From a728417eda4a2cb2d8e301de9ccb7d0d4d8be8b2 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Wed, 18 Jun 2008 03:50:39 +0000 Subject: Minor formatting cleanup. --- OpenSim/Region/Environment/Scenes/Scene.cs | 68 ++++++++++++------------------ 1 file changed, 26 insertions(+), 42 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7adfeca..04ce8d4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -79,12 +79,12 @@ namespace OpenSim.Region.Environment.Scenes private int m_timePhase = 24; private readonly Mutex updateLock; - + /// /// Are we applying physics to any of the prims in this scene? /// public bool m_physicalPrim; - + public bool m_seeIntoRegionFromNeighbor; public int MaxUndoCount = 5; private int m_RestartTimerCounter; @@ -410,7 +410,6 @@ namespace OpenSim.Region.Environment.Scenes if (!CheckNeighborRegion(region)) { m_neighbours.Add(region); - } } } @@ -430,9 +429,8 @@ namespace OpenSim.Region.Environment.Scenes } } return found; - - } + public virtual void Restart(float seconds) { // notifications are done in 15 second increments @@ -779,17 +777,14 @@ namespace OpenSim.Region.Environment.Scenes catch (AccessViolationException e) { m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); - } catch (NullReferenceException e) { m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); - } catch (InvalidOperationException e) { m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); - } catch (Exception e) { @@ -873,7 +868,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void Backup() { - EventManager.TriggerOnBackup(m_storageManager.DataStore); + EventManager.TriggerOnBackup(m_storageManager.DataStore); m_backingup = false; //return true; } @@ -1188,12 +1183,8 @@ namespace OpenSim.Region.Environment.Scenes continue; LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA; - - // Not sure why some of these are null, oh well. - - - + // Not sure why some of these are null, oh well. int colorr = 255 - (int)(texcolor.R * 255f); int colorg = 255 - (int)(texcolor.G * 255f); @@ -1314,8 +1305,6 @@ namespace OpenSim.Region.Environment.Scenes return; } - - LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID; int lastMapRefresh = 0; @@ -1325,23 +1314,25 @@ namespace OpenSim.Region.Environment.Scenes try { lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh); - } catch (ArgumentException) - {} + } + catch (ArgumentException) + { + } catch (FormatException) - {} + { + } catch (OverflowException) - {} + { + } LLUUID TerrainImageLLUUID = LLUUID.Random(); if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) { - m_regInfo.SaveLastMapUUID(TerrainImageLLUUID); m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE"); //Extra protection.. probably not needed. - } else { @@ -1349,16 +1340,14 @@ namespace OpenSim.Region.Environment.Scenes m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); } - - m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; - + AssetBase asset = new AssetBase(); asset.FullID = m_regInfo.EstateSettings.terrainImageID; asset.Data = data; asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); asset.Description = RegionInfo.RegionName; - + asset.Type = 0; asset.Temporary = temporary; AssetCache.AddAsset(asset); @@ -1379,22 +1368,23 @@ namespace OpenSim.Region.Environment.Scenes lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh); } catch (ArgumentException) - { } + { + } catch (FormatException) - { } + { + } catch (OverflowException) - { } + { + } LLUUID TerrainImageLLUUID = LLUUID.Random(); if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) { - m_regInfo.SaveLastMapUUID(TerrainImageLLUUID); //m_log.Warn(terrainImageID); //Extra protection.. probably not needed. - } else { @@ -1402,7 +1392,7 @@ namespace OpenSim.Region.Environment.Scenes } m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; - + AssetBase asset = new AssetBase(); asset.FullID = m_regInfo.EstateSettings.terrainImageID; asset.Data = data; @@ -1579,10 +1569,10 @@ namespace OpenSim.Region.Environment.Scenes { //m_log.DebugFormat( // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); - + SceneObjectGroup sceneOb = new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); - + SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); // if grass or tree, make phantom //rootPart.TrimPermissions(); @@ -2980,9 +2970,6 @@ namespace OpenSim.Region.Environment.Scenes { if (controller.AgentId != godID) controller.Kick(Helpers.FieldToUTF8String(reason)); - - - } ); @@ -3261,13 +3248,11 @@ namespace OpenSim.Region.Environment.Scenes public void TriggerObjectChanged(uint localID, uint change) { - m_eventManager.TriggerOnScriptChangedEvent(localID, change); } public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) { - m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); } @@ -3331,6 +3316,7 @@ namespace OpenSim.Region.Environment.Scenes return false; } } + public bool scriptDanger(uint localID, LLVector3 pos) { SceneObjectPart part = GetSceneObjectPart(localID); @@ -3351,7 +3337,6 @@ namespace OpenSim.Region.Environment.Scenes { LLVector3 pos = part.GetWorldPosition(); return scriptDanger(part, pos); - } else { @@ -3589,8 +3574,7 @@ namespace OpenSim.Region.Environment.Scenes } return visualParams; } - #endregion - + #endregion } } -- cgit v1.1