From 5d77625e9ac4ce1fc7b8fd67aabf563678ef0d5d Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 25 May 2008 23:27:38 +0000 Subject: Update svn properties. Formatting cleanup. --- OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index eae041b..66174bf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes { CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); } - + /// /// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format /// @@ -188,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes /// /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene - /// + /// public void LoadCurrentSceneFromXml2(string filename) { CurrentOrFirstScene.LoadPrimsFromXml2(filename); } - + /// /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets /// as well as the details of the prims themselves. @@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes { CurrentOrFirstScene.SavePrimsToArchive(filename); } - + /// /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload /// their assets to the asset service. -- cgit v1.1