From 0232f01a58a3c0a88e95c22589efec21f502f081 Mon Sep 17 00:00:00 2001 From: mingchen Date: Wed, 27 Jun 2007 19:43:46 +0000 Subject: *Moved all the classes into their own file from LLSDHelpers.cs *Some folder renaming to follow project Name *Updated prebuild.xml --- .../Environment/Scenes/Scene.PacketHandlers.cs | 305 +++++++++++++++++++++ 1 file changed, 305 insertions(+) create mode 100644 OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..1d55c4d --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -0,0 +1,305 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Region.Environment.Scenes +{ + public partial class Scene + { + /// + /// Modifies terrain using the specified information + /// + /// The height at which the user started modifying the terrain + /// The number of seconds the modify button was pressed + /// The size of the brush used + /// The action to be performed + /// Distance from the north border where the cursor is located + /// Distance from the west border where the cursor is located + public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) + { + // Shiny. + double size = (double)(1 << brushsize); + + switch (action) + { + case 0: + // flatten terrain + Terrain.flatten(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 1: + // raise terrain + Terrain.raise(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 2: + //lower terrain + Terrain.lower(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 3: + // smooth terrain + Terrain.smooth(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 4: + // noise + Terrain.noise(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 5: + // revert + Terrain.revert(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + + // CLIENT EXTENSIONS GO HERE + case 128: + // erode-thermal + break; + case 129: + // erode-aerobic + break; + case 130: + // erode-hydraulic + break; + } + return; + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + Console.WriteLine("Chat message"); + ScenePresence avatar = null; + foreach (IClientAPI client in m_clientThreads.Values) + { + int dis = -1000; + if (this.Avatars.ContainsKey(client.AgentId)) + { + + avatar = this.Avatars[client.AgentId]; + // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); + dis= (int)avatar.Pos.GetDistanceTo(fromPos); + Console.WriteLine("found avatar at " +dis); + + } + + switch (type) + { + case 0: // Whisper + if ((dis < 10) && (dis > -10)) + { + //should change so the message is sent through the avatar rather than direct to the ClientView + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 1: // Say + if ((dis < 30) && (dis > -30)) + { + Console.WriteLine("sending chat"); + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 2: // Shout + if ((dis < 100) && (dis > -100)) + { + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + + case 0xff: // Broadcast + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + break; + } + + } + } + + /// + /// + /// + /// + /// + public void RezObject(AssetBase primAsset, LLVector3 pos) + { + + } + + /// + /// + /// + /// + /// + public void DeRezObject(Packet packet, IClientAPI simClient) + { + + } + + /// + /// + /// + /// + public void SendAvatarsToClient(IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + public void LinkObjects(uint parentPrim, List childPrims) + { + + + } + + /// + /// + /// + /// + /// + public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) + { + + } + + /// + /// + /// + /// + /// + public void SelectPrim(uint primLocalID, IClientAPI remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.LocalId == primLocalID) + { + ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient); + break; + } + } + } + + public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) + { + if (this.Entities.ContainsKey(objectID)) + { + ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); + } + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.LocalId == localID) + { + ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos); + break; + } + } + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) + { + } + + /// + /// Sends prims to a client + /// + /// Client to send to + public void GetInitialPrims(IClientAPI RemoteClient) + { + + } + } +} -- cgit v1.1 From 9800c05c1b3c7804466d6f3a9c38a739156625fd Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 1 Jul 2007 17:26:33 +0000 Subject: Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. --- .../Region/Environment/Scenes/Scene.PacketHandlers.cs | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 1d55c4d..f3d461a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -214,12 +214,16 @@ namespace OpenSim.Region.Environment.Scenes /// public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { - foreach (Entity ent in Entities.Values) + Console.WriteLine("prim selected :" + primLocalID); + foreach (EntityBase ent in Entities.Values) { - if (ent.LocalId == primLocalID) + if (ent is SceneObject) { - ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient); - break; + if (((SceneObject)ent).rootLocalID == primLocalID) + { + ((OpenSim.Region.Environment.Scenes.SceneObject)ent).GetProperites(remoteClient); + break; + } } } } @@ -228,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes { if (this.Entities.ContainsKey(objectID)) { - ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); + ((PrimitiveOld)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); } } @@ -266,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes { if (ent.LocalId == localID) { - ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos); + ((OpenSim.Region.Environment.Scenes.PrimitiveOld)ent).UpdatePosition(pos); break; } } -- cgit v1.1 From 54ef77f0fda5fabc6f4677e145fafb74d225a77e Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 1 Jul 2007 18:33:44 +0000 Subject: Can change the name and description of a prim. