From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 18 Aug 2008 00:39:10 +0000
Subject: Formatting cleanup.
---
.../Modules/World/Archiver/ArchiveConstants.cs | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs')
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index a5688ef..a76ff0d 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -39,33 +39,33 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// The location of the archive control file
///
public static readonly string CONTROL_FILE_PATH = "archive.xml";
-
+
///
/// Path for the assets held in an archive
///
public static readonly string ASSETS_PATH = "assets/";
-
+
///
/// Path for the assets metadata file
///
//public static readonly string ASSETS_METADATA_PATH = "assets.xml";
-
+
///
/// Path for the prims file
///
public static readonly string OBJECTS_PATH = "objects/";
-
+
///
/// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
///
public static readonly string TERRAINS_PATH = "terrains/";
-
+
///
/// Extensions used for asset types in the archive
///
public static readonly IDictionary ASSET_TYPE_TO_EXTENSION = new Dictionary();
public static readonly IDictionary EXTENSION_TO_ASSET_TYPE = new Dictionary();
-
+
static ArchiveConstants()
{
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh";
@@ -79,11 +79,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt";
+ ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this
// disable warning: we know Script is obsolete, but need to support it
-// anyhow
+// anyhow
#pragma warning disable 0612
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this
#pragma warning restore 0612
@@ -93,8 +93,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this
-
+ ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this
+
EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation;
EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart;
EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard;
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object;
EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder;
// disable warning: we know Script is obsolete, but need to support it
-// anyhow
+// anyhow
#pragma warning disable 0612
EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script;
#pragma warning restore 0612
--
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