From c3d8f1f4253f72484100394940e62f2912cbc4ff Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Fri, 5 Oct 2007 15:45:45 +0000 Subject: getting all our line endings consistant again --- .../Environment/Modules/AssetDownloadModule.cs | 12 +- .../Environment/Modules/AvatarProfilesModule.cs | 20 +- OpenSim/Region/Environment/Modules/ChatModule.cs | 426 ++++++++++----------- .../Environment/Modules/DynamicTextureModule.cs | 312 +++++++-------- .../Region/Environment/Modules/FriendsModule.cs | 8 +- OpenSim/Region/Environment/Modules/GroupsModule.cs | 8 +- .../Environment/Modules/InstantMessageModule.cs | 8 +- .../Region/Environment/Modules/InventoryModule.cs | 8 +- .../Environment/Modules/TextureDownloadModule.cs | 16 +- OpenSim/Region/Environment/Modules/XferModule.cs | 22 +- 10 files changed, 420 insertions(+), 420 deletions(-) (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs index 511b5f6..7d789f9 100644 --- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs @@ -1,7 +1,7 @@ -using OpenSim.Framework.Interfaces; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using OpenSim.Framework.Interfaces; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class AssetDownloadModule : IRegionModule @@ -9,7 +9,7 @@ namespace OpenSim.Region.Environment.Modules private Scene m_scene; public AssetDownloadModule() - { + { } public void Initialise(Scene scene) @@ -19,7 +19,7 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() diff --git a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs index ea5f787..aaa9261 100644 --- a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs @@ -1,16 +1,16 @@ -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class AvatarProfilesModule : IRegionModule - { + { private Scene m_scene; public AvatarProfilesModule() - { + { } public void Initialise(Scene scene) @@ -20,11 +20,11 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() - { + { } public string GetName() @@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules string bornOn = "Before now"; string flAbout = "First life? What is one of those? OpenSim is my life!"; LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000"); - remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", + remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", partner); } } diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index 1c7b806..2eac7d6 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs @@ -1,214 +1,214 @@ -using System; -using System.IO; -using System.Net.Sockets; -using System.Threading; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Utilities; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules -{ - public class ChatModule : IRegionModule, ISimChat - { - private Scene m_scene; - - private string m_server = "irc2.choopa.net"; - - // private int m_port = 6668; - //private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; - private string m_nick = "OSimBot"; - private string m_channel = "#opensim"; - - // private NetworkStream m_stream; - private TcpClient m_irc; - private StreamWriter m_ircWriter; - private StreamReader m_ircReader; - - // private Thread pingSender; - // private Thread listener; - - private bool connected = false; - - public ChatModule() - { - m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); - m_irc = null; - m_ircWriter = null; - m_ircReader = null; - } - - public void Initialise(Scene scene) - { - m_scene = scene; - m_scene.EventManager.OnNewClient += NewClient; - - m_scene.RegisterModuleInterface(this); - } - - public void PostInitialise() - { - /* - try - { - m_irc = new TcpClient(m_server, m_port); - m_stream = m_irc.GetStream(); - m_ircReader = new StreamReader(m_stream); - m_ircWriter = new StreamWriter(m_stream); - - pingSender = new Thread(new ThreadStart(this.PingRun)); - pingSender.Start(); - - listener = new Thread(new ThreadStart(this.ListenerRun)); - listener.Start(); - - m_ircWriter.WriteLine(m_user); - m_ircWriter.Flush(); - m_ircWriter.WriteLine("NICK " + m_nick); - m_ircWriter.Flush(); - m_ircWriter.WriteLine("JOIN " + m_channel); - m_ircWriter.Flush(); - connected = true; - } - catch (Exception e) - { - Console.WriteLine(e.ToString()); - } - */ - } - - public void