From c47bca94d23420b164e5f32aa5c781009496e0d3 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Wed, 15 Aug 2007 16:57:47 +0000
Subject: * Exploring Group/Part from an app perspective.
---
.../Region/Environment/Scenes/SceneObjectGroup.cs | 25 +++++++++++++++++++++-
1 file changed, 24 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4f98199..2f4d707 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -35,6 +35,12 @@ namespace OpenSim.Region.Environment.Scenes
get { return 1; }
}
+ public LLQuaternion Rotation
+ {
+ get { return m_rootPart.RotationOffset; }
+ }
+
+
///
///
///
@@ -471,6 +477,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ public string Text
+ {
+ get { return m_rootPart.Text; }
+ set { m_rootPart.Text = value; }
+ }
+
+
public void SetPartText(string text, uint localID)
{
SceneObjectPart part = this.GetChildPrim(localID);
@@ -626,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
- #region Roation
+ #region Rotation
///
///
///
@@ -791,6 +804,16 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
+ public override void UpdateMovement()
+ {
+ foreach( SceneObjectPart part in m_parts.Values )
+ {
+ part.UpdateMovement();
+ }
+
+ base.UpdateMovement();
+ }
+
///
/// Added as a way for the storage provider to reset the scene,
/// most likely a better way to do this sort of thing but for now...
--
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