From 0718aa0b7fd7cb3bb42d36b37f79d8d6cfc725bc Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 7 Aug 2008 12:55:46 +0000 Subject: Minor formatting cleanup. --- .../Environment/Modules/World/Estate/EstateManagementModule.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Estate') diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 6b82994..1be587a 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -121,7 +121,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture) { - if(texture == LLUUID.Zero) + if (texture == LLUUID.Zero) return; switch (corner) @@ -761,10 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate if (m_scene.RegionInfo.RegionSettings.Sandbox) flags |= Simulator.RegionFlags.Sandbox; - // Fudge these to always on, so the menu options activate - // - flags |= Simulator.RegionFlags.AllowLandmark; - flags |= Simulator.RegionFlags.AllowSetHome; + // Fudge these to always on, so the menu options activate + // + flags |= Simulator.RegionFlags.AllowLandmark; + flags |= Simulator.RegionFlags.AllowSetHome; // TODO: SkipUpdateInterestList -- cgit v1.1