From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 18 Aug 2008 00:39:10 +0000
Subject: Formatting cleanup.
---
OpenSim/Region/Environment/Scenes/Scene.cs | 82 +++++++++++++++---------------
1 file changed, 41 insertions(+), 41 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e8a8a78..474f062 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -74,11 +74,11 @@ namespace OpenSim.Region.Environment.Scenes
public InnerScene m_innerScene;
///
- /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
+ /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
/// dispenced.
- ///
+ ///
private uint m_lastAllocatedLocalId = 720000;
-
+
private readonly Mutex _primAllocateMutex = new Mutex(false);
private int m_timePhase = 24;
@@ -607,7 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
public override void Close()
{
m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
-
+
// Kick all ROOT agents with the message, 'The simulator is going down'
ForEachScenePresence(delegate(ScenePresence avatar)
{
@@ -765,7 +765,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_frame % m_update_backup == 0)
{
UpdateStorageBackup();
-
+
}
if (m_frame % m_update_terrain == 0)
@@ -1112,7 +1112,7 @@ namespace OpenSim.Region.Environment.Scenes
//X
// .
//
- // Shade the terrain for shadows
+ // Shade the terrain for shadows
if ((x - 1 > 0) && (y - 1 > 0))
{
hfvalue = (float)hm[x, y];
@@ -1133,7 +1133,7 @@ namespace OpenSim.Region.Environment.Scenes
else if (hfdiff < -0.3f)
{
// We have to desaturate and blacken the land at the same time
- // we use floats, colors use bytes, so shrink are space down to
+ // we use floats, colors use bytes, so shrink are space down to
// 0-255
@@ -1429,13 +1429,13 @@ namespace OpenSim.Region.Environment.Scenes
public void LazySaveGeneratedMaptile(byte[] data, bool temporary)
{
// Overwrites the local Asset cache with new maptile data
- // Assets are single write, this causes the asset server to ignore this update,
+ // Assets are single write, this causes the asset server to ignore this update,
// but the local asset cache does not
// this is on purpose! The net result of this is the region always has the most up to date
- // map tile while protecting the (grid) asset database from bloat caused by a new asset each
+ // map tile while protecting the (grid) asset database from bloat caused by a new asset each
// time a mapimage is generated!
-
+
LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID;
int lastMapRefresh = 0;
@@ -1711,7 +1711,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
/// true if the object was added, false if an object with the same uuid was already in the scene
- ///
+ ///
public bool AddRestoredSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
{
@@ -1739,15 +1739,15 @@ namespace OpenSim.Region.Environment.Scenes
lock (Entities)
{
ICollection entities = new List(Entities.Values);
-
+
foreach (EntityBase e in entities)
{
if (e is SceneObjectGroup)
DeleteSceneObject((SceneObjectGroup)e);
}
- }
+ }
}
-
+
///
/// Delete the given object from the scene.
///
@@ -1791,8 +1791,8 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
{
- m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName);
-
+ m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName);
+
m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
}
@@ -1805,29 +1805,29 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromXml2(string fileName)
{
- m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
-
+ m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
+
m_serialiser.LoadPrimsFromXml2(this, fileName);
}
public void LoadPrimsFromXml2(TextReader reader, bool startScripts)
{
- m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
-
+ m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
+
m_serialiser.LoadPrimsFromXml2(this, reader, startScripts);
}
public void SavePrimsToXml2(string fileName)
{
m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
-
+
m_serialiser.SavePrimsToXml2(this, fileName);
}
public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max)
{
m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName);
-
+
m_serialiser.SavePrimsToXml2(this, stream, min, max);
}
@@ -1835,7 +1835,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_log.InfoFormat(
"[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName);
-
+
List entityList = GetEntities();
List primList = new List();
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromArchive(string filePath)
{
m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath);
-
+
m_archiver.DearchiveRegion(filePath);
}
@@ -1871,7 +1871,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SavePrimsToArchive(string filePath)
{
m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath);
-
+
m_archiver.ArchiveRegion(filePath);
}
@@ -1986,7 +1986,7 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
if (XMLMethod == 0)
{
- SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
+ SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
AddRestoredSceneObject(sceneObject, true, false);
SceneObjectPart RootPrim = GetSceneObjectPart(primID);
@@ -1999,7 +1999,7 @@ namespace OpenSim.Region.Environment.Scenes
{
DeleteSceneObject(grp);
}
-
+
m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar");
return false;
@@ -2075,7 +2075,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.DebugFormat(
- "[SCENE]: Adding new {0} agent {1} {2} in {3}",
+ "[SCENE]: Adding new {0} agent {1} {2} in {3}",
(child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName);
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
@@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnScriptReset += ProcessScriptReset;
client.OnGetScriptRunning += GetScriptRunning;
client.OnSetScriptRunning += SetScriptRunning;
-
+
client.OnRegionHandleRequest += RegionHandleRequest;
client.OnUnackedTerrain += TerrainUnAcked;
@@ -2310,7 +2310,7 @@ namespace OpenSim.Region.Environment.Scenes
public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
{
appearance = null; // VS needs this line, mono doesn't
-
+
try
{
if (m_AvatarFactory == null ||
@@ -2323,10 +2323,10 @@ namespace OpenSim.Region.Environment.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}",
+ "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}",
client.Name, client.AgentId, e);
appearance = new AvatarAppearance();
- }
+ }
}
///
@@ -2341,13 +2341,13 @@ namespace OpenSim.Region.Environment.Scenes
{
childagentYN = avatar.IsChildAgent;
}
-
+
try
{
m_log.DebugFormat(
- "[SCENE]: Removing {0} agent {1} from region {2}",
+ "[SCENE]: Removing {0} agent {1} from region {2}",
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
-
+
if (avatar.IsChildAgent)
{
m_innerScene.removeUserCount(false);
@@ -2378,7 +2378,7 @@ namespace OpenSim.Region.Environment.Scenes
// We don't know which count to remove it from
// Avatar is already disposed :/
}
-
+
m_eventManager.TriggerOnRemovePresence(agentID);
Broadcast(delegate(IClientAPI client)
{
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_innerScene.removeUserCount(true);
}
-
+
// Tell a single agent to disconnect from the region.
presence.ControllingClient.SendShutdownConnectionNotice();
@@ -3827,9 +3827,9 @@ namespace OpenSim.Region.Environment.Scenes
{
//should be doing this by parcel, but as its only for testing
// The use of Thread.Sleep here causes the following compiler error under mono 1.2.4
- // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist
+ // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist
// in the context of `<>c__CompilerGenerated17'
- // MW said it was okay to comment the body of this method out for now since the code is experimental
+ // MW said it was okay to comment the body of this method out for now since the code is experimental
// and will be replaced anyway
// ForEachClient(delegate(IClientAPI client)
// {
@@ -3840,7 +3840,7 @@ namespace OpenSim.Region.Environment.Scenes
// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
// });
}
-
+
public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
{
RegionInfo info;
@@ -3860,4 +3860,4 @@ namespace OpenSim.Region.Environment.Scenes
client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
}
}
-}
+}
--
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