From 4245cd90de4eb11cf6efc8c812c5862b0c8409c0 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 11 Nov 2008 18:21:43 +0000
Subject: minor: refactor some SceneTests code for future tests
---
.../Region/Environment/Scenes/Tests/SceneTests.cs | 31 +++++++++++++++++-----
1 file changed, 24 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
index 93b13f7..35b633e 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
@@ -56,11 +56,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
}
///
- /// Test adding an object to a scene.
+ /// Set up a test scene
///
- [Test]
- public void TestAddSceneObject()
- {
+ private Scene SetupScene()
+ {
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region";
AgentCircuitManager acm = new AgentCircuitManager();
@@ -71,9 +70,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
- Scene scene
- = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
-
+ return new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
+ }
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ private SceneObjectPart AddSceneObject(Scene scene)
+ {
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
@@ -83,6 +89,17 @@ namespace OpenSim.Region.Environment.Scenes.Tests
scene.AddNewSceneObject(sceneObject, false);
+ return part;
+ }
+
+ ///
+ /// Test adding an object to a scene.
+ ///
+ [Test]
+ public void TestAddSceneObject()
+ {
+ Scene scene = SetupScene();
+ SceneObjectPart part = AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
--
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