From 16b6738cdadc70966a93b6d025ae469738955dcb Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 26 Sep 2008 17:25:22 +0000 Subject: * Patch from JHurliman * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. --- .../Modules/World/Estate/EstateManagementModule.cs | 60 +++++++++++----------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Estate') diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index bec1300..3dddc2b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -732,40 +732,40 @@ namespace OpenSim.Region.Environment.Modules.World.Estate public uint GetRegionFlags() { - Simulator.RegionFlags flags = Simulator.RegionFlags.None; + RegionFlags flags = RegionFlags.None; // Fully implemented // if (m_scene.RegionInfo.RegionSettings.AllowDamage) - flags |= Simulator.RegionFlags.AllowDamage; + flags |= RegionFlags.AllowDamage; if (m_scene.RegionInfo.RegionSettings.BlockTerraform) - flags |= Simulator.RegionFlags.BlockTerraform; + flags |= RegionFlags.BlockTerraform; if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) - flags |= Simulator.RegionFlags.BlockLandResell; + flags |= RegionFlags.BlockLandResell; if (m_scene.RegionInfo.RegionSettings.DisableCollisions) - flags |= Simulator.RegionFlags.SkipCollisions; + flags |= RegionFlags.SkipCollisions; if (m_scene.RegionInfo.RegionSettings.DisableScripts) - flags |= Simulator.RegionFlags.SkipScripts; + flags |= RegionFlags.SkipScripts; if (m_scene.RegionInfo.RegionSettings.DisablePhysics) - flags |= Simulator.RegionFlags.SkipPhysics; + flags |= RegionFlags.SkipPhysics; if (m_scene.RegionInfo.RegionSettings.BlockFly) - flags |= Simulator.RegionFlags.NoFly; + flags |= RegionFlags.NoFly; if (m_scene.RegionInfo.RegionSettings.RestrictPushing) - flags |= Simulator.RegionFlags.RestrictPushObject; + flags |= RegionFlags.RestrictPushObject; if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) - flags |= Simulator.RegionFlags.AllowParcelChanges; + flags |= RegionFlags.AllowParcelChanges; if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) - flags |= (Simulator.RegionFlags)(1 << 29); + flags |= (RegionFlags)(1 << 29); if (m_scene.RegionInfo.RegionSettings.FixedSun) - flags |= Simulator.RegionFlags.SunFixed; + flags |= RegionFlags.SunFixed; if (m_scene.RegionInfo.RegionSettings.Sandbox) - flags |= Simulator.RegionFlags.Sandbox; + flags |= RegionFlags.Sandbox; // Fudge these to always on, so the menu options activate // - flags |= Simulator.RegionFlags.AllowLandmark; - flags |= Simulator.RegionFlags.AllowSetHome; + flags |= RegionFlags.AllowLandmark; + flags |= RegionFlags.AllowSetHome; // TODO: SkipUpdateInterestList @@ -779,35 +779,35 @@ namespace OpenSim.Region.Environment.Modules.World.Estate public uint GetEstateFlags() { - Simulator.RegionFlags flags = Simulator.RegionFlags.None; + RegionFlags flags = RegionFlags.None; if (m_scene.RegionInfo.EstateSettings.FixedSun) - flags |= Simulator.RegionFlags.SunFixed; + flags |= RegionFlags.SunFixed; if (m_scene.RegionInfo.EstateSettings.PublicAccess) - flags |= (Simulator.RegionFlags.PublicAllowed | - Simulator.RegionFlags.ExternallyVisible); + flags |= (RegionFlags.PublicAllowed | + RegionFlags.ExternallyVisible); if (m_scene.RegionInfo.EstateSettings.AllowVoice) - flags |= Simulator.RegionFlags.AllowVoice; + flags |= RegionFlags.AllowVoice; if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) - flags |= Simulator.RegionFlags.AllowDirectTeleport; + flags |= RegionFlags.AllowDirectTeleport; if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) - flags |= Simulator.RegionFlags.DenyAnonymous; + flags |= RegionFlags.DenyAnonymous; if (m_scene.RegionInfo.EstateSettings.DenyIdentified) - flags |= Simulator.RegionFlags.DenyIdentified; + flags |= RegionFlags.DenyIdentified; if (m_scene.RegionInfo.EstateSettings.DenyTransacted) - flags |= Simulator.RegionFlags.DenyTransacted; + flags |= RegionFlags.DenyTransacted; if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) - flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner; + flags |= RegionFlags.AbuseEmailToEstateOwner; if (m_scene.RegionInfo.EstateSettings.BlockDwell) - flags |= Simulator.RegionFlags.BlockDwell; + flags |= RegionFlags.BlockDwell; if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) - flags |= Simulator.RegionFlags.EstateSkipScripts; + flags |= RegionFlags.EstateSkipScripts; if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) - flags |= Simulator.RegionFlags.ResetHomeOnTeleport; + flags |= RegionFlags.ResetHomeOnTeleport; if (m_scene.RegionInfo.EstateSettings.TaxFree) - flags |= Simulator.RegionFlags.TaxFree; + flags |= RegionFlags.TaxFree; if (m_scene.RegionInfo.EstateSettings.DenyMinors) - flags |= (Simulator.RegionFlags)(1 << 30); + flags |= (RegionFlags)(1 << 30); return (uint)flags; } -- cgit v1.1