From e261c974704098e5d1238ef800ef49d3ec7e75b8 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 21 Nov 2008 18:17:01 +0000
Subject: * On delete to inventory, actually remove the group from the scene
before the async stage. * Last time I accidentally left the existing code in
place that merely wiped the group from the client (but not the scene) * Put
in an incomplete 'delete object o inventory' test to assert that this happens
---
OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs')
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
index 31fe0b6..2589368 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
///
///
///
- public static void AddRootAgent(Scene scene, UUID agentId)
+ public static IClientAPI AddRootAgent(Scene scene, UUID agentId)
{
string firstName = "testfirstname";
@@ -92,7 +92,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
agent.CapsPath = "http://wibble.com";
scene.NewUserConnection(agent);
- scene.AddNewClient(new TestClient(agent), false);
+ IClientAPI client = new TestClient(agent);
+ scene.AddNewClient(client, false);
+
+ return client;
}
///
--
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