From 0b6e332e16cd7df588d3502318a722706d78928c Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 19 Jul 2007 10:44:19 +0000 Subject: Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general , for a instance wide message , or use alert firstname secondname to send a alert to one user. (TODO: add region wide messages). --- .../Environment/Scenes/AllNewSceneObjectPart.cs | 258 --------------------- 1 file changed, 258 deletions(-) delete mode 100644 OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs (limited to 'OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs deleted file mode 100644 index 4b05e31..0000000 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs +++ /dev/null @@ -1,258 +0,0 @@ -using System.Collections.Generic; -using System.Text; -using System; -using Axiom.Math; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; - -namespace OpenSim.Region.Environment.Scenes -{ - public enum UpdateType - { - OutGoingOffset, - GroupPositionEdit, - SinglePositionEdit, - ResizeOffset, - SingleRotationEdit - } - - public delegate LLVector3 HandleUpdate(ref LLVector3 pos, UpdateType updateType, AllNewSceneObjectPart objectPart); - - public class AllNewSceneObjectPart - { - private const uint FULL_MASK_PERMISSIONS = 2147483647; - - private ulong m_regionHandle; - private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this? - //private Dictionary inventoryItems; - - public string SitName = ""; - public string TouchName = ""; - public string Text = ""; - - public LLUUID CreatorID; - public LLUUID OwnerID; - public LLUUID LastOwnerID; - public Int32 CreationDate; - - public LLUUID uuid; - public uint m_localID; - - public uint ParentID = 0; - - public uint OwnerMask = FULL_MASK_PERMISSIONS; - public uint NextOwnerMask = FULL_MASK_PERMISSIONS; - public uint GroupMask = FULL_MASK_PERMISSIONS; - public uint EveryoneMask = FULL_MASK_PERMISSIONS; - public uint BaseMask = FULL_MASK_PERMISSIONS; - - protected PrimitiveBaseShape m_Shape; - - protected AllNewSceneObjectGroup m_parentGroup; - - public HandleUpdate UpdateHandler; - - #region Properties - protected string m_name; - /// - /// - /// - public virtual string Name - { - get { return m_name; } - set { m_name = value; } - } - - protected LLVector3 m_offset; - public LLVector3 OffsetPosition - { - get - { - return m_offset; - } - set - { - m_offset = value; - } - } - - protected LLQuaternion m_rotationOffset; - public LLQuaternion RotationOffset - { - get - { - return m_rotationOffset; - } - set - { - m_rotationOffset = value; - } - } - - private string m_description = ""; - public string Description - { - get - { - return this.m_description; - } - set - { - this.m_description = value; - } - } - - public PrimitiveBaseShape Shape - { - get - { - return this.m_Shape; - } - } - - public LLVector3 Scale - { - set - { - this.m_Shape.Scale = value; - } - get - { - return this.m_Shape.Scale; - } - } - #endregion - - #region Constructors - public AllNewSceneObjectPart(ulong regionHandle, AllNewSceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position) - { - this.m_regionHandle = regionHandle; - this.m_parentGroup = parent; - - this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; - this.OwnerID = ownerID; - this.CreatorID = this.OwnerID; - this.LastOwnerID = LLUUID.Zero; - this.uuid = LLUUID.Random(); - this.m_localID = (uint)(localID); - this.m_Shape = shape; - - this.UpdateHandler(ref position, UpdateType.GroupPositionEdit, this); - this.OffsetPosition = position; - } - #endregion - - #region Shape - /// - /// - /// - /// - public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) - { - this.m_Shape.PathBegin = shapeBlock.PathBegin; - this.m_Shape.PathEnd = shapeBlock.PathEnd; - this.m_Shape.PathScaleX = shapeBlock.PathScaleX; - this.m_Shape.PathScaleY = shapeBlock.PathScaleY; - this.m_Shape.PathShearX = shapeBlock.PathShearX; - this.m_Shape.PathShearY = shapeBlock.PathShearY; - this.m_Shape.PathSkew = shapeBlock.PathSkew; - this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; - this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; - this.m_Shape.PathCurve = shapeBlock.PathCurve; - this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; - this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; - this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; - this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; - this.m_Shape.PathTaperX = shapeBlock.PathTaperX; - this.m_Shape.PathTaperY = shapeBlock.PathTaperY; - this.m_Shape.PathTwist = shapeBlock.PathTwist; - this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; - } - #endregion - - #region Texture - /// - /// - /// - /// - public void UpdateTextureEntry(byte[] textureEntry) - { - this.m_Shape.TextureEntry = textureEntry; - } - #endregion - - #region Position - /// - /// - /// - /// - public void UpdateGroupPosition(LLVector3 pos) - { - LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); - this.UpdateHandler(ref newPos, UpdateType.GroupPositionEdit, this); - this.OffsetPosition = newPos; - } - - public void UpdateSinglePosition(LLVector3 pos) - { - LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); - this.UpdateHandler(ref newPos, UpdateType.SinglePositionEdit, this); - this.OffsetPosition = newPos; - } - #endregion - - #region rotation - public void UpdateGroupRotation(LLQuaternion rot) - { - this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); - } - - /// - /// - /// - /// - /// - public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) - { - this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); - this.UpdateHandler(ref pos, UpdateType.GroupPositionEdit, this); - this.OffsetPosition = pos; - } - - /// - /// - /// - /// - public void UpdateSingleRotation(LLQuaternion rot) - { - //Console.WriteLine("updating single prim rotation"); - Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); - Axiom.Math.Quaternion oldParentRot = new Quaternion(this.RotationOffset.W, this.RotationOffset.X, this.RotationOffset.Y, this.RotationOffset.Z); - this.RotationOffset = new LLQuaternion(axRot.x, axRot.y, axRot.z, axRot.w); - - LLVector3 offset = this.OffsetPosition; - this.UpdateHandler(ref offset, UpdateType.SingleRotationEdit, this); - } - #endregion - - #region Resizing/Scale - /// - /// - /// - /// - public void ResizeGoup(LLVector3 scale) - { - LLVector3 offset = (scale - this.m_Shape.Scale); - offset.X /= 2; - offset.Y /= 2; - offset.Z /= 2; - - this.UpdateHandler(ref offset, UpdateType.ResizeOffset, this); - this.OffsetPosition += offset; - this.m_Shape.Scale = scale; - } - #endregion - } -} -- cgit v1.1