From 87b313792821cb842fd54b568302b6877c4e53f8 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 3 May 2008 20:00:35 +0000 Subject: * Cleaned up code in Terrain, Tree and Map modules. * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. --- .../Environment/Modules/World/Sun/SunModule.cs | 61 +------- .../Modules/World/Terrain/Effects/CookieCutter.cs | 8 +- .../Terrain/FileLoaders/GenericSystemDrawing.cs | 9 +- .../Modules/World/Terrain/FileLoaders/JPEG.cs | 2 +- .../Modules/World/Terrain/FileLoaders/LLRAW.cs | 30 ++-- .../Modules/World/Terrain/FileLoaders/RAW32.cs | 12 +- .../Modules/World/Terrain/FileLoaders/Terragen.cs | 15 +- .../World/Terrain/FloodBrushes/FlattenArea.cs | 3 +- .../World/Terrain/FloodBrushes/NoiseArea.cs | 3 +- .../World/Terrain/FloodBrushes/RaiseArea.cs | 3 +- .../World/Terrain/FloodBrushes/RevertArea.cs | 3 +- .../World/Terrain/FloodBrushes/SmoothArea.cs | 2 +- .../Modules/World/Terrain/MapImageModule.cs | 168 --------------------- .../World/Terrain/PaintBrushes/ErodeSphere.cs | 19 ++- .../World/Terrain/PaintBrushes/FlattenSphere.cs | 17 +-- .../World/Terrain/PaintBrushes/LowerSphere.cs | 3 +- .../World/Terrain/PaintBrushes/NoiseSphere.cs | 5 +- .../World/Terrain/PaintBrushes/OlsenSphere.cs | 28 ++-- .../World/Terrain/PaintBrushes/RaiseSphere.cs | 3 +- .../World/Terrain/PaintBrushes/RevertSphere.cs | 5 +- .../World/Terrain/PaintBrushes/SmoothSphere.cs | 3 +- .../World/Terrain/PaintBrushes/WeatherSphere.cs | 16 +- .../Modules/World/Terrain/TerrainChannel.cs | 7 +- .../Modules/World/Terrain/TerrainException.cs | 2 +- .../Modules/World/Terrain/TerrainModule.cs | 6 +- .../Modules/World/Terrain/TerrainUtil.cs | 8 +- .../World/TreePopulator/TreePopulatorModule.cs | 9 +- .../Modules/World/WorldMap/MapImageModule.cs | 167 ++++++++++++++++++++ 28 files changed, 272 insertions(+), 345 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs create mode 100644 OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index 47ce258..7d9bdd9 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs @@ -127,10 +127,10 @@ namespace OpenSim.Region.Environment.Modules.World.Sun { long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; DateTime dt = new DateTime(m_start + m_addticks); - return (double) dt.Hour + ((double) dt.Minute / 60.0); + return dt.Hour + (dt.Minute / 60.0); } - private LLVector3 SunPos(double hour) + private static LLVector3 SunPos(double hour) { // now we have our radian position double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0); @@ -138,62 +138,5 @@ namespace OpenSim.Region.Environment.Modules.World.Sun double x = Math.Cos(rad); return new LLVector3((float) x, 0f, (float) z); } - - // TODO: clear this out. This is here so that I remember to - // figure out if we need those other packet fields that I've - // left out so far - // - // public void SendViewerTime(int phase) - // { - // Console.WriteLine("SunPhase: {0}", phase); - // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); - // //viewertime.TimeInfo.SecPerDay = 86400; - // // viewertime.TimeInfo.SecPerYear = 31536000; - // viewertime.TimeInfo.SecPerDay = 1000; - // viewertime.TimeInfo.SecPerYear = 365000; - // viewertime.TimeInfo.SunPhase = 1; - // int sunPhase = (phase + 2)/2; - // if ((sunPhase < 6) || (sunPhase > 36)) - // { - // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f); - // Console.WriteLine("sending night"); - // } - // else - // { - // if (sunPhase < 12) - // { - // sunPhase = 12; - // } - // sunPhase = sunPhase - 12; - // - // float yValue = 0.1f*(sunPhase); - // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue); - // if (yValue > 1.2f) - // { - // yValue = yValue - 1.2f; - // } - // if (yValue > 1) - // { - // yValue = 1; - // } - // if (yValue < 0) - // { - // yValue = 0; - // } - // if (sunPhase < 14) - // { - // yValue = 1 - yValue; - // } - // if (sunPhase < 12) - // { - // yValue *= -1; - // } - // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f); - // Console.WriteLine("sending sun update " + yValue); - // } - // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f); - // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch(); - // // OutPacket(viewertime); - // } } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs index a2e0c40..399287d 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs @@ -26,7 +26,6 @@ */ using System; using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects @@ -37,7 +36,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects public void RunEffect(ITerrainChannel map) { - SmoothArea smooth = new SmoothArea(); ITerrainPaintableEffect eroder = new WeatherSphere(); bool[,] cliffMask = new bool[map.Width,map.Height]; @@ -60,9 +58,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects // Add a little height. (terrain should now be above water, mostly.) map[x, y] += 20; - int channelsX = 4; + const int channelsX = 4; int channelWidth = (map.Width / channelsX / 4); - int channelsY = 4; + const int channelsY = 4; int channelHeight = (map.Height / channelsY / 4); SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); @@ -78,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects { for (y = 0; y < map.Height; y++) { - if (cliffMask[x, y] == true) + if (cliffMask[x, y]) eroder.PaintEffect(map, x, y, 4, 0.1); } } diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index 9730b16..484bb89 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs @@ -61,9 +61,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders ITerrainChannel retval = new TerrainChannel(file.Width, file.Height); - int x, y; + int x; for (x = 0; x < file.Width; x++) { + int y; for (y = 0; y < file.Height; y++) { retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128; @@ -103,11 +104,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders /// /// The terrain channel to export to bitmap /// A System.Drawing.Bitmap containing a grayscale image - protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) + protected static Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) { Bitmap bmp = new Bitmap(map.Width, map.Height); - int pallete = 256; + const int pallete = 256; Color[] grays = new Color[pallete]; for (int i = 0; i < grays.Length; i++) @@ -138,7 +139,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders /// /// The terrain channel to export to bitmap /// A System.Drawing.Bitmap containing a coloured image - protected Bitmap CreateBitmapFromMap(ITerrainChannel map) + protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) { Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs index d58926e..628c201 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs @@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders return "JPEG"; } - private Bitmap CreateBitmapFromMap(ITerrainChannel map) + private static Bitmap CreateBitmapFromMap(ITerrainChannel map) { Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs index 5d6723f..1f6208c 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs @@ -42,12 +42,13 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.Open, FileAccess.Read); BinaryReader bs = new BinaryReader(s); - int x, y; + int y; for (y = 0; y < retval.Height; y++) { + int x; for (x = 0; x < retval.Width; x++) { - retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0); + retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 127.0); bs.ReadBytes(11); // Advance the stream to next bytes. } } @@ -71,18 +72,21 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders // Generate a smegging big lookup table to speed the operation up (it needs it) double[] lookupHeightTable = new double[65536]; - int i, j, x, y; + int i; + int y; for (i = 0; i < 256; i++) { + int j; for (j = 0; j < 256; j++) { - lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0)); + lookupHeightTable[i + (j * 256)] = (i * (j / 127.0)); } } // Output the calculated raw for (y = 0; y < map.Height; y++) { + int x; for (x = 0; x < map.Width; x++) { double t = map[x, y]; @@ -100,15 +104,15 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders byte red = (byte) (index & 0xFF); byte green = (byte) ((index >> 8) & 0xFF); - byte blue = 20; - byte alpha1 = 0; // Land Parcels - byte alpha2 = 0; // For Sale Land - byte alpha3 = 0; // Public Edit Object - byte alpha4 = 0; // Public Edit Land - byte alpha5 = 255; // Safe Land - byte alpha6 = 255; // Flying Allowed - byte alpha7 = 255; // Create Landmark - byte alpha8 = 255; // Outside Scripts + const byte blue = 20; + const byte alpha1 = 0; + const byte alpha2 = 0; + const byte alpha3 = 0; + const byte alpha4 = 0; + const byte alpha5 = 255; + const byte alpha6 = 255; + const byte alpha7 = 255; + const byte alpha8 = 255; byte alpha9 = red; byte alpha10 = green; diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs index fd2136c..689abcf 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs @@ -46,9 +46,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.Open, FileAccess.Read); BinaryReader bs = new BinaryReader(s); - int x, y; + int y; for (y = 0; y < retval.Height; y++) { + int x; for (x = 0; x < retval.Width; x++) { retval[x, y] = bs.ReadSingle(); @@ -69,7 +70,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders FileStream s = file.Open(FileMode.Open, FileAccess.Read); BinaryReader bs = new BinaryReader(s); - int currFileXOffset = 0; int currFileYOffset = 0; // if our region isn't on the first Y section of the areas to be landscaped, then @@ -84,11 +84,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders // got to the Y start offset within the file of our region // so read the file bits associated with our region - int x, y; + int y; // for each Y within our Y offset for (y = 0; y < sectionHeight; y++) { - currFileXOffset = 0; + int currFileXOffset = 0; // if our region isn't the first X section of the areas to be landscaped, then // advance the stream to the X start pos of our section in the file @@ -100,6 +100,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders } // got to our X offset, so write our regions X line + int x; for (x = 0; x < sectionWidth; x++) { // Read a strip and continue @@ -130,9 +131,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders FileStream s = file.Open(FileMode.Create, FileAccess.Write); BinaryWriter bs = new BinaryWriter(s); - int x, y; + int y; for (y = 0; y < map.Height; y++) { + int x; for (x = 0; x < map.Width; x++) { bs.Write((float) map[x, y]); diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs index 7cb4b00..fe36cf7 