From 4a87d96c1741d4e785cd980e90182c4f7a1b64d1 Mon Sep 17 00:00:00 2001
From: mingchen
Date: Sat, 3 May 2008 17:11:21 +0000
Subject: *Moved EstateManager into a region module
---
.../Modules/World/Estate/EstateManagementModule.cs | 744 +++++++++++++++++++++
1 file changed, 744 insertions(+)
create mode 100644 OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
(limited to 'OpenSim/Region/Environment/Modules/World/Estate')
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
new file mode 100644
index 0000000..daabd9b
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -0,0 +1,744 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Framework;
+using Nini.Config;
+using log4net;
+
+namespace OpenSim.Region.Environment.Modules.World.Estate
+{
+ public class EstateManagementModule : IRegionModule
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+
+ public enum EstateAccessCodex : uint
+ {
+ AccessOptions = 17,
+ AllowedGroups = 18,
+ EstateBans = 20,
+ EstateManagers = 24
+ }
+
+
+ #region Helper Functions
+
+ private bool convertParamStringToBool(byte[] field)
+ {
+ string s = Helpers.FieldToUTF8String(field);
+ if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
+ {
+ return true;
+ }
+ return false;
+ }
+
+ ///
+ /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
+ ///
+ /// Which corner
+ /// Minimum height that texture range should cover
+ /// Maximum height that texture range should cover
+ public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
+ {
+ switch (corner)
+ {
+ case 0:
+ m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
+ m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
+ break;
+ case 1:
+ m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
+ m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
+ break;
+ case 2:
+ m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
+ m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
+ break;
+ case 3:
+ m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
+ m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
+ break;
+ }
+ }
+
+ ///
+ /// Sets the 'detail' terrain texture on each of the bands.
+ ///
+ /// Which texture band
+ /// The UUID of the texture
+ public void setTerrainTexture(Int16 band, LLUUID textureUUID)
+ {
+ switch (band)
+ {
+ case 0:
+ m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
+ break;
+ case 1:
+ m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
+ break;
+ case 2:
+ m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
+ break;
+ case 3:
+ m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
+ break;
+ }
+ }
+
+ ///
+ /// Sets common region settings
+ ///
+ /// Water height of the waterplane (may not nessecarily be one value)
+ /// Maximum amount terrain can be raised from previous baking
+ /// Minimum amount terrain can be lowered from previous baking
+ /// Use a fixed time of day on the sun?
+ /// The offset hour of the day
+ public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
+ bool UseFixedSun, float SunHour)
+ {
+ // Water Height
+ m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
+
+ // Terraforming limits
+ m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
+ m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
+
+ // Time of day / fixed sun
+ m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
+ m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
+ }
+ #endregion
+
+ #region Packet Handlers
+
+ public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
+ {
+ switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
+ {
+ case "getinfo":
+
+ //System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString());
+ //sendRegionInfoPacketToAll();
+ if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
+ {
+ sendDetailedEstateData(remote_client, packet);
+ }
+ break;
+ case "setregioninfo":
+ if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
+ estateSetRegionInfoHandler(packet);
+ break;
+ case "texturebase":
+ if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
+ estateTextureBaseHandler(packet);
+ break;
+ case "texturedetail":
+ if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
+ estateTextureDetailHandler(packet);
+ break;
+ case "textureheights":
+ if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
+ estateTextureHeightsHandler(packet);
+ break;
+ case "texturecommit":
+ sendRegionHandshakeToAll();
+ break;
+ case "setregionterrain":
+ if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
+ estateSetRegionTerrainHandler(packet);
+ break;
+ case "restart":
+ if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
+ {
+ estateRestartSim(packet);
+ }
+ break;
+ case "estatechangecovenantid":
+ if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
+ {
+ EstateChangeCovenant(packet);
+ }
+ break;
+ case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
+ if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
+ {
+ estateAccessDelta(remote_client, packet);
+ }
+ break;
+ case "simulatormessage":
+ if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
+ {
+ SendSimulatorBlueBoxMessage(remote_client, packet);
+ }
+ break;
+ case "instantmessage":
+ if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
+ {
+ SendEstateBlueBoxMessage(remote_client, packet);
+ }
+ break;
+ case "setregiondebug":
+ if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
+ {
+ SetRegionDebug(remote_client, packet);
+ }
+ break;
+ case "teleporthomeuser":
+ if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
+ {
+ TeleportOneUserHome(remote_client, packet);
+ }
+ break;
+ default:
+ m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
+ break;
+ }
+
+
+ }
+
+ private void TeleportOneUserHome(object remove_client, EstateOwnerMessagePacket packet)
+ {
+ LLUUID invoice = packet.MethodData.Invoice;
+ LLUUID SenderID = packet.AgentData.AgentID;
+ LLUUID Prey = LLUUID.Zero;
+
+ Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter), out Prey);
+ if (Prey != LLUUID.Zero)
+ {
+ ScenePresence s = m_scene.GetScenePresence(Prey);
+ if (s != null)
+ {
+ m_scene.TeleportClientHome(Prey, s.ControllingClient);
+ }
+ }
+ }
+
+ private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
+ {
+ LLUUID invoice = packet.MethodData.Invoice;
+ LLUUID SenderID = packet.AgentData.AgentID;
+ bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
+ bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
+ bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
+
+ if (physics)
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
+ }
+ else
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
+ }
+
+ if (scripted)
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
+ }
+ else
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
