From 252b48fb3e0905e6b21648e818aebd091e8532a8 Mon Sep 17 00:00:00 2001
From: MW
Date: Tue, 21 Aug 2007 13:21:03 +0000
Subject: Can now turn on/off server side permission checking (on prim editing
etc) from the opensim.ini file. Just add a line to the Startup section like :
serverside_object_permissions = true Changes /editing that are made to
clothing/ body parts in your inventory should now be saved between logins/
restarts.
---
.../Region/Environment/Scenes/Scene.Inventory.cs | 325 +++++++++++++++++++++
.../Environment/Scenes/Scene.PacketHandlers.cs | 191 +-----------
OpenSim/Region/Environment/Scenes/Scene.cs | 76 +----
3 files changed, 330 insertions(+), 262 deletions(-)
create mode 100644 OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
new file mode 100644
index 0000000..3e2a97a
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -0,0 +1,325 @@
+using System;
+using System.IO;
+using System.Collections.Generic;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Communications.Caches;
+using OpenSim.Framework.Data;
+using OpenSim.Framework.Utilities;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public partial class Scene
+ {
+ //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
+ // or at least some of they can be moved somewhere else
+
+ public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
+ {
+ if (this.Avatars.ContainsKey(userID))
+ {
+ this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
+ }
+ }
+
+ public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemUpdate(item);
+ }
+ }
+
+ public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
+ {
+ if (this.Avatars.ContainsKey(userID))
+ {
+ return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
+ }
+ return LLUUID.Zero;
+ }
+
+ public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AssetBase asset;
+ asset = new AssetBase();
+ asset.FullID = LLUUID.Random();
+ asset.Type = (sbyte)item.assetType;
+ asset.InvType = (sbyte)item.invType;
+ asset.Name = item.inventoryName;
+ asset.Data = data;
+ commsManager.AssetCache.AddAsset(asset);
+
+ item.assetID = asset.FullID;
+ userInfo.UpdateItem(remoteClient.AgentId, item);
+
+ // remoteClient.SendInventoryItemUpdate(item);
+ if (item.invType == 7)
+ {
+ //do we want to know about updated note cards?
+ }
+ else if (item.invType == 10)
+ {
+ // do we want to know about updated scripts
+ }
+
+ return (asset.FullID);
+ }
+ }
+ }
+ return LLUUID.Zero;
+ }
+
+ public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
+ if (transactions != null)
+ {
+ AssetBase asset = null;
+ bool addToCache = false;
+
+ asset = commsManager.AssetCache.GetAsset(assetID);
+ if (asset == null)
+ {
+ asset = transactions.GetTransactionAsset(transactionID);
+ addToCache = true;
+ }
+
+ if (asset != null)
+ {
+ if (asset.FullID == assetID)
+ {
+ asset.Name = item.inventoryName;
+ asset.Description = item.inventoryDescription;
+ asset.InvType = (sbyte) item.invType;
+ asset.Type = (sbyte) item.assetType;
+ item.assetID = asset.FullID;
+
+ if (addToCache)
+ {
+ commsManager.AssetCache.AddAsset(asset);
+ }
+
+ userInfo.UpdateItem(remoteClient.AgentId, item);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ /// temporary method to test out creating new inventory items
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
+ {
+ if (transActionID == LLUUID.Zero)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ AssetBase asset = new AssetBase();
+ asset.Name = name;
+ asset.Description = description;
+ asset.InvType = invType;
+ asset.Type = type;
+ asset.FullID = LLUUID.Random();
+ asset.Data = new byte[1];
+ this.commsManager.AssetCache.AddAsset(asset);
+
+ InventoryItemBase item = new InventoryItemBase();
+ item.avatarID = remoteClient.AgentId;
+ item.creatorsID = remoteClient.AgentId;
+ item.inventoryID = LLUUID.Random();
+ item.assetID = asset.FullID;
+ item.inventoryDescription = description;
+ item.inventoryName = name;
+ item.assetType = invType;
+ item.invType = invType;
+ item.parentFolderID = folderID;
+ item.inventoryCurrentPermissions = 2147483647;
+ item.inventoryNextPermissions = nextOwnerMask;
+
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemUpdate(item);
+ }
+ }
+ else
+ {
+ commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
+ //System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
+ {
+
+ bool hasPrim = false;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObjectGroup)
+ {
+ hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
+ if (hasPrim != false)
+ {
+ ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
+ break;
+ }
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void DeRezObject(Packet packet, IClientAPI remoteClient)
+ {
+ DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
+
+
+ if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
+ {
+ //currently following code not used (or don't know of any case of destination being zero
+ }
+ else
+ {
+ foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
+ {
+ EntityBase selectedEnt = null;
+ //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
