From 531f64a53bbd084dd8d0b33ae6c49821c74d718a Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 16 Aug 2007 16:31:32 +0000
Subject: Taking Prims (SceneObjectGroups) in and out of inventory should now
work and if left in inventory will still be there after restarts. (as with
the rest of inventory it will only fully work in standalone mode with account
authentication turned on).
---
.../Environment/Scenes/Scene.PacketHandlers.cs | 107 ++++++++++++++++-----
OpenSim/Region/Environment/Scenes/Scene.cs | 8 +-
.../Region/Environment/Scenes/SceneObjectGroup.cs | 104 ++++++++++++++++----
3 files changed, 172 insertions(+), 47 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 10bdd54..b901d23 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -34,6 +34,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
+using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Environment.Scenes
{
@@ -209,23 +210,13 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- ///
- ///
- public void RezObject(AssetBase primAsset, LLVector3 pos)
- {
-
- }
-
- ///
- ///
- ///
///
///
- public void DeRezObject(Packet packet, IClientAPI simClient)
+ public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
-
+
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
@@ -246,17 +237,76 @@ namespace OpenSim.Region.Environment.Scenes
}
if (selectedEnt != null)
{
- if (PermissionsMngr.CanDeRezObject(simClient.AgentId, selectedEnt.m_uuid))
+ if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID))
{
- List avatars = this.RequestAvatarList();
- foreach (ScenePresence avatar in avatars)
+ string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
{
- avatar.ControllingClient.SendKillObject(this.m_regionHandle, selectedEnt.LocalId);
+ AssetBase asset = new AssetBase();
+ asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
+ asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
+ asset.InvType = 6;
+ asset.Type = 6;
+ asset.FullID = LLUUID.Random();
+ asset.Data = Helpers.StringToField(sceneObjectXml);
+ this.assetCache.AddAsset(asset);
+
+
+ InventoryItemBase item = new InventoryItemBase();
+ item.avatarID = remoteClient.AgentId;
+ item.creatorsID = remoteClient.AgentId;
+ item.inventoryID = LLUUID.Random();
+ item.assetID = asset.FullID;
+ item.inventoryDescription = asset.Description;
+ item.inventoryName = asset.Name;
+ item.assetType = asset.Type;
+ item.invType = asset.InvType;
+ item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
+ item.inventoryCurrentPermissions = 2147483647;
+ item.inventoryNextPermissions = 2147483647;
+
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemUpdate(item);
}
+ ((SceneObjectGroup)selectedEnt).DeleteGroup();
+
lock (Entities)
{
- Entities.Remove(selectedEnt.m_uuid);
+ Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if(userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false);
+ if (rezAsset != null)
+ {
+ this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ userInfo.DeleteItem(remoteClient.AgentId, item);
+ remoteClient.SendRemoveInventoryItem(itemID);
+ }
+ else
+ {
+ rezAsset = this.assetCache.GetAsset(item.assetID, false);
+ if (rezAsset != null)
+ {
+ this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ userInfo.DeleteItem(remoteClient.AgentId, item);
+ remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
@@ -264,6 +314,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ private void AddRezObject(string xmlData, LLVector3 pos)
+ {
+ SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
+ this.AddEntity(group);
+ group.Pos = pos;
+ }
+
///
///
///
@@ -301,11 +358,11 @@ namespace OpenSim.Region.Environment.Scenes
this.Entities.Add(copy.UUID, copy);
copy.ScheduleGroupForFullUpdate();
- /* List avatars = this.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
- }*/
+ /* List avatars = this.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
+ }*/
}
else
@@ -620,7 +677,7 @@ namespace OpenSim.Region.Environment.Scenes
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
- // prim.UpdateGroupMouseRotation(pos, rot);
+ // prim.UpdateGroupMouseRotation(pos, rot);
break;
}
}
@@ -665,7 +722,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- // prim = ((SceneObject)ent).HasChildPrim(localID);
+ // prim = ((SceneObject)ent).HasChildPrim(localID);
if (prim != null)
{
prim.UpdateSingleRotation(rot);
@@ -692,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes
if (hasPrim != false)
{
((SceneObjectGroup)ent).Resize(scale, localID);
- // prim.ResizeGoup(scale);
+ // prim.ResizeGoup(scale);
break;
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 378acf9..96bb97a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -538,7 +538,10 @@ namespace OpenSim.Region.Environment.Scenes
public void AddEntity(SceneObjectGroup sceneObject)
{
- Entities.Add(sceneObject.UUID, sceneObject);
+ if(!Entities.ContainsKey(sceneObject.UUID))
+ {
+ Entities.Add(sceneObject.UUID, sceneObject);
+ }
}
public void RemoveEntity(SceneObjectGroup sceneObject)
@@ -604,6 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectDeselect += DeselectPrim;
client.OnGrabUpdate += MoveObject;