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs @@ -50,14 +50,15 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders BinaryReader bs = new BinaryReader(s); bool eof = false; - if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") + if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") { + int w = 256; + int h = 256; + // Terragen file while (eof == false) { - int w = 256; - int h = 256; - string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4)); + string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4)); switch (tmp) { case "SIZE": @@ -79,12 +80,13 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders Int16 heightScale = bs.ReadInt16(); Int16 baseHeight = bs.ReadInt16(); retval = new TerrainChannel(w, h); - int x, y; + int x; for (x = 0; x < w; x++) { + int y; for (y = 0; y < h; y++) { - retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0; + retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0; } } break; @@ -103,7 +105,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders public void SaveFile(string filename, ITerrainChannel map) { - char[] header = "TERRAGENTERRAIN".ToCharArray(); throw new NotImplementedException(); } diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs index 496da63..f3c8a13 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs @@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes { double sum = 0.0; double steps = 0.0; - double avg; int x, y; for (x = 0; x < map.Width; x++) @@ -52,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes } } - avg = sum / steps; + double avg = sum / steps; double str = 0.1 * strength; // == 0.2 in the default client diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs index 6c8e76e..f7c4893 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs @@ -36,9 +36,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { if (fillArea[x, y]) diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs index 5cb236c..5eff3d6 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs @@ -35,9 +35,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { if (fillArea[x, y]) diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs index f1d9ce6..bebcae5 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs @@ -42,9 +42,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { if (fillArea[x, y]) diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs index d17d9cb..8fd805e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs @@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes if (y < 0.0) y = 0.0; - int stepSize = 1; + const int stepSize = 1; double h00 = map[(int) x, (int) y]; double h10 = map[(int) x + stepSize, (int) y]; double h01 = map[(int) x, (int) y + stepSize]; diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs deleted file mode 100644 index fe26902..0000000 --- a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs +++ /dev/null @@ -1,168 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Drawing; -using Nini.Config; -using OpenJPEGNet; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.World.Terrain -{ - internal class MapImageModule : IMapImageGenerator, IRegionModule - { - private Scene m_scene; - - #region IMapImageGenerator Members - - public byte[] WriteJpeg2000Image(string gradientmap) - { - byte[] imageData = null; - - Bitmap bmp = TerrainToBitmap(gradientmap); - - try - { - imageData = OpenJPEG.EncodeFromImage(bmp, true); - } - catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke - { - Console.WriteLine("Failed generating terrain map: " + e); - } - - return imageData; - } - - #endregion - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource source) - { - m_scene = scene; - m_scene.RegisterModuleInterface(this); - } - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "MapImageModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - #endregion - - private void ShadeBuildings(ref Bitmap map) - { - lock (map) - { - lock (m_scene.Entities) - { - foreach (EntityBase entity in m_scene.Entities.Values) - { - if (entity is SceneObjectGroup) - { - SceneObjectGroup sog = (SceneObjectGroup) entity; - - foreach (SceneObjectPart primitive in sog.Children.Values) - { - int x, y, w, h; - x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); - y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); - w = (int) primitive.Scale.X; - h = (int) primitive.Scale.Y; - - int dx; - for (dx = x; dx < x + w; dx++) - { - int dy; - for (dy = y; dy < y + h; dy++) - { - if (x < 0 || y < 0) - continue; - if (x >= map.Width || y >= map.Height) - continue; - - map.SetPixel(dx, dy, Color.DarkGray); - } - } - } - } - } - } - } - } - - private Bitmap TerrainToBitmap(string gradientmap) - { - Bitmap gradientmapLd = new Bitmap(gradientmap); - - int pallete = gradientmapLd.Height; - - Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); - Color[] colours = new Color[pallete]; - - for (int i = 0; i < pallete; i++) - { - colours[i] = gradientmapLd.GetPixel(0, i); - } - - lock (m_scene.Heightmap) - { - ITerrainChannel copy = m_scene.Heightmap; - for (int y = 0; y < copy.Height; y++) - { - for (int x = 0; x < copy.Width; x++) - { - // 512 is the largest possible height before colours clamp - int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); - - // Handle