From 180be7de07014aa33bc6066f12a0819b731c1c9d Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Tue, 10 Feb 2009 13:10:57 +0000 Subject: this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator --- .../Modules/ContentManagementSystem/MetaEntity.cs | 274 --------------------- 1 file changed, 274 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs') diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs deleted file mode 100644 index c8f8c2f..0000000 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs +++ /dev/null @@ -1,274 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// MetaEntity.cs -// User: bongiojp -// -// TODO: -// Create a physics manager to the meta object if there isn't one or the object knows of no scene but the user wants physics enabled. - -#endregion Header - -using System; -using System.Collections.Generic; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.Environment.Modules.ContentManagement -{ - public class MetaEntity - { - #region Constants - - public const float INVISIBLE = .95f; - - // Settings for transparency of metaentity - public const float NONE = 0f; - public const float TRANSLUCENT = .5f; - - #endregion Constants - - #region Static Fields - - protected static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Fields - - protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity. - protected uint m_metaLocalid; - - #endregion Fields - - #region Constructors - - public MetaEntity() - { - } - - /// - /// Makes a new meta entity by copying the given scene object group. - /// The physics boolean is just a stub right now. - /// - public MetaEntity(SceneObjectGroup orig, bool physics) - { - m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); - Initialize(physics); - } - - /// - /// Takes an XML description of a scene object group and converts it to a meta entity. - /// - public MetaEntity(string objectXML, Scene scene, bool physics) - { - m_Entity = new SceneObjectGroup(objectXML); - m_Entity.SetScene(scene); - Initialize(physics); - } - - #endregion Constructors - - #region Public Properties - - public Dictionary Children - { - get { return m_Entity.Children; } - set { m_Entity.Children = value; } - } - - public uint LocalId - { - get { return m_Entity.LocalId; } - set { m_Entity.LocalId = value; } - } - - public SceneObjectGroup ObjectGroup - { - get { return m_Entity; } - } - - public int PrimCount - { - get { return m_Entity.PrimCount; } - } - - public SceneObjectPart RootPart - { - get { return m_Entity.RootPart; } - } - - public Scene Scene - { - get { return m_Entity.Scene; } - } - - public UUID UUID - { - get { return m_Entity.UUID; } - set { m_Entity.UUID = value; } - } - - #endregion Public Properties - - #region Protected Methods - - // The metaentity objectgroup must have unique localids as well as unique uuids. - // localids are used by the client to refer to parts. - // uuids are sent to the client and back to the server to identify parts on the server side. - /// - /// Changes localids and uuids of m_Entity. - /// - protected void Initialize(bool physics) - { - //make new uuids - Dictionary parts = new Dictionary(); - foreach (SceneObjectPart part in m_Entity.Children.Values) - { - part.ResetIDs(part.LinkNum); - parts.Add(part.UUID, part); - } - - //finalize - m_Entity.RootPart.PhysActor = null; - m_Entity.Children = parts; - } - - #endregion Protected Methods - - #region Public Methods - - /// - /// Hides the metaentity from a single client. - /// - public virtual void Hide(IClientAPI client) - { - //This deletes the group without removing from any databases. - //This is important because we are not IN any database. - //m_Entity.FakeDeleteGroup(); - foreach (SceneObjectPart part in m_Entity.Children.Values) - client.SendKillObject(m_Entity.RegionHandle, part.LocalId); - } - - /// - /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server. - /// - public virtual void HideFromAll() - { - foreach (SceneObjectPart part in m_Entity.Children.Values) - m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) - { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } - ); - } - - public void SendFullUpdate(IClientAPI client) - { - // Not sure what clientFlags should be but 0 seems to work - SendFullUpdate(client, 0); - } - - public void SendFullUpdate(IClientAPI client, uint clientFlags) - { - m_Entity.SendFullUpdateToClient(client); - } - - public void SendFullUpdateToAll() - { - m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) - { m_Entity.SendFullUpdateToClient(controller); } - ); - } - - /// - /// Makes a single SceneObjectPart see through. - /// - /// - /// A - /// The part to make see through - /// - /// - /// A - /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. - /// - public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) - { - Primitive.TextureEntry tex = null; - Color4 texcolor; - try - { - tex = part.Shape.Textures; - texcolor = new Color4(); - } - catch(Exception) - { - //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e); - return; - } - - for (uint i = 0; i < tex.FaceTextures.Length; i++) - { - try { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = transparencyAmount; - tex.FaceTextures[i].RGBA = texcolor; - } - } - catch (Exception) - { - //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e); - continue; - } - } - try { - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = transparencyAmount; - tex.DefaultTexture.RGBA = texcolor; - part.Shape.TextureEntry = tex.ToBytes(); - } - catch (Exception) - { - //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e); - } - } - - #endregion Public Methods - } -} -- cgit v1.1