client.OnDeRezObject += DeRezObject;
+ client.OnRezObject += RezObject;
client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
client.OnObjectDescription += PrimDescription;
client.OnObjectName += PrimName;
@@ -1114,7 +1118,7 @@ namespace OpenSim.Region.Environment.Scenes
this.assetCache.AddAsset(asset);
item.assetID = asset.FullID;
- userInfo.updateItem(remoteClient.AgentId, item);
+ userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 77d936d..73f199e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
{
get { return m_rootPart.RotationOffset; }
}
-
+
///
///
@@ -108,6 +108,12 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_rootPart.OwnerID; }
}
+ public string Text
+ {
+ get { return m_rootPart.Text; }
+ set { m_rootPart.Text = value; }
+ }
+
///
/// Added because the Parcel code seems to use it
/// but not sure a object should have this
@@ -143,19 +149,40 @@ namespace OpenSim.Region.Environment.Scenes
StringReader sr = new StringReader(xmlData);
XmlTextReader reader = new XmlTextReader(sr);
+ reader.Read();
reader.ReadStartElement("SceneObjectGroup");
reader.ReadStartElement("RootPart");
this.m_rootPart = SceneObjectPart.FromXml(reader);
reader.ReadEndElement();
- //TODO: read and create rest of the parts
- reader.ReadEndElement();
+
+ while (reader.Read())
+ {
+ switch (reader.NodeType)
+ {
+ case XmlNodeType.Element:
+ if (reader.Name == "Part")
+ {
+ reader.Read();
+ SceneObjectPart Part = SceneObjectPart.FromXml(reader);
+ Part.LocalID = m_scene.PrimIDAllocate();
+ this.AddPart(Part);
+ Part.RegionHandle = m_regionHandle;
+ }
+ break;
+ case XmlNodeType.EndElement:
+ break;
+ }
+ }
reader.Close();
sr.Close();
-
+ this.m_rootPart.SetParent(this);
this.m_parts.Add(m_rootPart.UUID, m_rootPart);
this.m_rootPart.LocalID = m_scene.PrimIDAllocate();
+ this.m_rootPart.ParentID = 0;
this.m_rootPart.RegionHandle = m_regionHandle;
+ this.UpdateParentIDs();
m_scene.EventManager.OnBackup += this.ProcessBackup;
+ this.ScheduleGroupForFullUpdate();
}
///
@@ -192,6 +219,17 @@ namespace OpenSim.Region.Environment.Scenes
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
m_rootPart.ToXml(writer);
writer.WriteEndElement();
+ writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
+ foreach (SceneObjectPart part in this.m_parts.Values)
+ {
+ if (part.UUID != this.m_rootPart.UUID)
+ {
+ writer.WriteStartElement(String.Empty, "Part", String.Empty);
+ part.ToXml(writer);
+ writer.WriteEndElement();
+ }
+ }
+ writer.WriteEndElement();
writer.WriteEndElement();
writer.Close();
// System.Console.WriteLine("prim: " + sw.ToString());
@@ -215,11 +253,11 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_regionHandle = this.m_regionHandle;
dupe.CopyRootPart(this.m_rootPart);
-
+
List partList = new List(this.m_parts.Values);
foreach (SceneObjectPart part in partList)
{
- if (part.UUID != this.m_rootPart.UUID)
+ if (part.UUID != this.m_rootPart.UUID)
{
dupe.CopyPart(part);
}
@@ -477,13 +515,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public string Text
- {
- get { return m_rootPart.Text; }
- set { m_rootPart.Text = value; }
- }
-
-
public void SetPartText(string text, uint localID)
{
SceneObjectPart part = this.GetChildPrim(localID);
@@ -502,6 +533,26 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ public string GetPartName(uint localID)
+ {
+ SceneObjectPart part = this.GetChildPrim(localID);
+ if (part != null)
+ {
+ return part.PartName;
+ }
+ return "";
+ }
+
+ public string GetPartDescription(uint localID)
+ {
+ SceneObjectPart part = this.GetChildPrim(localID);
+ if (part != null)
+ {
+ return part.Description;
+ }
+ return "";
+ }
+
///
///
///
@@ -598,7 +649,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = this.GetChildPrim(localID);
if (part != null)
{
- if (part.UUID== this.m_rootPart.UUID)
+ if (part.UUID == this.m_rootPart.UUID)
{
this.UpdateRootPosition(pos);
}
@@ -805,14 +856,14 @@ namespace OpenSim.Region.Environment.Scenes
public override void UpdateMovement()
{
- foreach( SceneObjectPart part in m_parts.Values )
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.UpdateMovement();
}
-
+
base.UpdateMovement();
}
-
+
///
/// Added as a way for the storage provider to reset the scene,
/// most likely a better way to do this sort of thing but for now...
@@ -857,8 +908,8 @@ namespace OpenSim.Region.Environment.Scenes
}
return null;
}
-
- public void UpdateText( string text )
+
+ public void UpdateText(string text)
{
m_rootPart.Text = text;
m_rootPart.ScheduleTerseUpdate();
@@ -866,7 +917,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient)
{
- if( m_rootPart.LocalID == localId )
+ if (m_rootPart.LocalID == localId)
{
OnGrabGroup(offsetPos, remoteClient);
}
@@ -886,5 +937,18 @@ namespace OpenSim.Region.Environment.Scenes
{
}
+
+ public void DeleteGroup()
+ {
+ m_scene.EventManager.OnBackup -= this.ProcessBackup;
+ foreach (SceneObjectPart part in this.m_parts.Values)
+ {
+ List avatars = this.RequestSceneAvatars();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, part.LocalID);
+ }
+ }
+ }
}
}
--
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