error conditions - if (colorindex > pallete - 1 || colorindex < 0) - bmp.SetPixel(x, copy.Height - y - 1, Color.Red); - else - bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); - } - } - ShadeBuildings(ref bmp); - return bmp; - } - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs index e036988..dae4cf8 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs @@ -35,20 +35,20 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes /// public class ErodeSphere : ITerrainPaintableEffect { - private double rainHeight = 0.2; - private int rounds = 10; - private NeighbourSystem type = NeighbourSystem.Moore; // Parameter - private double waterSaturation = 0.30; // Can carry 1% of water in height + private const double rainHeight = 0.2; + private const int rounds = 10; + private const NeighbourSystem type = NeighbourSystem.Moore; + private const double waterSaturation = 0.30; #region Supporting Functions - private int[] Neighbours(NeighbourSystem type, int index) + private static int[] Neighbours(NeighbourSystem neighbourType, int index) { int[] coord = new int[2]; index++; - switch (type) + switch (neighbourType) { case NeighbourSystem.Moore: switch (index) @@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { for (y = 0; y < water.Height; y++) { - double solConst = (1.0 / rounds); + const double solConst = (1.0 / rounds); double sedDelta = water[x, y] * solConst; map[x, y] -= sedDelta; sediment[x, y] += sedDelta; @@ -194,9 +194,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes double altitudeTotal = 0.0; double altitudeMe = map[x, y] + water[x, y]; - int NEIGHBOUR_ME = 4; - - int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; + const int NEIGHBOUR_ME = 4; + const int NEIGHBOUR_MAX = 9; for (int j = 0; j < NEIGHBOUR_MAX; j++) { diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs index dee455f..0c4e3de 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs @@ -39,21 +39,16 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes strength = TerrainUtil.MetersToSphericalStrength(strength); int x, y; - double[,] tweak = new double[map.Width,map.Height]; - - double area = strength; - double step = strength / 4.0; double sum = 0.0; double step2 = 0.0; - double avg = 0.0; // compute delta map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { - double z = SphericalFactor(x, y, rx, ry, strength); + double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { @@ -63,14 +58,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes } } - avg = sum / step2; + double avg = sum / step2; // blend in map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { - double z = SphericalFactor(x, y, rx, ry, strength) * duration; + double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration; if (z > 0) // add in non-zero amount { @@ -84,11 +79,5 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes } #endregion - - private double SphericalFactor(double x, double y, double rx, double ry, double size) - { - double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); - return z; - } } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs index 092bd29..202ab3b 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs @@ -38,13 +38,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { strength = TerrainUtil.MetersToSphericalStrength(strength); - int x, y; + int x; for (x = 0; x < map.Width; x++) { // Skip everything unlikely to be affected if (Math.Abs(x - rx) > strength * 1.1) continue; + int y; for (y = 0; y < map.Height; y++) { // Skip everything unlikely to be affected diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs index 8ae583e..0824efd 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs @@ -39,13 +39,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { strength = TerrainUtil.MetersToSphericalStrength(strength); - int x, y; + int x; for (x = 0; x < map.Width; x++) { // Skip everything unlikely to be affected if (Math.Abs(x - rx) > strength * 1.1) continue; + int y; for (y = 0; y < map.Height; y++) { // Skip everything unlikely to be affected @@ -57,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes z *= z; z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); - double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0); + double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0); if (z > 0.0) map[x, y] += noise * z * duration; diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs index ba01a01..f2a1800 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs @@ -38,18 +38,18 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes /// public class OlsenSphere : ITerrainPaintableEffect { - private double nConst = 1024.0; - private NeighbourSystem type = NeighbourSystem.Moore; // Parameter + private const double nConst = 1024.0; + private const NeighbourSystem type = NeighbourSystem.Moore; #region Supporting Functions - private int[] Neighbours(NeighbourSystem type, int index) + private static int[] Neighbours(NeighbourSystem neighbourType, int index) { int[] coord = new int[2]; index++; - switch (type) + switch (neighbourType) { case NeighbourSystem.Moore: switch (index) @@ -141,12 +141,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes return coord; } - private