From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 16 May 2008 01:22:11 +0000
Subject: Formatting cleanup.

---
 .../Environment/Modules/World/Land/LandChannel.cs  |   8 +-
 .../Environment/Modules/World/Land/LandObject.cs   |   2 +-
 .../Modules/World/Permissions/PermissionsModule.cs | 136 ++++++++++-----------
 .../Environment/Modules/World/Sun/SunModule.cs     |   8 +-
 .../Modules/World/Terrain/FileLoaders/BMP.cs       |   4 +-
 .../Terrain/FileLoaders/GenericSystemDrawing.cs    |   6 +-
 .../World/Terrain/PaintBrushes/FlattenSphere.cs    |   8 +-
 .../World/Terrain/PaintBrushes/OlsenSphere.cs      |   6 +-
 .../World/Terrain/PaintBrushes/SmoothSphere.cs     |   8 +-
 .../World/Terrain/PaintBrushes/WeatherSphere.cs    |   2 +-
 10 files changed, 94 insertions(+), 94 deletions(-)

(limited to 'OpenSim/Region/Environment/Modules/World')

diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index b5d5e6e..82341a9 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
         #region Constants
 
         //Land types set with flags in ParcelOverlay.
-        //Only one of these can be used. 
+        //Only one of these can be used.
         public const float BAN_LINE_SAFETY_HIEGHT = 100;
         public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000
         public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000
@@ -584,7 +584,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
                         if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
                         {
                             remote_client.sendLandParcelOverlay(byteArray, sequenceID);
-                            byteArrayCount = 0;                           
+                            byteArrayCount = 0;
                             sequenceID++;
                             byteArray = new byte[LAND_BLOCKS_PER_PACKET];
                         }
@@ -655,7 +655,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
 
         public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
         {
-            
+
             landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
         }
 
@@ -870,7 +870,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
         }
 
         public void handleAnyClientMovement(ScenePresence avatar)
-            //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. 
+            //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
         {
             ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
             if (over != null)
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index b319370..54870d8 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -622,7 +622,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
         /// <summary>
         /// Notify the parcel owner each avatar that owns prims situated on their land.  This notification includes
         /// aggreagete details such as the number of prims.
-        ///  
+        ///
         /// </summary>
         /// <param name="remote_client">
         /// A <see cref="IClientAPI"/>
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index d31a250..43e8f36 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
 
         #region Constants
         // These are here for testing.  They will be taken out
-        
+
         //private uint PERM_ALL = (uint)2147483647;
         private uint PERM_COPY = (uint)32768;
         //private uint PERM_MODIFY = (uint)16384;
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
 
         #region Bypass Permissions / Debug Permissions Stuff
 
-        // Bypasses the permissions engine 
+        // Bypasses the permissions engine
         private bool m_bypassPermissions = false;
         private bool m_bypassPermissionsValue = true;
         private bool m_debugPermissions = false;
@@ -126,18 +126,18 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
         public void Initialise(Scene scene, IConfigSource config)
         {
             m_scene = scene;
-            
+
             IConfig myConfig = config.Configs["Startup"];
-            
-			string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
 
-			List<string> modules=new List<string>(permissionModules.Split(','));
+            string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
+
+            List<string> modules=new List<string>(permissionModules.Split(','));
 
-			if(!modules.Contains("DefaultPermissionsModule"))
-				return;
+            if (!modules.Contains("DefaultPermissionsModule"))
+                return;
+
+            m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
 
-            m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);            
-            
             m_scene.RegisterModuleInterface<IScenePermissions>(this);
 
             //Register functions with Scene External Checks!
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
             get { return false; }
         }
 
-        #endregion        
+        #endregion
 
         #region Helper Functions
         protected void SendPermissionError(LLUUID user, string reason)
@@ -252,38 +252,38 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
         }
 #endregion
 
-		public bool PropagatePermissions()
-		{
-			return false;
-		}
+        public bool PropagatePermissions()
+        {
+            return false;
+        }
 
-		public bool BypassPermissions()
-		{
-			return m_bypassPermissions;
-		}
+        public bool BypassPermissions()
+        {
+            return m_bypassPermissions;
+        }
 
-		public void SetBypassPermissions(bool value)
-		{
-			m_bypassPermissions=value;
-		}
+        public void SetBypassPermissions(bool value)
+        {
+            m_bypassPermissions=value;
+        }
 
         #region Object Permissions
 
         public uint GenerateClientFlags(LLUUID user, LLUUID objID)
         {
-            // Here's the way this works, 
+            // Here's the way this works,
             // ObjectFlags and Permission flags are two different enumerations
             // ObjectFlags, however, tells the client to change what it will allow the user to do.
-            // So, that means that all of the permissions type ObjectFlags are /temporary/ and only 
-            // supposed to be set when customizing the objectflags for the client.  
+            // So, that means that all of the permissions type ObjectFlags are /temporary/ and only
+            // supposed to be set when customizing the objectflags for the client.
 
