From 5d77625e9ac4ce1fc7b8fd67aabf563678ef0d5d Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sun, 25 May 2008 23:27:38 +0000
Subject: Update svn properties. Formatting cleanup.
---
OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index eae041b..66174bf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
{
CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
}
-
+
///
/// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format
///
@@ -188,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene
- ///
+ ///
public void LoadCurrentSceneFromXml2(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml2(filename);
}
-
+
///
/// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
/// as well as the details of the prims themselves.
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
{
CurrentOrFirstScene.SavePrimsToArchive(filename);
}
-
+
///
/// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
/// their assets to the asset service.
--
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