From b3eeb5a8dcdb91d47037234540c5045cdfb9977a Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 23 Sep 2007 23:55:29 +0000
Subject: * Purged 'Regions' code pending Agent layer grok. * Changed so prims
aren't loaded until AFTER parcels. * The region startup flow is still an
ungodly rats nest.
---
OpenSim/Region/Environment/Scenes/Scene.cs | 19 ++++++-------------
1 file changed, 6 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index adf501e..22f69a5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -49,7 +49,6 @@ using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Terrain;
using Timer = System.Timers.Timer;
-using OpenSim.Region.Environment.Regions;
namespace OpenSim.Region.Environment.Scenes
{
@@ -64,8 +63,6 @@ namespace OpenSim.Region.Environment.Scenes
/// publicized so it can be accessed from SceneObjectGroup.
protected float timeStep = 0.1f;
- private Regions.Region m_region;
-
private Random Rand = new Random();
private uint _primCount = 702000;
private readonly Mutex _primAllocateMutex = new Mutex(false);
@@ -162,8 +159,6 @@ namespace OpenSim.Region.Environment.Scenes
{
updateLock = new Mutex(false);
- m_region = new Regions.Region(this);
-
m_moduleLoader = moduleLoader;
authenticateHandler = authen;
commsManager = commsMan;
@@ -373,7 +368,10 @@ namespace OpenSim.Region.Environment.Scenes
///
internal void Broadcast(Action whatToDo)
{
- m_region.Broadcast(whatToDo);
+ ForEachScenePresence( delegate( ScenePresence presence )
+ {
+ whatToDo(presence.ControllingClient);
+ });
}
///
///
@@ -458,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Loads the World's objects
///
- public void LoadPrimsFromStorage()
+ public virtual void LoadPrimsFromStorage()
{
MainLog.Instance.Verbose("Loading objects from datastore");
List PrimsFromDB = storageManager.DataStore.LoadObjects(m_regInfo.SimUUID);
@@ -790,11 +788,6 @@ namespace OpenSim.Region.Environment.Scenes
m_scenePresences.Remove(agentID);
}
- lock (m_region)
- {
- m_region.Remove(agentID);
- }
-
lock (Entities)
{
Entities.Remove(agentID);
@@ -1135,7 +1128,7 @@ namespace OpenSim.Region.Environment.Scenes
}
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
- string message, string url)
+ string message, string url)
{
if (m_scenePresences.ContainsKey(avatarID))
{
--
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