-            // These temporary objectflags get computed and added in this function based on the 
+            // These temporary objectflags get computed and added in this function based on the
             // Permission mask that's appropriate!
             // Outside of this method, they should never be added to objectflags!
             // -teravus
 
             SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
-            
+
             // this shouldn't ever happen..     return no permissions/objectflags.
             if (task == null)
                 return (uint)0;
@@ -292,7 +292,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
             LLUUID objectOwner = task.OwnerID;
 
 
-            // Remove any of the objectFlags that are temporary.  These will get added back if appropriate 
+            // Remove any of the objectFlags that are temporary.  These will get added back if appropriate
             // in the next bit of code
 
             objflags &= (uint)
@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
 
         private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
         {
-            // We are adding the temporary objectflags to the object's objectflags based on the 
+            // We are adding the temporary objectflags to the object's objectflags based on the
             // permission flag given.  These change the F flags on the client.
 
             if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
@@ -404,7 +404,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
             locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
 
             // People shouldn't be able to do anything with locked objects, except the Administrator
-            // The 'set permissions' runs through a different permission check, so when an object owner 
+            // The 'set permissions' runs through a different permission check, so when an object owner
             // sets an object locked, the only thing that they can do is unlock it.
             //
             // Nobody but the object owner can set permissions on an object
@@ -458,7 +458,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
             bool permission = false;
             string reason = "Only registered users may communicate with another account.";
 
-            
+
             if (IsAdministrator(user))
                 permission = true;
 
@@ -521,7 +521,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
             return GenericParcelPermission(user, parcel);
         }
 #endregion
-        
+
         #region Permission Checks
             private bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene)
             {
@@ -607,7 +607,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
             {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
-                
+
                 return GenericCommunicationPermission(user, target);
             }
 
@@ -632,8 +632,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
                         return false;
                     }
 
-                    // The client 
-                    // may request to edit linked parts, and therefore, it needs 
+                    // The client
+                    // may request to edit linked parts, and therefore, it needs
                     // to also check for SceneObjectPart
 
                     // If it's not an object, we cant edit it.
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
 
 
                     LLUUID taskOwner = null;
-                    // Added this because at this point in time it wouldn't be wise for 
+                    // Added this because at this point in time it wouldn't be wise for
                     // the administrator object permissions to take effect.
                     LLUUID objectOwner = task.OwnerID;
 
@@ -682,12 +682,12 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
 
 
                     // This is an exception to the generic object permission.
-                    // Administrators who lock their objects should not be able to move them, 
+                    // Administrators who lock their objects should not be able to move them,
                     // however generic object permission should return true.
                     // This keeps locked objects from being affected by random click + drag actions by accident
                     // and allows the administrator to grab or delete a locked object.
 
-                    // Administrators and estate managers are still able to click+grab locked objects not 
+                    // Administrators and estate managers are still able to click+grab locked objects not
                     // owned by them in the scene
                     // This is by design.
 
@@ -834,7 +834,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
 
                     SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
                     LLUUID taskOwner = null;
-                    // Added this because at this point in time it wouldn't be wise for 
+                    // Added this because at this point in time it wouldn't be wise for
                     // the administrator object permissions to take effect.
                     LLUUID objectOwner = task.OwnerID;
 
@@ -895,61 +895,61 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
 
         #endregion
 
-			public bool CanLinkObject(LLUUID userID, LLUUID objectID)
-			{
+            public bool CanLinkObject(LLUUID userID, LLUUID objectID)
+            {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
 
-				return true;
-			}
+                return true;
+            }
 
-			public bool CanDelinkObject(LLUUID userID, LLUUID objectID)
-			{
+            public bool CanDelinkObject(LLUUID userID, LLUUID objectID)
+            {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
 
-				return true;
-			}
+                return true;
+            }
 
-			public bool CanBuyLand(LLUUID userID, ILandObject parcel, Scene scene)
-			{
+            public bool CanBuyLand(LLUUID userID, ILandObject parcel, Scene scene)
+            {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
 
-				return true;
-			}
+                return true;
+            }
 
-			public bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
-			{
+            public bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
+            {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
 
-				return true;
-			}
+                return true;
+            }
 
-			public bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
-			{
+            public bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
+            {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
 
-				return true;
-			}
+                return true;
+            }
 
-			public bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
-			{
+            public bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
+            {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
 
-				return true;
-			}
+                return true;
+            }
 
-			public bool CanTeleport(LLUUID userID)
-			{
+            public bool CanTeleport(LLUUID userID)
+            {
                 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
                 if (m_bypassPermissions) return m_bypassPermissionsValue;
 
-				return true;
-			}
+                return true;
+            }
 
 
     }
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index beb74ce..1bdc702 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules
         // Current time in elpased seconds since Jan 1st 1970
         private ulong CurrentTime
         {
-            get { 
+            get {
                 return (ulong)(((System.DateTime.Now.Ticks) - TicksToEpoch + TicksOffset)/10000000);
             }
         }
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Modules
 
