From 7cedb098699fe31ac906c95d1b1fd906dd502955 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 6 Jan 2008 01:16:06 +0000 Subject: Prim inventory phase 4. Properly recover the prim folder ID from storage. Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code. --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 94b6797..4bbc2ed 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1151,20 +1151,26 @@ namespace OpenSim.Region.Environment.Scenes { MainLog.Instance.Warn( "SCENE", - "Couldn't find part {0} in object group {1} ({2}) to retreive prim inventory", - localID, LocalId, UUID); + "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", + localID, Name, UUID); } return false; } - public string RequestInventoryFile(uint localID, IXfer xferManager) + public void RequestInventoryFile(uint localID, IXfer xferManager) { SceneObjectPart part = GetChildPart(localID); if (part != null) { part.RequestInventoryFile(xferManager); } - return ""; + else + { + MainLog.Instance.Warn( + "PRIMINVENTORY", + "Couldn't find part {0} in object group {1}, {2} to request inventory data", + localID, Name, UUID); + } } public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item) @@ -1202,7 +1208,7 @@ namespace OpenSim.Region.Environment.Scenes taskItem.owner_id = new LLUUID(item.avatarID.ToString()); taskItem.creator_id = new LLUUID(item.creatorsID.ToString()); taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; - taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType]; + taskItem.inv_type = SceneObjectPart.TaskInventoryItem.InvTypes[item.invType]; part.AddInventoryItem(taskItem); return true; } -- cgit v1.1