From d34a46eae193d961bd48562bc28747fc010db119 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 27 Jun 2008 14:39:21 +0000
Subject: * refactor: Move responsibility for deciding whether a group should
be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
---
OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index dd9c706..a7c54b3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1588,8 +1588,6 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendGroupTerseUpdate()
{
- HasGroupChanged = true;
-
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@@ -2179,7 +2177,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Position
///
- ///
+ /// Move this scene object
///
///
public void UpdateGroupPosition(LLVector3 pos)
@@ -2192,20 +2190,24 @@ namespace OpenSim.Region.Environment.Scenes
}
AbsolutePosition = pos;
+
+ HasGroupChanged = true;
}
+
//we need to do a terse update even if the move wasn't allowed
// so that the position is reset in the client (the object snaps back)
ScheduleGroupForTerseUpdate();
}
///
- ///
+ /// Update the position of a single part of this scene object
///
///
///
public void UpdateSinglePosition(LLVector3 pos, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
+
if (part != null)
{
if (part.UUID == m_rootPart.UUID)
@@ -2216,6 +2218,8 @@ namespace OpenSim.Region.Environment.Scenes
{
part.UpdateOffSet(pos);
}
+
+ HasGroupChanged = true;
}
}
--
cgit v1.1