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 45 +++++++++++++++++++++- 1 file changed, 44 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index f3d461a..f55c118 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -214,7 +214,6 @@ namespace OpenSim.Region.Environment.Scenes /// public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { - Console.WriteLine("prim selected :" + primLocalID); foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) @@ -228,6 +227,50 @@ namespace OpenSim.Region.Environment.Scenes } } + /// + /// + /// + /// + /// + public void PrimDescription(uint primLocalID, string description) + { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(primLocalID); + if (prim != null) + { + prim.Description = description; + break; + } + } + } + } + + /// + /// + /// + /// + /// + public void PrimName(uint primLocalID, string name) + { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(primLocalID); + if (prim != null) + { + prim.Name = name; + break; + } + } + } + } + public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { if (this.Entities.ContainsKey(objectID)) -- cgit v1.1 From 2852cda727f86567c18c6fab193ed31195c9934c Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 1 Jul 2007 21:04:33 +0000 Subject: More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 40 ++++++++++++++++++++-- 1 file changed, 38 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index f55c118..d8533b0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -193,8 +193,41 @@ namespace OpenSim.Region.Environment.Scenes /// public void LinkObjects(uint parentPrim, List childPrims) { - + SceneObject parenPrim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + if (((SceneObject)ent).rootLocalID == parentPrim) + { + parenPrim = (SceneObject)ent; + break; + } + } + } + List children = new List(); + if (parenPrim != null) + { + for (int i = 0; i < childPrims.Count; i++) + { + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + if (((SceneObject)ent).rootLocalID == childPrims[i]) + { + children.Add((SceneObject)ent); + } + } + } + } + } + + foreach (SceneObject sceneObj in children) + { + parenPrim.AddNewChildPrims(sceneObj); + } } /// @@ -275,7 +308,10 @@ namespace OpenSim.Region.Environment.Scenes { if (this.Entities.ContainsKey(objectID)) { - ((PrimitiveOld)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); + if (this.Entities[objectID] is SceneObject) + { + ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); + } } } -- cgit v1.1 From 9b6b6d05d45cf0f754a0b26bf6240ef50be66563 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 3 Jul 2007 14:37:29 +0000 Subject: * Optimized usings (the 'LL ate my scripts' commit) * added some licensing info --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index d8533b0..669039f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -27,14 +27,10 @@ */ using System; using System.Collections.Generic; -using System.Text; using libsecondlife; using libsecondlife.Packets; -using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Utilities; namespace OpenSim.Region.Environment.Scenes { @@ -253,7 +249,7 @@ namespace OpenSim.Region.Environment.Scenes { if (((SceneObject)ent).rootLocalID == primLocalID) { - ((OpenSim.Region.Environment.Scenes.SceneObject)ent).GetProperites(remoteClient); + ((SceneObject)ent).GetProperites(remoteClient); break; } } @@ -349,7 +345,7 @@ namespace OpenSim.Region.Environment.Scenes { if (ent.LocalId == localID) { - ((OpenSim.Region.Environment.Scenes.PrimitiveOld)ent).UpdatePosition(pos); + ((PrimitiveOld)ent).UpdatePosition(pos); break; } } -- cgit v1.1 From bd8018fa1cb32aa42e2a1a41ebb01fc0f1b0a04b Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 3 Jul 2007 20:10:20 +0000 Subject: Today's work on Building support/tools. Think I am slowly getting there. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 82 +++++++++++++++++++--- 1 file changed, 74 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 669039f..0927903 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -233,7 +233,19 @@ namespace OpenSim.Region.Environment.Scenes /// public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) { - + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(primLocalID); + if (prim != null) + { + prim.UpdateShape(shapeBlock); + break; + } + } + } } /// @@ -263,7 +275,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void PrimDescription(uint primLocalID, string description) { - Primitive prim = null; + Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) @@ -271,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { - prim.Description = description; + prim.Description = description; break; } } @@ -341,12 +353,41 @@ namespace OpenSim.Region.Environment.Scenes /// public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { - foreach (Entity ent in Entities.Values) + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) { - if (ent.LocalId == localID) + if (ent is SceneObject) { - ((PrimitiveOld)ent).UpdatePosition(pos); - break; + prim = ((SceneObject)ent).HasChildPrim(localID); + if (prim != null) + { + prim.UpdatePosition(pos); + break; + } + } + } + } + + /// + /// + /// + /// + /// + /// + /// + public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) + { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(localID); + if (prim != null) + { + prim.UpdateGroupMouseRotation( pos, rot); + break; + } } } } @@ -359,7 +400,19 @@ namespace OpenSim.Region.Environment.Scenes /// public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { - + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(localID); + if (prim != null) + { + prim.UpdateRotation(rot); + break; + } + } + } } /// @@ -370,6 +423,19 @@ namespace OpenSim.Region.Environment.Scenes /// public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(localID); + if (prim != null) + { + prim.ResizeGoup(scale); + break; + } + } + } } /// -- cgit v1.1 From beb3073bec9438a439e13eaec40a8320a9279adc Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 4 Jul 2007 19:07:27 +0000 Subject: A bit more work on Building tools/support. updated Axiom.MathLib.dll. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 60 ++++++++++++++++++++-- 1 file changed, 57 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 0927903..b3d9d15 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { - Console.WriteLine("Chat message"); + // Console.WriteLine("Chat message"); ScenePresence avatar = null; foreach (IClientAPI client in m_clientThreads.Values) { @@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes avatar = this.Avatars[client.AgentId]; // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); dis= (int)avatar.Pos.GetDistanceTo(fromPos); - Console.WriteLine("found avatar at " +dis); + //Console.WriteLine("found avatar at " +dis); } @@ -314,13 +314,27 @@ namespace OpenSim.Region.Environment.Scenes public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(objectID); + if (prim != null) + { + ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); + break; + } + } + } + /* if (this.Entities.ContainsKey(objectID)) { if (this.Entities[objectID] is SceneObject) { ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); } - } + }*/ } /// @@ -368,6 +382,23 @@ namespace OpenSim.Region.Environment.Scenes } } + public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) + { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(localID); + if (prim != null) + { + prim.UpdateSinglePosition(pos); + break; + } + } + } + } + /// /// /// @@ -419,6 +450,29 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// + /// + /// + public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) + { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(localID); + if (prim != null) + { + prim.UpdateSingleRotation(rot); + break; + } + } + } + } + + /// + /// + /// + /// /// /// public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) -- cgit v1.1 From 70d8731aa2b50f4ef615e0623c02ac1da0067366 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 5 Jul 2007 19:19:39 +0000 Subject: Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index b3d9d15..bcef137 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -454,6 +454,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { + //Console.WriteLine("trying to update single prim rotation"); Primitive prim = null; foreach (EntityBase ent in Entities.Values) { -- cgit v1.1 From bdab40280b64e31b763a99f6c2011e7e91e7d0fa Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 8 Jul 2007 03:32:27 +0000 Subject: * Added instant message support for the local region. Grid support forthcoming. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 24 ++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index bcef137..7535049 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -100,6 +100,30 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// + /// Inefficient. TODO: Fixme + /// + /// + /// + /// + /// + public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message) + { + if (this.Avatars.ContainsKey(toAgentID)) + { + // Local sim message + ScenePresence avatar = this.Avatars[toAgentID]; + + + } + else + { + // Grid message + } + } + + /// + /// + /// /// /// /// -- cgit v1.1 From 855ebe739b27fda5ab45ab993cbc76668125a9b1 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 8 Jul 2007 03:36:17 +0000 Subject: * Missed a line - IM support in local simulator should now work. --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 7535049..4cb0bec 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Scenes // Local sim message ScenePresence avatar = this.Avatars[toAgentID]; - + avatar.ControllingClient.SendInstantMessage(message, toAgentID); } else { -- cgit v1.1 From 74410efb22046688f0b3abe84ef4fdda8b166da6 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 8 Jul 2007 03:45:06 +0000 Subject: * Bugfix with instant message handlers. Looking at implementing grid IM server, ideally using a known scalable infrastructure. --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 4cb0bec..e078348 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -110,10 +110,16 @@ namespace OpenSim.Region.Environment.Scenes { if (this.Avatars.ContainsKey(toAgentID)) { - // Local sim message - ScenePresence avatar = this.Avatars[toAgentID]; - - avatar.ControllingClient.SendInstantMessage(message, toAgentID); + if (this.Avatars.ContainsKey(fromAgentID)) + { + // Local sim message + ScenePresence avatar = this.Avatars[fromAgentID]; + avatar.ControllingClient.SendInstantMessage(message, toAgentID); + } + else + { + // Message came from a user outside the sim, ignore? + } } else { -- cgit v1.1 From e8acf1cca92592fea38208dbfe4137555431434d Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 9 Jul 2007 15:29:39 +0000 Subject: * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index e078348..35e0ea6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -215,6 +215,39 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// + /// + /// + /// + public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) + { + SceneObject originPrim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + if (((SceneObject)ent).rootLocalID == originalPrim) + { + originPrim = (SceneObject)ent; + break; + } + } + } + + if (originPrim != null) + { + //SceneObject copy = originPrim.Copy(); + + } + else + { + OpenSim.Framework.Console.MainLog.Instance.Warn("Attempted to duplicate nonexistant prim"); + } + + } + + /// + /// + /// /// /// public void LinkObjects(uint parentPrim, List childPrims) -- cgit v1.1 From 93f3ef7e0d1c7d8b9c578ffdf4e45d9c0d2dde6c Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 9 Jul 2007 15:59:35 +0000 Subject: Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. Disabled CAPS asset uploading as it seems it now crashes the server. --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 35e0ea6..6dc9968 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -438,7 +438,7 @@ namespace OpenSim.Region.Environment.Scenes prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { - prim.UpdatePosition(pos); + prim.UpdateGroupPosition(pos); break; } } @@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { - prim.UpdateRotation(rot); + prim.UpdateGroupRotation(rot); break; } } -- cgit v1.1 From 08a1fa3f96eee5e067475da453a3770ff15780f9 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 9 Jul 2007 21:03:36 +0000 Subject: * Introduced ClientManager for great justice. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 84 +++++++++++----------- 1 file changed, 43 insertions(+), 41 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 6dc9968..bb19996 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -139,48 +139,50 @@ namespace OpenSim.Region.Environment.Scenes { // Console.WriteLine("Chat message"); ScenePresence avatar = null; - foreach (IClientAPI client in m_clientThreads.Values) - { - int dis = -1000; - if (this.Avatars.ContainsKey(client.AgentId)) - { - - avatar = this.Avatars[client.AgentId]; - // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); - dis= (int)avatar.Pos.GetDistanceTo(fromPos); - //Console.WriteLine("found avatar at " +dis); - - } - - switch (type) - { - case 0: // Whisper - if ((dis < 10) && (dis > -10)) - { - //should change so the message is sent through the avatar rather than direct to the ClientView - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - case 1: // Say - if ((dis < 30) && (dis > -30)) - { - Console.WriteLine("sending chat"); - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - case 2: // Shout - if ((dis < 100) && (dis > -100)) - { - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - case 0xff: // Broadcast - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - break; - } - - } + m_clientThreads.ForEachClient(delegate(IClientAPI client) + { + int dis = -1000; + if (this.Avatars.ContainsKey(client.AgentId)) + { + avatar = this.Avatars[client.AgentId]; + // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); + dis = (int) avatar.Pos.GetDistanceTo(fromPos); + //Console.WriteLine("found avatar at " +dis); + } + + switch (type) + { + case 0: // Whisper + if ((dis < 10) && (dis > -10)) + { + //should change so the message is sent through the avatar rather than direct to the ClientView + client.SendChatMessage(message, type, fromPos, fromName, + fromAgentID); + } + break; + case 1: // Say + if ((dis < 30) && (dis > -30)) + { + Console.WriteLine("sending chat"); + client.SendChatMessage(message, type, fromPos, fromName, + fromAgentID); + } + break; + case 2: // Shout + if ((dis < 100) && (dis > -100)) + { + client.SendChatMessage(message, type, fromPos, fromName, + fromAgentID); + } + break; + + case 0xff: // Broadcast + client.SendChatMessage(message, type, fromPos, fromName, + fromAgentID); + break; + } + }); } /// -- cgit v1.1 From 85dd493614cda12488eb7920713ddda07c921dbc Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 9 Jul 2007 21:25:43 +0000 Subject: * some follow up renaming of members et c. --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index bb19996..e64e147 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes // Console.WriteLine("Chat message"); ScenePresence avatar = null; - m_clientThreads.ForEachClient(delegate(IClientAPI client) + m_clientManager.ForEachClient(delegate(IClientAPI client) { int dis = -1000; if (this.Avatars.ContainsKey(client.AgentId)) -- cgit v1.1 From 7f03246653a6f277505d2055528cbb8dd2e1f4c1 Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 10 Jul 2007 17:56:31 +0000 Subject: Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server. --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index e64e147..69eaa75 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes case 1: // Say if ((dis < 30) && (dis > -30)) { - Console.WriteLine("sending chat"); + //Console.WriteLine("sending chat"); client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } -- cgit v1.1