From 5d77625e9ac4ce1fc7b8fd67aabf563678ef0d5d Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 25 May 2008 23:27:38 +0000 Subject: Update svn properties. Formatting cleanup. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 12 ++++---- .../Region/Environment/Scenes/Scene.Inventory.cs | 24 +++++++-------- OpenSim/Region/Environment/Scenes/Scene.cs | 34 +++++++++++----------- OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 ++--- .../Region/Environment/Scenes/SceneObjectGroup.cs | 26 ++++++++--------- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 +--- 6 files changed, 53 insertions(+), 56 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index d6e905b..0405bdf 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -1448,12 +1448,12 @@ namespace OpenSim.Region.Environment.Scenes Entities.Add(copy.UUID, copy); } - // Since we copy from a source group that is in selected - // state, but the copy is shown deselected in the viewer, - // We need to clear the selection flag here, else that - // prim never gets persisted at all. The client doesn't - // think it's selected, so it will never send a deselect... - copy.IsSelected=false; + // Since we copy from a source group that is in selected + // state, but the copy is shown deselected in the viewer, + // We need to clear the selection flag here, else that + // prim never gets persisted at all. The client doesn't + // think it's selected, so it will never send a deselect... + copy.IsSelected = false; m_numPrim++; diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 4d19d72..f27d0ab 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Environment.Scenes } } - + /// /// Called when an object is removed from the environment into inventory. /// @@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; - + LLUUID folderID = LLUUID.Zero; foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) @@ -1128,7 +1128,7 @@ namespace OpenSim.Region.Environment.Scenes else if (DeRezPacket.AgentBlock.Destination == 6) //Delete { - permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); + permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); } else if (DeRezPacket.AgentBlock.Destination == 9) //Return @@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Environment.Scenes DeleteSceneObject(objectGroup); } } - } + } } public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) @@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes } group.ResetIDs(); - + AddSceneObject(group); // if attachment we set it's asset id so object updates can reflect that @@ -1583,7 +1583,7 @@ namespace OpenSim.Region.Environment.Scenes } } } - + return null; } @@ -1606,7 +1606,7 @@ namespace OpenSim.Region.Environment.Scenes return null; } group.ResetIDs(); - + AddSceneObject(group); // Set the startup parameter for on_rez event and llGetStartParameter() function @@ -1674,7 +1674,7 @@ namespace OpenSim.Region.Environment.Scenes if (returnobjects.Length <= 0) return false; - // for the moment we're going to store them individually.. however, in the future, the rezObject + // for the moment we're going to store them individually.. however, in the future, the rezObject // will be able to have more items. //string returnstring = ""; @@ -1684,9 +1684,9 @@ namespace OpenSim.Region.Environment.Scenes // returnstring += grp.ToXmlString2(); //} //returnstring += "\n"; - - + + bool permissionToDelete = false; @@ -1697,7 +1697,7 @@ namespace OpenSim.Region.Environment.Scenes if (userInfo == null) { CommsManager.UserProfileCacheService.AddNewUser(returnobjects[i].OwnerID); - + } if (userInfo != null) { @@ -1807,7 +1807,7 @@ namespace OpenSim.Region.Environment.Scenes returningavatar.ControllingClient.SendAlertMessage(message); } return false; - } + } return true; } diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1e88018..27431ed 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes private int m_incrementsof15seconds = 0; private volatile bool m_backingup = false; - protected string m_simulatorVersion = "unknown"; + protected string m_simulatorVersion = "unknown"; protected ModuleLoader m_moduleLoader; protected StorageManager m_storageManager; @@ -218,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, - ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, + ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) { m_config = config; @@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Scenes m_statsReporter.SetObjectCapacity(objectCapacity); m_simulatorVersion = simulatorVersion - + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); } @@ -1322,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// Add an object into the scene that has come from storage /// - /// + /// public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject) { m_innerScene.AddSceneObjectFromStorage(sceneObject); @@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Environment.Scenes public void AddSceneObject(SceneObjectGroup sceneObject) { m_innerScene.AddSceneObject(sceneObject); - } + } /// /// Delete this object from the scene. @@ -1344,20 +1344,20 @@ namespace OpenSim.Region.Environment.Scenes public void DeleteSceneObject(SceneObjectGroup group) { SceneObjectPart rootPart = (group).GetChildPart(group.UUID); - + if (rootPart.PhysActor != null) { PhysicsScene.RemovePrim(rootPart.PhysActor); rootPart.PhysActor = null; - } + } if (UnlinkSceneObject(group.UUID)) { EventManager.TriggerObjectBeingRemovedFromScene(group); EventManager.TriggerParcelPrimCountTainted(); - } + } - group.DeleteGroup(); + group.DeleteGroup(); group.DeleteParts(); // In case anybody else retains a reference to this group, signal deletion by changing the name @@ -1367,8 +1367,8 @@ namespace OpenSim.Region.Environment.Scenes // conditions where a user deletes an entity while it is being stored. Really, the update // code needs a redesign. group.Name = null; - } - + } + /// /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the /// object itself is not destroyed. @@ -1376,14 +1376,14 @@ namespace OpenSim.Region.Environment.Scenes /// /// true if the object was in the scene, false if it was not public bool UnlinkSceneObject(LLUUID uuid) - { + { if (m_innerScene.DeleteSceneObject(uuid)) { m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); - + return true; } - + return false; } @@ -1406,7 +1406,7 @@ namespace OpenSim.Region.Environment.Scenes { m_sceneXmlLoader.SavePrimsToXml2(fileName); } - + /// /// Load a prim archive into the scene. This loads both prims and their assets. /// @@ -1416,7 +1416,7 @@ namespace OpenSim.Region.Environment.Scenes IRegionArchiver archiver = RequestModuleInterface(); archiver.DearchiveRegion(filePath); } - + /// /// Save the prims in the scene to an archive. This saves both prims and their assets. /// @@ -1825,7 +1825,7 @@ namespace OpenSim.Region.Environment.Scenes protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) { - + AvatarAppearance appearance = null; GetAvatarAppearance(client, out appearance); diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index eae041b..66174bf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes { CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); } - + /// /// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format /// @@ -188,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes /// /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene - /// + /// public void LoadCurrentSceneFromXml2(string filename) { CurrentOrFirstScene.LoadPrimsFromXml2(filename); } - + /// /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets /// as well as the details of the prims themselves. @@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes { CurrentOrFirstScene.SavePrimsToArchive(filename); } - + /// /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload /// their assets to the asset service. diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index cd4be99..2ad01f9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -271,11 +271,11 @@ namespace OpenSim.Region.Environment.Scenes get { return m_rootPart.Text; } set { m_rootPart.Text = value; } } - + protected virtual bool InSceneBackup { get { return true; } - } + } public bool IsSelected { @@ -523,11 +523,11 @@ namespace OpenSim.Region.Environment.Scenes { // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Attaching object {0} to scene presistence sweep", UUID); - + m_scene.EventManager.OnBackup += ProcessBackup; } } - + public LLVector3 GroupScale() { LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); @@ -1079,21 +1079,21 @@ namespace OpenSim.Region.Environment.Scenes /// /// public void ProcessBackup(IRegionDataStore datastore) - { + { // don't backup while it's selected or you're asking for changes mid stream. if (HasGroupChanged) { if ((!IsSelected) && (RootPart != null)) { m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID); - + SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); - + datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); HasGroupChanged = false; backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); - + backup_group = null; } // else @@ -1102,10 +1102,10 @@ namespace OpenSim.Region.Environment.Scenes // "[SCENE OBJECT GROUP]: Did not update persistence of object {0} since it was still selected by an avatar during the backup sweep", UUID); // } } - + // Why is storing the inventory outside of HasGroupChanged? - + //ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); } @@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Environment.Scenes dupe.m_regionHandle = m_regionHandle; dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); - + if (userExposed) dupe.m_rootPart.TrimPermissions(); @@ -1223,7 +1223,7 @@ namespace OpenSim.Region.Environment.Scenes { SetRootPartOwner(m_rootPart, cAgentID, cGroupID); m_rootPart.ScheduleFullUpdate(); - } + } List partList = new List(m_parts.Values); foreach (SceneObjectPart part in partList) @@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Environment.Scenes if (part.UUID != m_rootPart.UUID) { dupe.CopyPart(part, OwnerID, GroupID, userExposed); - + if (userExposed) { SetPartOwner(part, cAgentID, cGroupID); diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 21e650f..19debea 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1403,10 +1403,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) { - if(remoteAvatar == null) - return; - IClientAPI rc=remoteAvatar.ControllingClient; - if(rc == null) + if (remoteAvatar == null || remoteAvatar.ControllingClient == null) return; remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, -- cgit v1.1