From 6e98233b2e64af56a97b2f0ce2676bbca7fc5c0f Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 19 Oct 2008 18:19:18 +0000 Subject: * Restore loaded inventory items to the given folder * Among many other deficiencies, currently a cache clear and relog is needed to see them, which is highly unsatisfactory * No user funcionality yet --- .../Archiver/InventoryArchiveReadRequest.cs | 57 ++++++++++++++++++---- 1 file changed, 47 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 79e00cd..a29931c 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -50,9 +50,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver protected Scene scene; protected TarArchiveReader archive; private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); - - CachedUserInfo userInfo; - UserProfileData userProfile; + CommunicationsManager commsManager; public InventoryArchiveReadRequest(Scene currentScene, CommunicationsManager commsManager) @@ -81,15 +79,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver item.InvType = System.Convert.ToInt32(reader.ReadString()); reader.ReadEndElement(); reader.ReadStartElement("CreatorUUID"); - item.Creator = UUID.Parse(reader.ReadString()); - item.Creator = userProfile.ID; + item.Creator = UUID.Parse(reader.ReadString()); reader.ReadEndElement(); reader.ReadStartElement("CreationDate"); item.CreationDate = System.Convert.ToInt32(reader.ReadString()); reader.ReadEndElement(); reader.ReadStartElement("Owner"); item.Owner = UUID.Parse(reader.ReadString()); - item.Owner = userProfile.ID; reader.ReadEndElement(); //No description would kill it if (reader.IsEmptyElement) @@ -149,14 +145,47 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver int successfulAssetRestores = 0; int failedAssetRestores = 0; int successfulItemRestores = 0; + + UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName); + if (null == userProfile) + { + m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName); + return; + } + + CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID); + if (null == userInfo) + { + m_log.ErrorFormat( + "[CONSOLE]: Failed to find user info for {0} {1} {2}", + firstName, lastName, userProfile.ID); + + return; + } + + if (!userInfo.HasReceivedInventory) + { + m_log.ErrorFormat( + "[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", + firstName, lastName, userProfile.ID); + + return; + } + + InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath); + + if (null == inventoryFolder) + { + // TODO: Later on, automatically create this folder if it does not exist + m_log.ErrorFormat("[ARCHIVER]: Inventory path {0} does not exist", invPath); + + return; + } archive = new TarArchiveReader(new GZipStream( new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress)); - userProfile = commsManager.UserService.GetUserProfile(firstName, lastName); - userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID); - byte[] data; while ((data = archive.ReadEntry(out filePath)) != null) { @@ -169,10 +198,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver } else { - //Load the item InventoryItemBase item = loadInvItem(filePath, m_asciiEncoding.GetString(data)); + if (item != null) { + item.Creator = userProfile.ID; + item.Owner = userProfile.ID; + + // Reset folder ID to the one in which we want to load it + // TODO: Properly restore entire folder structure. At the moment all items are dumped in this + // single folder no matter where in the saved folder structure they are. + item.Folder = inventoryFolder.ID; + userInfo.AddItem(item); successfulItemRestores++; } -- cgit v1.1