From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 16 May 2008 01:22:11 +0000
Subject: Formatting cleanup.
---
.../Scenes/SceneCommunicationService.cs | 60 +++++++++++-----------
1 file changed, 30 insertions(+), 30 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 18ce61a..885d1e9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes
regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
regionCommsHost.OnCloseAgentConnection += CloseConnection;
regionCommsHost.OnRegionUp += newRegionUp;
- regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
+ regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
}
else
{
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
#region CommsManager Event handlers
///
- ///
+ ///
///
///
///
@@ -289,7 +289,7 @@ namespace OpenSim.Region.Environment.Scenes
agent.child = true;
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
-
+
try
{
d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint,
@@ -299,20 +299,20 @@ namespace OpenSim.Region.Environment.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
- neighbours[i].ExternalHostName,
- neighbours[i].RegionHandle,
- neighbours[i].RegionLocX,
+ "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
+ neighbours[i].ExternalHostName,
+ neighbours[i].RegionHandle,
+ neighbours[i].RegionLocX,
neighbours[i].RegionLocY,
e);
-
+
// FIXME: Okay, even though we've failed, we're still going to throw the exception on,
// since I don't know what will happen if we just let the client continue
-
+
// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
- // throw e;
-
- }
+ // throw e;
+
+ }
}
}
}
@@ -362,12 +362,12 @@ namespace OpenSim.Region.Environment.Scenes
{
m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
handlerRegionUp = OnRegionUp;
-
+
// yes, we're notifying ourselves.
if (handlerRegionUp != null)
handlerRegionUp(region);
-
+
}
else
{
@@ -407,9 +407,9 @@ namespace OpenSim.Region.Environment.Scenes
///
/// This informs all neighboring regions about the settings of it's child agent.
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
- ///
+ ///
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
- ///
+ ///
///
private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
{
@@ -468,14 +468,14 @@ namespace OpenSim.Region.Environment.Scenes
if (regionAccepted)
{
m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
-
+
}
else
{
m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
-
+
}
-
+
}
// We remove the list of known regions from the agent's known region list through an event
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
@@ -572,25 +572,25 @@ namespace OpenSim.Region.Environment.Scenes
if (destRegionUp)
{
avatar.Close();
-
- // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
+
+ // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
avatar.Scene.RemoveCapsHandler(avatar.UUID);
-
+
m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
position, false);
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
-
+
// TODO Should construct this behind a method
- string capsPath =
- "http://" + reg.ExternalHostName + ":" + reg.HttpPort
- + "/CAPS/" + circuitdata.CapsPath + "0000/";
-
+ string capsPath =
+ "http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ + "/CAPS/" + circuitdata.CapsPath + "0000/";
+
m_log.DebugFormat(
- "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
-
+ "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
+
avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
capsPath);
avatar.MakeChildAgent();
@@ -618,7 +618,7 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- ///
+ ///
///
///
///
--
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