             TimeZone local = TimeZone.CurrentTimeZone;
             TicksOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
-            
+
             m_log.Debug("[SUN] localtime offset is " + TicksOffset);
 
             // Align ticks with Second Life
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules
                 avatar.ControllingClient.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
             }
 
-            // set estate settings for region access to sun position 
+            // set estate settings for region access to sun position
             m_scene.RegionInfo.EstateSettings.sunPosition = Position;
         }
 
@@ -281,7 +281,7 @@ namespace OpenSim.Region.Environment.Modules
 
             Position   = LLVector3.Rot(Position,Tilt);
 
-            // Finally we shift the axis so that more of the 
+            // Finally we shift the axis so that more of the
             // circle is above the horizon than below. This
             // makes the nights shorter than the days.
 
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
index eb981d9..98d69a5 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
@@ -31,9 +31,9 @@ using OpenSim.Region.Environment.Interfaces;
 namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
 {
     /// <summary>
-    /// A generic windows bitmap loader. 
+    /// A generic windows bitmap loader.
     /// Should be capable of handling 24-bit RGB images.
-    /// 
+    ///
     /// Uses the System.Drawing filesystem loader.
     /// </summary>
     internal class BMP : GenericSystemDrawing
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index 484bb89..bb819e1 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -33,7 +33,7 @@ using OpenSim.Region.Environment.Interfaces;
 namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
 {
     /// <summary>
-    /// A virtual class designed to have methods overloaded, 
+    /// A virtual class designed to have methods overloaded,
     /// this class provides an interface for a generic image
     /// saving and loading mechanism, but does not specify the
     /// format. It should not be insubstantiated directly.
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
         }
 
         /// <summary>
-        /// Protected method, generates a grayscale bitmap 
+        /// Protected method, generates a grayscale bitmap
         /// image from a specified terrain channel.
         /// </summary>
         /// <param name="map">The terrain channel to export to bitmap</param>
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
         }
 
         /// <summary>
-        /// Protected method, generates a coloured bitmap 
+        /// Protected method, generates a coloured bitmap
         /// image from a specified terrain channel.
         /// </summary>
         /// <param name="map">The terrain channel to export to bitmap</param>
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index 0c4e3de..7bf88f0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -43,14 +43,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
             double sum = 0.0;
             double step2 = 0.0;
 
-            // compute delta map 
+            // compute delta map
             for (x = 0; x < map.Width; x++)
             {
                 for (y = 0; y < map.Height; y++)
                 {
                     double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
 
-                    if (z > 0) // add in non-zero amount 
+                    if (z > 0) // add in non-zero amount
                     {
                         sum += map[x, y] * z;
                         step2 += z;
@@ -60,14 +60,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
 
             double avg = sum / step2;
 
-            // blend in map 
+            // blend in map
             for (x = 0; x < map.Width; x++)
             {
                 for (y = 0; y < map.Height; y++)
                 {
                     double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration;
 
-                    if (z > 0) // add in non-zero amount 
+                    if (z > 0) // add in non-zero amount
                     {
                         if (z > 1.0)
                             z = 1.0;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
index f2a1800..6df8408 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
@@ -32,8 +32,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
 {
     /// <summary>
     /// Speed-Optimised Hybrid Erosion Brush
-    /// 
-    /// As per Jacob Olsen's Paper 
+    ///
+    /// As per Jacob Olsen's Paper
     /// http://www.oddlabs.com/download/terrain_generation.pdf
     /// </summary>
     public class OlsenSphere : ITerrainPaintableEffect
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
                 {
                     double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
 
-                    if (z > 0) // add in non-zero amount 
+                    if (z > 0) // add in non-zero amount
                     {
                         const int NEIGHBOUR_ME = 4;
                         const int NEIGHBOUR_MAX = 9;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
index 49946fd..fc0a579 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
@@ -43,14 +43,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
             double area = strength;
             double step = strength / 4.0;
 
-            // compute delta map 
+            // compute delta map
             for (x = 0; x < map.Width; x++)
             {
                 for (y = 0; y < map.Height; y++)
                 {
                     double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
 
-                    if (z > 0) // add in non-zero amount 
+                    if (z > 0) // add in non-zero amount
                     {
                         double average = 0.0;
                         int avgsteps = 0;
@@ -69,14 +69,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
                     }
                 }
             }
-            // blend in map 
+            // blend in map
             for (x = 0; x < map.Width; x++)
             {
                 for (y = 0; y < map.Height; y++)
                 {
                     double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
 
-                    if (z > 0) // add in non-zero amount 
+                    if (z > 0) // add in non-zero amount
                     {
                         double da = z;
                         double a = (map[x, y] - tweak[x, y]) * da;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
index 753d171..b3aa732 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
                 {
                     double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
 
-                    if (z > 0) // add in non-zero amount 
+                    if (z > 0) // add in non-zero amount
                     {
                         const int NEIGHBOUR_ME = 4;
                         const int NEIGHBOUR_MAX = 9;
-- 
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