double SphericalFactor(double x, double y, double rx, double ry, double size) - { - double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); - return z; - } - private enum NeighbourSystem { Moore, @@ -161,22 +155,22 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { strength = TerrainUtil.MetersToSphericalStrength(strength); - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { - double z = SphericalFactor(x, y, rx, ry, strength); + double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { - int NEIGHBOUR_ME = 4; - int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; + const int NEIGHBOUR_ME = 4; + const int NEIGHBOUR_MAX = 9; double max = Double.MinValue; int loc = 0; - double cellmax = 0; for (int j = 0; j < NEIGHBOUR_MAX; j++) @@ -197,7 +191,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes if (coords[1] < 0) continue; - cellmax = map[x, y] - map[coords[0], coords[1]]; + double cellmax = map[x, y] - map[coords[0], coords[1]]; if (cellmax > max) { max = cellmax; @@ -206,7 +200,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes } } - double T = nConst / ((map.Width + map.Height) / 2); + double T = nConst / ((map.Width + map.Height) / 2.0); // Apply results if (0 < max && max <= T) { diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs index 5d6f093..f5344a0 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs @@ -38,13 +38,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { strength = TerrainUtil.MetersToSphericalStrength(strength); - int x, y; + int x; for (x = 0; x < map.Width; x++) { // Skip everything unlikely to be affected if (Math.Abs(x - rx) > strength * 1.1) continue; + int y; for (y = 0; y < map.Height; y++) { // Skip everything unlikely to be affected diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs index b47e041..3deb458 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs @@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { public class RevertSphere : ITerrainPaintableEffect { - private ITerrainChannel m_revertmap; + private readonly ITerrainChannel m_revertmap; public RevertSphere(ITerrainChannel revertmap) { @@ -50,13 +50,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes if (duration < 0) return; - int x, y; + int x; for (x = 0; x < map.Width; x++) { // Skip everything unlikely to be affected if (Math.Abs(x - rx) > strength * 1.1) continue; + int y; for (y = 0; y < map.Height; y++) { // Skip everything unlikely to be affected diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs index 51d5f0e..49946fd 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs @@ -40,7 +40,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes int x, y; double[,] tweak = new double[map.Width,map.Height]; - double n, l; double area = strength; double step = strength / 4.0; @@ -56,8 +55,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes double average = 0.0; int avgsteps = 0; + double n; for (n = 0.0 - area; n < area; n += step) { + double l; for (l = 0.0 - area; l < area; l += step) { avgsteps++; diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs index b48beb8..753d171 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs @@ -34,18 +34,18 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes /// public class WeatherSphere : ITerrainPaintableEffect { - private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required. - private NeighbourSystem type = NeighbourSystem.Moore; // Parameter + private const double talus = 0.2; + private const NeighbourSystem type = NeighbourSystem.Moore; #region Supporting Functions - private int[] Neighbours(NeighbourSystem type, int index) + private static int[] Neighbours(NeighbourSystem neighbourType, int index) { int[] coord = new int[2]; index++; - switch (type) + switch (neighbourType) { case NeighbourSystem.Moore: switch (index) @@ -151,19 +151,19 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { strength = TerrainUtil.MetersToSphericalStrength(strength); - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { - int NEIGHBOUR_ME = 4; - - int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; + const int NEIGHBOUR_ME = 4; + const int NEIGHBOUR_MAX = 9; for (int j = 0; j < NEIGHBOUR_MAX; j++) { diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs index 4f7d20c..305818f 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs @@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain for (y = 0; y < Constants.RegionSize; y++) { map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; - double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; + double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; if (map[x, y] < spherFac) { map[x, y] = spherFac; @@ -138,10 +138,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain taint[x / 16, y / 16] = false; return true; } - else - { - return false; - } + return false; } #endregion diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs index f5c0fe4..2411de0 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs @@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain { public class TerrainException : Exception { - public TerrainException() : base() + public TerrainException() { } diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index eff6159..3076b52 