From 9b66108081a8c8cf79faaa6c541554091c40850e Mon Sep 17 00:00:00 2001
From: Dr Scofield
Date: Fri, 6 Feb 2009 16:55:34 +0000
Subject: This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part.
This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into
OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in
OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
---
.../Scenes/Tests/SceneObjectBasicTests.cs | 139 ---------------------
1 file changed, 139 deletions(-)
delete mode 100644 OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
(limited to 'OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs')
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
deleted file mode 100644
index d063eae..0000000
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using NUnit.Framework;
-using NUnit.Framework.SyntaxHelpers;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Framework.Communications;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Region.Communications.Local;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
-
-namespace OpenSim.Region.Environment.Scenes.Tests
-{
- ///
- /// Basic scene object tests (create, read and delete but not update).
- ///
- [TestFixture]
- public class SceneObjectTests
- {
- ///
- /// Test adding an object to a scene.
- ///
- [Test]
- public void TestAddSceneObject()
- {
- Scene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
-
- //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
- // If the parts have the same UUID then we will consider them as one and the same
- Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
- }
-
- ///
- /// Test deleting an object from a scene.
- ///
- [Test]
- public void TestDeleteSceneObject()
- {
- TestScene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
- scene.DeleteSceneObject(part.ParentGroup, false);
-
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Null);
- }
-
- ///
- /// Test deleting an object asynchronously
- ///
- [Test]
- public void TestDeleteSceneObjectAsync()
- {
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
-
- TestScene scene = SceneSetupHelpers.SetupScene();
-
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
-
- IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
- scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
-
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
-
- sogd.InventoryDeQueueAndDelete();
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart2, Is.Null);
- }
-
- ///
- /// Test deleting an object asynchronously to user inventory.
- ///
- [Test]
- public void TestDeleteSceneObjectAsyncToUserInventory()
- {
- //log4net.Config.XmlConfigurator.Configure();
-
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
- string myObjectName = "Fred";
-
- TestScene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
-
- Assert.That(
- scene.CommsManager.UserAdminService.AddUser(
- "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
- Is.EqualTo(agentId));
-
- IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
-
- CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
- Assert.That(userInfo, Is.Not.Null);
- Assert.That(userInfo.RootFolder, Is.Not.Null);
-
- SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
-
- // Check that we now have the taken part in our inventory
- Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
-
- // Check that the taken part has actually disappeared
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Null);
- }
- }
-}
\ No newline at end of file
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