From 73599c0f25f67b6a2de61a36849bb8ce0b7b5279 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 6 Dec 2007 18:17:44 +0000
Subject: removed obsolete Verbose() function
---
OpenSim/Region/Environment/Scenes/InnerScene.cs | 18 ++++++++----------
OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 2 +-
.../Environment/Scenes/ScenePresence.Animations.cs | 4 ++--
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 +++
4 files changed, 14 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 4c168b3..04bdf5a 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -37,16 +37,14 @@ namespace OpenSim.Region.Environment.Scenes
public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr)
{
-
m_parentScene = parent;
m_regInfo = regInfo;
PermissionsMngr = permissionsMngr;
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256);
QuadTree.Subdivide();
QuadTree.Subdivide();
-
-
}
+
public PhysicsScene PhysicsScene
{
get
@@ -372,7 +370,6 @@ namespace OpenSim.Region.Environment.Scenes
#region Other Methods
-
public void physicsBasedCrash()
{
if (UnRecoverableError != null)
@@ -662,8 +659,6 @@ namespace OpenSim.Region.Environment.Scenes
///
public void DelinkObjects(List primIds)
{
- //MainLog.Instance.Verbose("DelinkObjects()");
-
SceneObjectGroup parenPrim = null;
// Need a list of the SceneObjectGroup local ids
@@ -744,17 +739,20 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+
+ ///
+ /// Calculates the distance between two Vector3s
+ ///
+ ///
+ ///
+ ///
public float Vector3Distance(Vector3 v1, Vector3 v2)
{
- // Calculates the distance between two Vector3s
// We don't really need the double floating point precision...
// so casting it to a single
return (float)Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z));
-
}
#endregion
}
}
-
-
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index d8abe90..dbcd332 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -411,7 +411,7 @@ namespace OpenSim.Region.Environment.Scenes
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
- //MainLog.Instance.Verbose("LocalID:" + Data.ObjectLocalID.ToString());
+ //MainLog.Instance.Verbose("CLIENT", "LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
index c1e4805..484b9f1 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadAnims()
{
- //MainLog.Instance.Verbose("ScenePresence.Animations.cs:LoadAnims() - Loading avatar animations");
+ //MainLog.Instance.Verbose("CLIENT", "Loading avatar animations");
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
{
XmlDocument doc = new XmlDocument();
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- // MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
+ // MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair kp in Animations.AnimsLLUUID)
{
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 2f00515..83d3306 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -711,6 +711,9 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
if (part != null)
{
+ // TODO: determine position to sit at based on scene geometry; don't trust offset from client
+ // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
+
pos = part.AbsolutePosition + offset;
if (m_physicsActor != null)
--
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