From ab5556055e6104d3e5c18faf7f6f9e44b518839f Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 7 May 2008 18:23:46 +0000 Subject: * Theoretically, everything is in place for scripted take controls... Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! --- OpenSim/Region/Environment/Scenes/SceneEvents.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneEvents.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index 2feed78..d409f4e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs @@ -602,5 +602,10 @@ namespace OpenSim.Region.Environment.Scenes handlerAvatarKill(KillerObjectLocalID, DeadAvatar); } } + + internal void TriggerControlEvent(uint p, LLUUID scriptUUID, uint p_3, uint p_4) + { + throw new Exception("The method or operation is not implemented."); + } } } -- cgit v1.1