+ foreach (EntityBase ent in this.Entities.Values)
+ {
+ if (ent.LocalId == Data.ObjectLocalID)
+ {
+ selectedEnt = ent;
+ break;
+ }
+ }
+ if (selectedEnt != null)
+ {
+ if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID))
+ {
+ string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ AssetBase asset = new AssetBase();
+ asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
+ asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
+ asset.InvType = 6;
+ asset.Type = 6;
+ asset.FullID = LLUUID.Random();
+ asset.Data = Helpers.StringToField(sceneObjectXml);
+ commsManager.AssetCache.AddAsset(asset);
+
+
+ InventoryItemBase item = new InventoryItemBase();
+ item.avatarID = remoteClient.AgentId;
+ item.creatorsID = remoteClient.AgentId;
+ item.inventoryID = LLUUID.Random();
+ item.assetID = asset.FullID;
+ item.inventoryDescription = asset.Description;
+ item.inventoryName = asset.Name;
+ item.assetType = asset.Type;
+ item.invType = asset.InvType;
+ item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
+ item.inventoryCurrentPermissions = 2147483647;
+ item.inventoryNextPermissions = 2147483647;
+
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemUpdate(item);
+ }
+
+ storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
+ ((SceneObjectGroup)selectedEnt).DeleteGroup();
+
+ lock (Entities)
+ {
+ Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
+ if (rezAsset != null)
+ {
+ this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ userInfo.DeleteItem(remoteClient.AgentId, item);
+ remoteClient.SendRemoveInventoryItem(itemID);
+ }
+ else
+ {
+ //lets try once more incase the asset cache is being slow getting the asset from server
+ rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
+ if (rezAsset != null)
+ {
+ this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ userInfo.DeleteItem(remoteClient.AgentId, item);
+ remoteClient.SendRemoveInventoryItem(itemID);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ private void AddRezObject(string xmlData, LLVector3 pos)
+ {
+ SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
+ this.AddEntity(group);
+ group.AbsolutePosition = pos;
+ }
+ }
+
+}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 0449cd9..1db9d29 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -207,120 +207,6 @@ namespace OpenSim.Region.Environment.Scenes
});
}
- ///
- ///
- ///
- ///
- ///
- public void DeRezObject(Packet packet, IClientAPI remoteClient)
- {
- DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
-
-
- if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
- {
- //currently following code not used (or don't know of any case of destination being zero
- }
- else
- {
- foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
- {
- EntityBase selectedEnt = null;
- //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
- foreach (EntityBase ent in this.Entities.Values)
- {
- if (ent.LocalId == Data.ObjectLocalID)
- {
- selectedEnt = ent;
- break;
- }
- }
- if (selectedEnt != null)
- {
- if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID))
- {
- string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
- CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- AssetBase asset = new AssetBase();
- asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
- asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
- asset.InvType = 6;
- asset.Type = 6;
- asset.FullID = LLUUID.Random();
- asset.Data = Helpers.StringToField(sceneObjectXml);
- this.assetCache.AddAsset(asset);
-
-
- InventoryItemBase item = new InventoryItemBase();
- item.avatarID = remoteClient.AgentId;
- item.creatorsID = remoteClient.AgentId;
- item.inventoryID = LLUUID.Random();
- item.assetID = asset.FullID;
- item.inventoryDescription = asset.Description;
- item.inventoryName = asset.Name;
- item.assetType = asset.Type;
- item.invType = asset.InvType;
- item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
- item.inventoryCurrentPermissions = 2147483647;
- item.inventoryNextPermissions = 2147483647;
-
- userInfo.AddItem(remoteClient.AgentId, item);
- remoteClient.SendInventoryItemUpdate(item);
- }
-
- storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
- ((SceneObjectGroup)selectedEnt).DeleteGroup();
-
- lock (Entities)
- {
- Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
- }
- }
- }
- }
- }
- }
-
- public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
- {
- CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- if(userInfo.RootFolder != null)
- {
- InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
- if (item != null)
- {
- AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false);
- if (rezAsset != null)
- {
- this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
- userInfo.DeleteItem(remoteClient.AgentId, item);
- remoteClient.SendRemoveInventoryItem(itemID);
- }
- else
- {
- rezAsset = this.assetCache.GetAsset(item.assetID, false);
- if (rezAsset != null)
- {
- this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