CloseDown() - { - m_ircWriter.Close(); - m_ircReader.Close(); - m_irc.Close(); - } - - public string GetName() - { - return "ChatModule"; - } - - public bool IsSharedModule() - { - return false; - } - - public void NewClient(IClientAPI client) - { - client.OnChatFromViewer += SimChat; - } - - public void PingRun() - { - while (true) - { - m_ircWriter.WriteLine("PING :" + m_server); - m_ircWriter.Flush(); - Thread.Sleep(15000); - } - } - - public void ListenerRun() - { - string inputLine; - LLVector3 pos = new LLVector3(128, 128, 20); - while (true) - { - while ((inputLine = m_ircReader.ReadLine()) != null) - { - Console.WriteLine(inputLine); - if (inputLine.Contains(m_channel)) - { - string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); - m_scene.Broadcast(delegate(IClientAPI client) - { - client.SendChatMessage( - Helpers.StringToField(mess), 255, pos, "IRC:", - LLUUID.Zero); - }); - } - } - } - } - - public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, - LLUUID fromAgentID) - { - ScenePresence avatar = null; - avatar = m_scene.GetScenePresence(fromAgentID); - if (avatar != null) - { - fromPos = avatar.AbsolutePosition; - fromName = avatar.Firstname + " " + avatar.Lastname; - avatar = null; - } - - if (connected) - { - m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " + - Util.FieldToString(message)); - m_ircWriter.Flush(); - } - - if (channel == 0) - { - m_scene.ForEachScenePresence(delegate(ScenePresence presence) - { - int dis = -1000; - - //err ??? the following code seems to be request a scenePresence when it already has a ref to it - avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); - if (avatar != null) - { - dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); - } - - switch (type) - { - case 0: // Whisper - if ((dis < 10) && (dis > -10)) - { - //should change so the message is sent through the avatar rather than direct to the ClientView - presence.ControllingClient.SendChatMessage(message, - type, - fromPos, - fromName, - fromAgentID); - } - break; - case 1: // Say - if ((dis < 30) && (dis > -30)) - { - //Console.WriteLine("sending chat"); - presence.ControllingClient.SendChatMessage(message, - type, - fromPos, - fromName, - fromAgentID); - } - break; - case 2: // Shout - if ((dis < 100) && (dis > -100)) - { - presence.ControllingClient.SendChatMessage(message, - type, - fromPos, - fromName, - fromAgentID); - } - break; - - case 0xff: // Broadcast - presence.ControllingClient.SendChatMessage(message, type, - fromPos, - fromName, - fromAgentID); - break; - } - }); - } - } - } +using System; +using System.IO; +using System.Net.Sockets; +using System.Threading; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Utilities; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules +{ + public class ChatModule : IRegionModule, ISimChat + { + private Scene m_scene; + + private string m_server = "irc2.choopa.net"; + + // private int m_port = 6668; + //private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; + private string m_nick = "OSimBot"; + private string m_channel = "#opensim"; + + // private NetworkStream m_stream; + private TcpClient m_irc; + private StreamWriter m_ircWriter; + private StreamReader m_ircReader; + + // private Thread pingSender; + // private Thread listener; + + private bool connected = false; + + public ChatModule() + { + m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); + m_irc = null; + m_ircWriter = null; + m_ircReader = null; + } + + public void Initialise(Scene scene) + { + m_scene = scene; + m_scene.EventManager.OnNewClient += NewClient; + + m_scene.RegisterModuleInterface(this); + } + + public void PostInitialise() + { + /* + try + { + m_irc = new TcpClient(m_server, m_port); + m_stream = m_irc.GetStream(); + m_ircReader = new StreamReader(m_stream); + m_ircWriter = new StreamWriter(m_stream); + + pingSender = new Thread(new ThreadStart(this.PingRun)); + pingSender.Start(); + + listener = new Thread(new ThreadStart(this.ListenerRun)); + listener.Start(); + + m_ircWriter.WriteLine(m_user); + m_ircWriter.Flush(); + m_ircWriter.WriteLine("NICK " + m_nick); + m_ircWriter.Flush(); + m_ircWriter.WriteLine("JOIN " + m_channel); + m_ircWriter.Flush(); + connected = true; + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + */ + } + + public void CloseDown() + { + m_ircWriter.Close(); + m_ircReader.Close(); + m_irc.Close(); + } + + public string GetName() + { + return "ChatModule"; + } + + public bool IsSharedModule() + { + return false; + } + + public void NewClient(IClientAPI client) + { + client.OnChatFromViewer += SimChat; + } + + public void PingRun() + { + while (true) + { + m_ircWriter.WriteLine("PING :" + m_server); + m_ircWriter.Flush(); + Thread.Sleep(15000); + } + } + + public void ListenerRun() + { + string inputLine; + LLVector3 pos = new LLVector3(128, 128, 20); + while (true) + { + while ((inputLine = m_ircReader.ReadLine()) != null) + { + Console.WriteLine(inputLine); + if (inputLine.Contains(m_channel)) + { + string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); + m_scene.Broadcast(delegate(IClientAPI client) + { + client.SendChatMessage( + Helpers.StringToField(mess), 255, pos, "IRC:", + LLUUID.Zero); + }); + } + } + } + } + + public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, + LLUUID fromAgentID) + { + ScenePresence avatar = null; + avatar = m_scene.GetScenePresence(fromAgentID); + if (avatar != null) + { + fromPos = avatar.AbsolutePosition; + fromName = avatar.Firstname + " " + avatar.Lastname; + avatar = null; + } + + if (connected) + { + m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " + + Util.FieldToString(message)); + m_ircWriter.Flush(); + } + + if (channel == 0) + { + m_scene.ForEachScenePresence(delegate(ScenePresence presence) + { + int dis = -1000; + + //err ??? the following code seems to be request a scenePresence when it already has a ref to it + avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); + if (avatar != null) + { + dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); + } + + switch (type) + { + case 0: // Whisper + if ((dis < 10) && (dis > -10)) + { + //should change so the message is sent through the avatar rather than direct to the ClientView + presence.ControllingClient.SendChatMessage(message, + type, + fromPos, + fromName, + fromAgentID); + } + break; + case 1: // Say + if ((dis < 30) && (dis > -30)) + { + //Console.WriteLine("sending chat"); + presence.ControllingClient.SendChatMessage(message, + type, + fromPos, + fromName, + fromAgentID); + } + break; + case 2: // Shout + if ((dis < 100) && (dis > -100)) + { + presence.ControllingClient.SendChatMessage(message, + type, + fromPos, + fromName, + fromAgentID); + } + break; + + case 0xff: // Broadcast + presence.ControllingClient.SendChatMessage(message, type, + fromPos, + fromName, + fromAgentID); + break; + } + }); + } + } + } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 0fd03d3..5f8824c 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs @@ -1,157 +1,157 @@ -using System; -using System.Collections.Generic; -using libsecondlife; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules -{ - public class DynamicTextureModule : IRegionModule, IDynamicTextureManager - { - private Dictionary RegisteredScenes = new Dictionary(); - - private Dictionary RenderPlugins = - new Dictionary(); - - private Dictionary Updaters = new Dictionary(); - - public void Initialise(Scene scene) - { - if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) - { - RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); - scene.RegisterModuleInterface(this); - } - } - - public void PostInitialise() - { - } - - public void CloseDown() - { - } - - public string GetName() - { - return "DynamicTextureModule"; - } - - public bool IsSharedModule() - { - return true; - } - - public void RegisterRender(string handleType, IDynamicTextureRender render) - { - if (!RenderPlugins.ContainsKey(handleType)) - { - RenderPlugins.Add(handleType, render); - } - } - - public void ReturnData(LLUUID id, byte[] data) - { - if (Updaters.ContainsKey(id)) - { - DynamicTextureUpdater updater = Updaters[id]; - if (RegisteredScenes.ContainsKey(updater.SimUUID)) - { - Scene scene = RegisteredScenes[updater.SimUUID]; - updater.DataReceived(data, scene); - } - } - } - - public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, - string extraParams, int updateTimer) - { - Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); - if (RenderPlugins.ContainsKey(contentType)) - { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.Url = url; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = LLUUID.Random(); - updater.Params = extraParams; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); - return updater.UpdaterID; - } - return LLUUID.Zero; - } - - public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, - string extraParams, int updateTimer) - { - if (RenderPlugins.ContainsKey(contentType)) - { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.BodyData = data; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = LLUUID.Random(); - updater.Params = extraParams; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); - return updater.UpdaterID; - } - return LLUUID.Zero; - } - - public class DynamicTextureUpdater - { - public LLUUID SimUUID; - public LLUUID UpdaterID; - public string ContentType; - public string Url; - public string BodyData; - public LLUUID PrimID; - public int UpdateTimer; - public LLUUID LastAssetID; - public string Params; - - public DynamicTextureUpdater() - { - LastAssetID = LLUUID.Zero; - UpdateTimer = 0; - BodyData = null; - } - - public void DataReceived(byte[] data, Scene scene) - { - //TODO delete the last asset(data), if it was a dynamic texture - - AssetBase asset = new AssetBase(); - asset.FullID = LLUUID.Random(); - asset.Data = data; - asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); - asset.Type = 0; - scene.commsManager.AssetCache.AddAsset(asset); - - LastAssetID = asset.FullID; - - SceneObjectPart part = scene.GetSceneObjectPart(PrimID); - part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); - part.ScheduleFullUpdate(); - } - } - } +using System; +using System.Collections.Generic; +using libsecondlife; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules +{ + public class DynamicTextureModule : IRegionModule, IDynamicTextureManager + { + private Dictionary RegisteredScenes = new Dictionary(); + + private Dictionary RenderPlugins = + new Dictionary(); + + private Dictionary Updaters = new Dictionary(); + + public void Initialise(Scene scene) + { + if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) + { + RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); + scene.RegisterModuleInterface(this); + } + } + + public void PostInitialise() + { + } + + public void CloseDown() + { + } + + public string GetName() + { + return "DynamicTextureModule"; + } + + public bool IsSharedModule() + { + return true; + } + + public void RegisterRender(string handleType, IDynamicTextureRender render) + { + if (!RenderPlugins.ContainsKey(handleType)) + { + RenderPlugins.Add(handleType, render); + } + } + + public void ReturnData(LLUUID id, byte[] data) + { + if (Updaters.ContainsKey(id)) + { + DynamicTextureUpdater updater = Updaters[id]; + if (RegisteredScenes.ContainsKey(updater.SimUUID)) + { + Scene scene = RegisteredScenes[updater.SimUUID]; + updater.DataReceived(data, scene); + } + } + } + + public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, + string extraParams, int updateTimer) + { + Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); + if (RenderPlugins.ContainsKey(contentType)) + { + DynamicTextureUpdater updater = new DynamicTextureUpdater(); + updater.SimUUID = simID; + updater.PrimID = primID; + updater.ContentType = contentType; + updater.Url = url; + updater.UpdateTimer = updateTimer; + updater.UpdaterID = LLUUID.Random(); + updater.Params = extraParams; + + if (!Updaters.ContainsKey(updater.UpdaterID)) + { + Updaters.Add(updater.UpdaterID, updater); + } + + RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); + return updater.UpdaterID; + } + return LLUUID.Zero; + } + + public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, + string extraParams, int updateTimer) + { + if (RenderPlugins.ContainsKey(contentType)) + { + DynamicTextureUpdater updater = new DynamicTextureUpdater(); + updater.SimUUID = simID; + updater.PrimID = primID; + updater.ContentType = contentType; + updater.BodyData = data; + updater.UpdateTimer = updateTimer; + updater.UpdaterID = LLUUID.Random(); + updater.Params = extraParams; + + if (!Updaters.ContainsKey(updater.UpdaterID)) + { + Updaters.Add(updater.UpdaterID, updater); + } + + RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); + return updater.UpdaterID; + } + return LLUUID.Zero; + } + + public class DynamicTextureUpdater + { + public LLUUID SimUUID; + public LLUUID UpdaterID; + public string ContentType; + public string Url; + public string BodyData; + public LLUUID PrimID; + public int UpdateTimer; + public LLUUID LastAssetID; + public string Params; + + public DynamicTextureUpdater() + { + LastAssetID = LLUUID.Zero; + UpdateTimer = 0; + BodyData = null; + } + + public void DataReceived(byte[] data, Scene scene) + { + //TODO delete the last asset(data), if it was a dynamic texture + + AssetBase asset = new AssetBase(); + asset.FullID = LLUUID.Random(); + asset.Data = data; + asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); + asset.Type = 0; + scene.commsManager.AssetCache.AddAsset(asset); + + LastAssetID = asset.FullID; + + SceneObjectPart part = scene.GetSceneObjectPart(PrimID); + part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); + part.ScheduleFullUpdate(); + } + } + } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs index c2a7291..767b4b0 100644 --- a/OpenSim/Region/Environment/Modules/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs @@ -1,6 +1,6 @@ -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class FriendsModule : IRegionModule @@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() diff --git a/OpenSim/Region/Environment/Modules/GroupsModule.cs b/OpenSim/Region/Environment/Modules/GroupsModule.cs index dcef2c5..fa5804e 100644 --- a/OpenSim/Region/Environment/Modules/GroupsModule.cs +++ b/OpenSim/Region/Environment/Modules/GroupsModule.cs @@ -1,6 +1,6 @@ -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class GroupsModule : IRegionModule @@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs index 14f2b65..44cb3d5 100644 --- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs +++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs @@ -1,6 +1,6 @@ -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class InstantMessageModule : IRegionModule @@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() diff --git a/OpenSim/Region/Environment/Modules/InventoryModule.cs b/OpenSim/Region/Environment/Modules/InventoryModule.cs index 40bd37e..527731d 100644 --- a/OpenSim/Region/Environment/Modules/InventoryModule.cs +++ b/OpenSim/Region/Environment/Modules/InventoryModule.cs @@ -1,6 +1,6 @@ -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class InventoryModule : IRegionModule @@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index f107d77..38c7d9b 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs @@ -1,8 +1,8 @@ -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class TextureDownloadModule : IRegionModule @@ -10,7 +10,7 @@ namespace OpenSim.Region.Environment.Modules private Scene m_scene; public TextureDownloadModule() - { + { } public void Initialise(Scene scene) @@ -20,7 +20,7 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() @@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules } public void TextureAssetCallback(LLUUID texture, byte[] data) - { + { } } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/XferModule.cs b/OpenSim/Region/Environment/Modules/XferModule.cs index 7f8c5c1..9f93c1e 100644 --- a/OpenSim/Region/Environment/Modules/XferModule.cs +++ b/OpenSim/Region/Environment/Modules/XferModule.cs @@ -1,10 +1,10 @@ -using System; -using System.Collections.Generic; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - +using System; +using System.Collections.Generic; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + namespace OpenSim.Region.Environment.Modules { public class XferModule : IRegionModule, IXfer @@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Modules private Scene m_scene; public XferModule() - { + { } public void Initialise(Scene scene) @@ -27,11 +27,11 @@ namespace OpenSim.Region.Environment.Modules } public void PostInitialise() - { + { } public void CloseDown() - { + { } public string GetName() @@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Modules } public XferDownLoad() - { + { } public void StartSend() -- cgit v1.1