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs @@ -79,11 +79,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain new Dictionary(); private ITerrainChannel m_channel; - private Dictionary m_channels; private Dictionary m_plugineffects; private ITerrainChannel m_revert; private Scene m_scene; - private bool m_tainted = false; + private bool m_tainted; #region ICommandableModule Members @@ -581,7 +580,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain { double max = Double.MinValue; double min = double.MaxValue; - double avg; double sum = 0; int x; @@ -598,7 +596,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain } } - avg = sum / (m_channel.Height * m_channel.Width); + double avg = sum / (m_channel.Height * m_channel.Width); m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs index daef6bd..4cb828e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs @@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain if (y < 0.0) y = 0.0; - int stepSize = 1; + const int stepSize = 1; double h00 = map[(int) x, (int) y]; double h10 = map[(int) x + stepSize, (int) y]; double h01 = map[(int) x, (int) y + stepSize]; @@ -116,14 +116,12 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain public static double PerlinNoise2D(double x, double y, int octaves, double persistence) { - double frequency = 0.0; - double amplitude = 0.0; double total = 0.0; for (int i = 0; i < octaves; i++) { - frequency = Math.Pow(2, i); - amplitude = Math.Pow(persistence, i); + double frequency = Math.Pow(2, i); + double amplitude = Math.Pow(persistence, i); total += InterpolatedNoise(x * frequency, y * frequency) * amplitude; } diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs index 4b22700..a62b78a 100644 --- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs @@ -66,10 +66,10 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator m_trees = new List(); m_scene = scene; - m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); + m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; Timer CalculateTrees = new Timer(m_tree_updates); - CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); + CalculateTrees.Elapsed += CalculateTrees_Elapsed; CalculateTrees.Start(); m_log.Debug("[TREES]: Initialised tree module"); } @@ -190,10 +190,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator break; } - else - { - selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); - } + selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); } else { diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs new file mode 100644 index 0000000..8ebe33e --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs @@ -0,0 +1,167 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Drawing; +using Nini.Config; +using OpenJPEGNet; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.World.WorldMap +{ + internal class MapImageModule : IMapImageGenerator, IRegionModule + { + private Scene m_scene; + + #region IMapImageGenerator Members + + public byte[] WriteJpeg2000Image(string gradientmap) + { + byte[] imageData = null; + + Bitmap bmp = TerrainToBitmap(gradientmap); + + try + { + imageData = OpenJPEG.EncodeFromImage(bmp, true); + } + catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke + { + Console.WriteLine("Failed generating terrain map: " + e); + } + + return imageData; + } + + #endregion + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + m_scene.RegisterModuleInterface(this); + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "MapImageModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + private void ShadeBuildings(Bitmap map) + { + lock (map) + { + lock (m_scene.Entities) + { + foreach (EntityBase entity in m_scene.Entities.Values) + { + if (entity is SceneObjectGroup) + { + SceneObjectGroup sog = (SceneObjectGroup) entity; + + foreach (SceneObjectPart primitive in sog.Children.Values) + { + int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); + int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); + int w = (int) primitive.Scale.X; + int h = (int) primitive.Scale.Y; + + int dx; + for (dx = x; dx < x + w; dx++) + { + int dy; + for (dy = y; dy < y + h; dy++) + { + if (x < 0 || y < 0) + continue; + if (x >= map.Width || y >= map.Height) + continue; + + map.SetPixel(dx, dy, Color.DarkGray); + } + } + } + } + } + } + } + } + + private Bitmap TerrainToBitmap(string gradientmap) + { + Bitmap gradientmapLd = new Bitmap(gradientmap); + + int pallete = gradientmapLd.Height; + + Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); + Color[] colours = new Color[pallete]; + + for (int i = 0; i < pallete; i++) + { + colours[i] = gradientmapLd.GetPixel(0, i); + } + + lock (m_scene.Heightmap) + { + ITerrainChannel copy = m_scene.Heightmap; + for (int y = 0; y < copy.Height; y++) + { + for (int x = 0; x < copy.Width; x++) + { + // 512 is the largest possible height before colours clamp + int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); + + // Handle error conditions + if (colorindex > pallete - 1 || colorindex < 0) + bmp.SetPixel(x, copy.Height - y - 1, Color.Red); + else + bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); + } + } + ShadeBuildings(bmp); + return bmp; + } + } + } +} \ No newline at end of file -- cgit v1.1