From 5d77625e9ac4ce1fc7b8fd67aabf563678ef0d5d Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 25 May 2008 23:27:38 +0000 Subject: Update svn properties. Formatting cleanup. --- OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Land') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 2f4f971..f5b1a1d 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs @@ -731,7 +731,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land if (obj.OwnerID == owners[i]) objlist.Add(obj); } - } + } catch (InvalidOperationException) { m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr."); @@ -751,7 +751,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land landData.ownerPrims = 0; landData.otherPrims = 0; landData.selectedPrims = 0; - + lock (primsOverMe) primsOverMe.Clear(); @@ -759,7 +759,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land public void addPrimToCount(SceneObjectGroup obj) { - + LLUUID prim_owner = obj.OwnerID; int prim_count = obj.PrimCount; -- cgit v1.1