- userInfo.DeleteItem(remoteClient.AgentId, item);
- remoteClient.SendRemoveInventoryItem(itemID);
- }
- }
- }
- }
- }
- }
-
- private void AddRezObject(string xmlData, LLVector3 pos)
- {
- SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
- this.AddEntity(group);
- group.AbsolutePosition = pos;
- }
///
///
@@ -459,29 +345,6 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- ///
- ///
- public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
- {
-
- bool hasPrim = false;
- foreach (EntityBase ent in Entities.Values)
- {
- if (ent is SceneObjectGroup)
- {
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
- if (hasPrim != false)
- {
- ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
- break;
- }
- }
- }
- }
-
- ///
- ///
- ///
///
///
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
@@ -790,59 +653,7 @@ namespace OpenSim.Region.Environment.Scenes
}*/
}
- ///
- /// temporary method to test out creating new inventory items
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
- {
- if (transActionID == LLUUID.Zero)
- {
- CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- AssetBase asset = new AssetBase();
- asset.Name = name;
- asset.Description = description;
- asset.InvType = invType;
- asset.Type = type;
- asset.FullID = LLUUID.Random();
- asset.Data = new byte[1];
- this.assetCache.AddAsset(asset);
-
- InventoryItemBase item = new InventoryItemBase();
- item.avatarID = remoteClient.AgentId;
- item.creatorsID = remoteClient.AgentId;
- item.inventoryID = LLUUID.Random();
- item.assetID = asset.FullID;
- item.inventoryDescription = description;
- item.inventoryName = name;
- item.assetType = invType;
- item.invType = invType;
- item.parentFolderID = folderID;
- item.inventoryCurrentPermissions = 2147483647;
- item.inventoryNextPermissions = nextOwnerMask;
-
- userInfo.AddItem(remoteClient.AgentId, item);
- remoteClient.SendInventoryItemUpdate(item);
- }
- }
- else
- {
- commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
- //System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
- }
- }
-
+
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 10be283..537ab8c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -180,8 +180,6 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence.LoadAnims();
httpListener = httpServer;
-
-
}
#endregion
@@ -486,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes
asset.Data = data;
asset.Name = "terrainImage";
asset.Type = 0;
- assetCache.AddAsset(asset);
+ commsManager.AssetCache.AddAsset(asset);
}
#endregion
@@ -707,6 +705,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
client.OnRequestTaskInventory += RequestTaskInventory;
client.OnFetchInventory += commsManager.UserProfiles.HandleFetchInventory;
+ client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
// client.OnRequestXfer += RequestXfer;
@@ -921,11 +920,11 @@ namespace OpenSim.Region.Environment.Scenes
if (agent.CapsPath != "")
{
//Console.WriteLine("new user, so creating caps handler for it");
- Caps cap = new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
+ Caps cap = new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + "/CAPS/" + agent.CapsPath + "0000/");
cap.RegisterHandlers();
cap.AddNewInventoryItem = this.AddInventoryItem;
- cap.ItemUpdatedCall = this.UpdateInventoryItemAsset;
+ cap.ItemUpdatedCall = this.CapsUpdateInventoryItemAsset;
if (capsHandlers.ContainsKey(agent.AgentID))
{
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
@@ -1149,72 +1148,5 @@ namespace OpenSim.Region.Environment.Scenes
}
return LLUUID.Zero;
}
-
- public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- if (this.Avatars.ContainsKey(userID))
- {
- this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
- }
- }
-
- public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
- {
- CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- userInfo.AddItem(remoteClient.AgentId, item);
- remoteClient.SendInventoryItemUpdate(item);
- }
- }
-
- public LLUUID UpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
- {
- if (this.Avatars.ContainsKey(userID))
- {
- return this.UpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
- }
- return LLUUID.Zero;
- }
-
- public LLUUID UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
- {
- CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- if (userInfo.RootFolder != null)
- {
- InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
- if (item != null)
- {
- AssetBase asset;
- asset = new AssetBase();
- asset.FullID = LLUUID.Random();
- asset.Type = (sbyte)item.assetType;
- asset.InvType = (sbyte)item.invType;
- asset.Name = item.inventoryName;
- asset.Data = data;
- this.assetCache.AddAsset(asset);
-
- item.assetID = asset.FullID;
- userInfo.UpdateItem(remoteClient.AgentId, item);
-
- // remoteClient.SendInventoryItemUpdate(item);
- if (item.invType == 7)
- {
- //do we want to know about updated note cards?
- }
- else if (item.invType == 10)
- {
- // do we want to know about updated scripts
- }
-
- return (asset.FullID);
- }
- }
- }
- return LLUUID.Zero;
- }
-
}
}
--
cgit v1.1