+ }
+
+
+ m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
+ }
+
+ private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
+ {
+ LLUUID invoice = packet.MethodData.Invoice;
+ LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
+ string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
+ string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
+ m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
+
+ }
+ private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
+ {
+ LLUUID invoice = packet.MethodData.Invoice;
+ LLUUID SenderID = packet.AgentData.AgentID;
+ string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
+ string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
+ m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
+
+ }
+ private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
+ {
+
+ LLUUID invoice = packet.MethodData.Invoice;
+ packet.AgentData.TransactionID = LLUUID.Random();
+ packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
+ EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
+
+ for (int i = 0; i < 9; i++)
+ {
+ returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
+ }
+
+ //Sending Estate Settings
+ returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName);
+ returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
+ returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
+
+ // TODO: Resolve Magic numbers here
+ returnblock[3].Parameter = Helpers.StringToField("269516800");
+ returnblock[4].Parameter = Helpers.StringToField("0");
+ returnblock[5].Parameter = Helpers.StringToField("1");
+ returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
+ returnblock[7].Parameter = Helpers.StringToField("1160895077");
+ returnblock[8].Parameter = Helpers.StringToField("1");
+
+ packet.ParamList = returnblock;
+ packet.Header.Reliable = false;
+ //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
+ remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
+
+ sendEstateManagerList(remote_client, packet);
+
+ }
+
+ private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
+ {
+ LLUUID invoice = packet.MethodData.Invoice;
+
+ //Sending Estate Managers
+ packet = new EstateOwnerMessagePacket();
+ packet.AgentData.TransactionID = LLUUID.Random();
+ packet.AgentData.AgentID = remote_client.AgentId;
+ packet.AgentData.SessionID = remote_client.SessionId;
+ packet.MethodData.Invoice = invoice;
+ packet.MethodData.Method = Helpers.StringToField("setaccess");
+
+ LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
+
+ EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
+
+ for (int i = 0; i < (6 + EstateManagers.Length); i++)
+ {
+ returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
+ }
+ int j = 0;
+
+ returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
+ returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
+ for (int i = 0; i < EstateManagers.Length; i++)
+ {
+ returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
+ }
+ packet.ParamList = returnblock;
+ packet.Header.Reliable = false;
+ //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
+ remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
+ {
+ // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
+ int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
+
+ switch (estateAccessType)
+ {
+ case 256:
+
+ // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
+ // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
+ if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
+ {
+ m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
+ sendEstateManagerList(remote_client, packet);
+ }
+ else
+ {
+ remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
+ }
+
+ break;
+ case 512:
+ // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
+ // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
+ if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
+ {
+ m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
+ sendEstateManagerList(remote_client, packet);
+ }
+ else
+ {
+ remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
+ }
+ break;
+
+ default:
+
+ m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
+ break;
+ }
+ //m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
+
+
+ }
+ private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
+ {
+ if (packet.ParamList.Length != 9)
+ {
+ m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
+ }
+ else
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
+
+ if (convertParamStringToBool(packet.ParamList[0].Parameter))
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
+ Simulator.RegionFlags.BlockTerraform;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[1].Parameter))
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
+ Simulator.RegionFlags.NoFly;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[2].Parameter))
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
+ Simulator.RegionFlags.AllowDamage;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
+ Simulator.RegionFlags.BlockLandResell;
+ }
+
+
+ int tempMaxAgents =
+ Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
+ m_scene.RegionInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
+
+ float tempObjectBonusFactor =
+ (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
+ m_scene.RegionInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
+
+ int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
+ m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
+
+
+ if (convertParamStringToBool(packet.ParamList[7].Parameter))
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
+ Simulator.RegionFlags.RestrictPushObject;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[8].Parameter))
+ {
+ m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
+ Simulator.RegionFlags.AllowParcelChanges;
+ }
+
+ sendRegionInfoPacketToAll();
+ }
+ }
+
+ private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
+ {
+ if (packet.ParamList.Length != 9)
+ {
+ m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
+ }
+ else
+ {
+ try
+ {
+ string tmp;
+ tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
+ if (!tmp.Contains(".")) tmp += ".00";
+ float WaterHeight = (float)Convert.ToDecimal(tmp);
+ tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
+ if (!tmp.Contains(".")) tmp += ".00";
+ float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
+ tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
+ if (!tmp.Contains(".")) tmp += ".00";
+ float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
+ bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
+ float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
+
+ setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
+
