From 4eb8ca49a901b09ce4bc3130f76f53b910391bbc Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sat, 21 Jul 2007 22:20:22 +0000
Subject: * Renamed terrain functions to match OpenSim naming styles. * Added
capability to support minimum/maximum terrain limits (from the last 'bake')
---
.../Environment/Scenes/Scene.PacketHandlers.cs | 12 ++++-----
OpenSim/Region/Environment/Scenes/Scene.cs | 30 +++++++++++-----------
OpenSim/Region/Environment/Scenes/SceneBase.cs | 4 +--
3 files changed, 23 insertions(+), 23 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 9a81a5f..e963737 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes
{
case 0:
// flatten terrain
- Terrain.flatten(north, west, size, (double)seconds / 5.0);
+ Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 1:
// raise terrain
- Terrain.raise(north, west, size, (double)seconds / 5.0);
+ Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 2:
//lower terrain
- Terrain.lower(north, west, size, (double)seconds / 5.0);
+ Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 3:
// smooth terrain
- Terrain.smooth(north, west, size, (double)seconds / 5.0);
+ Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 4:
// noise
- Terrain.noise(north, west, size, (double)seconds / 5.0);
+ Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 5:
// revert
- Terrain.revert(north, west, size, (double)seconds / 5.0);
+ Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index acd7f3f..64676f0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -239,10 +239,10 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_syncRoot)
{
- phyScene.SetTerrain(Terrain.getHeights1D());
+ phyScene.SetTerrain(Terrain.GetHeights1D());
}
- storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
+ storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
ForEachScenePresence(delegate(ScenePresence presence)
{
@@ -295,14 +295,14 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
- Terrain.hills();
+ Terrain.HillsGenerator();
lock (m_syncRoot)
{
- phyScene.SetTerrain(Terrain.getHeights1D());
+ phyScene.SetTerrain(Terrain.GetHeights1D());
}
- storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
+ storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
ForEachScenePresence(delegate(ScenePresence presence)
{
@@ -328,12 +328,12 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
- Terrain.setHeights2D(newMap);
+ Terrain.SetHeights2D(newMap);
lock (m_syncRoot)
{
- phyScene.SetTerrain(Terrain.getHeights1D());
+ phyScene.SetTerrain(Terrain.GetHeights1D());
}
- storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
+ storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
ForEachScenePresence(delegate(ScenePresence presence)
{
@@ -395,28 +395,28 @@ namespace OpenSim.Region.Environment.Scenes
if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
{
Console.WriteLine("No default terrain, procedurally generating...");
- Terrain.hills();
+ Terrain.HillsGenerator();
- storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
+ storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
}
else
{
try
{
- Terrain.loadFromFileF32(m_regInfo.estateSettings.terrainFile);
+ Terrain.LoadFromFileF32(m_regInfo.estateSettings.terrainFile);
Terrain *= m_regInfo.estateSettings.terrainMultiplier;
}
catch
{
Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
- Terrain.hills();
+ Terrain.HillsGenerator();
}
- storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
+ storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
}
}
else
{
- Terrain.setHeights2D(map);
+ Terrain.SetHeights2D(map);
}
CreateTerrainTexture();
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes
public void CreateTerrainTexture()
{
//create a texture asset of the terrain
- byte[] data = Terrain.exportJpegImage("defaultstripe.png");
+ byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
AssetBase asset = new AssetBase();
asset.FullID = m_regInfo.estateSettings.terrainImageID;
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index f3db9e2..c91c654 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Client to send to
public virtual void SendLayerData(IClientAPI RemoteClient)
{
- RemoteClient.SendLayerData(Terrain.getHeights1D());
+ RemoteClient.SendLayerData(Terrain.GetHeights1D());
}
///
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
/// The client to send to
public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
{
- RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
+ RemoteClient.SendLayerData(px, py, Terrain.GetHeights1D());
}
#endregion
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