From e211a3b00b5d49ec03110625d0d286284e37d8bf Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 22 Mar 2008 10:09:09 +0000 Subject: * Tell the user what the new terrain commands format is if they try to execute a deprecated one * As per CharlieO's suggestion in #806. Thanks! --- OpenSim/Region/Environment/Scenes/SceneManager.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 11e94e0..e3c1800 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -177,7 +177,10 @@ namespace OpenSim.Region.Environment.Scenes public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) { - m_log.Warn("Terrain commands have been deprecated."); + m_log.Warn("Old terrain commands format has been deprecated."); + m_log.Warn("Please enter 'script terrain' rather than 'terrain'."); + m_log.Warn("FOR EXAMPLE: script terrain fill 25"); + return false; } -- cgit v1.1