+ sendRegionInfoPacketToAll();
+ }
+ catch (Exception ex)
+ {
+ m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
+ }
+ }
+ }
+
+ private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
+ {
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 3)
+ {
+ Int16 corner = Convert.ToInt16(splitField[0]);
+ float lowValue = (float)Convert.ToDecimal(splitField[1]);
+ float highValue = (float)Convert.ToDecimal(splitField[2]);
+
+ setEstateTextureRange(corner, lowValue, highValue);
+ }
+ }
+ }
+
+ private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
+ {
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 2)
+ {
+ Int16 corner = Convert.ToInt16(splitField[0]);
+ LLUUID textureUUID = new LLUUID(splitField[1]);
+
+ setTerrainTexture(corner, textureUUID);
+ }
+ }
+ }
+
+ private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
+ {
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 2)
+ {
+ LLUUID tempUUID = new LLUUID(splitField[1]);
+ switch (Convert.ToInt16(splitField[0]))
+ {
+ case 0:
+ m_scene.RegionInfo.EstateSettings.terrainBase0 = tempUUID;
+ break;
+ case 1:
+ m_scene.RegionInfo.EstateSettings.terrainBase1 = tempUUID;
+ break;
+ case 2:
+ m_scene.RegionInfo.EstateSettings.terrainBase2 = tempUUID;
+ break;
+ case 3:
+ m_scene.RegionInfo.EstateSettings.terrainBase3 = tempUUID;
+ break;
+ }
+ }
+ }
+ }
+
+ private void estateRestartSim(EstateOwnerMessagePacket packet)
+ {
+ // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+ float timeSeconds = 0;
+ Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
+ timeSeconds = (int)timeSeconds;
+ m_scene.Restart(timeSeconds);
+
+ }
+ }
+
+ private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
+ {
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+ LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
+ m_scene.RegionInfo.CovenantID = newCovenantID;
+ m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
+ }
+ }
+
+ public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
+ {
+ RegionInfoPacket rinfopack = new RegionInfoPacket();
+ RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
+ rinfopack.AgentData.AgentID = client.AgentId;
+ rinfopack.AgentData.SessionID = client.SessionId;
+ rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
+ rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
+ rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
+ rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
+ rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
+ rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
+ rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
+ rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
+ rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
+ rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
+ rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
+ rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
+ rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
+ rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
+ rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
+ rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
+
+ rinfopack.RegionInfo = rinfoblk;
+
+ client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
+ }
+
+ public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
+ {
+ EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
+ EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
+ edata.CovenantID = m_scene.RegionInfo.CovenantID;
+ edata.CovenantTimestamp = 0;
+ edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
+ edata.EstateName =
+ Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
+ einfopack.Data = edata;
+ client.OutPacket(einfopack, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Outgoing Packets
+
+ public void sendRegionInfoPacketToAll()
+ {
+ List avatars = m_scene.GetAvatars();
+
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ sendRegionInfoPacket(avatars[i].ControllingClient);
+ }
+ }
+
+ public void sendRegionHandshakeToAll()
+ {
+ m_scene.Broadcast(
+ sendRegionHandshake
+ );
+ }
+
+ public void sendRegionInfoPacket(IClientAPI remote_client)
+ {
+ AgentCircuitData circuitData = remote_client.RequestClientInfo();
+
+ RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
+ regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
+ regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
+ regionInfoPacket.RegionInfo.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
+ regionInfoPacket.RegionInfo.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
+ regionInfoPacket.RegionInfo.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
+ regionInfoPacket.RegionInfo.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
+ regionInfoPacket.RegionInfo.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
+ regionInfoPacket.RegionInfo.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
+ regionInfoPacket.RegionInfo.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
+ regionInfoPacket.RegionInfo.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
+ regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
+ regionInfoPacket.RegionInfo.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
+ regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
+ regionInfoPacket.RegionInfo.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
+ regionInfoPacket.RegionInfo.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
+ regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
+ regionInfoPacket.RegionInfo.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
+ regionInfoPacket.RegionInfo.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
+
+
+ remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
+ }
+
+ public void sendRegionHandshake(IClientAPI remoteClient)
+ {
+ remoteClient.SendRegionHandshake(m_scene.RegionInfo);
+ }
+
+ #endregion
+
+ #region IRegionModule Members
+
+ public void Initialise(Scene scene, IConfigSource source)
+ {
+ m_scene = scene;
+ m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
+ m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
+
+ }
+
+ void EventManager_OnNewClient(IClientAPI client)
+ {
+ client.OnEstateOwnerMessage += handleEstateOwnerMessage;
+ client.OnRegionInfoRequest += HandleRegionInfoRequest;
+ client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
+ sendRegionHandshake(client);
+ }
+
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "EstateManagementModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+
+ #region Other Functions
+
+ public void changeWaterHeight(float height)
+ {
+ setRegionSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
+ sendRegionInfoPacketToAll();
+ }
+ #endregion
+
+ }
+}
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