From 090159defc731fca252b2b3520364712760f0f4e Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 23 Jul 2008 15:50:32 +0000 Subject: refactored LandData to use properties, and cleaned up the naming on the properties a bit to be more consistant with other objects (having things like .Name .Description, etc). --- .../Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar/Currency') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs index 57524a9..0d22ab9 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs @@ -1423,7 +1423,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney else { ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); - if ((obj.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) + if ((obj.landData.Flags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) { avatar.Invulnerable = false; } -- cgit v1.1