From d51ce47b2d7635b17f3dd429158e8f59b78b83aa Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 May 2008 14:31:30 +0000 Subject: Update svn properties. Minor formatting cleanup. --- .../Environment/Modules/Avatar/Chat/ChatModule.cs | 1734 ++++++++++---------- 1 file changed, 867 insertions(+), 867 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs index 966f5f3..15720fc 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs @@ -1,868 +1,868 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.IO; -using System.Net.Sockets; -using System.Reflection; -using System.Text.RegularExpressions; -using System.Threading; -using libsecondlife; -using log4net; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.Avatar.Chat -{ - public class ChatModule : IRegionModule, ISimChat - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private string m_defaultzone = null; - - private IRCChatModule m_irc = null; - private Thread m_irc_connector = null; - - private string m_last_leaving_user = null; - private string m_last_new_user = null; - private int m_saydistance = 30; - private List m_scenes = new List(); - private int m_shoutdistance = 100; - internal object m_syncInit = new object(); - internal object m_syncLogout = new object(); - private int m_whisperdistance = 10; - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource config) - { - lock (m_syncInit) - { - if (!m_scenes.Contains(scene)) - { - m_scenes.Add(scene); - scene.EventManager.OnNewClient += NewClient; - scene.RegisterModuleInterface(this); - } - - // wrap this in a try block so that defaults will work if - // the config file doesn't specify otherwise. - try - { - m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); - m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); - m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); - } - catch (Exception) - { - } - - try - { - m_defaultzone = config.Configs["IRC"].GetString("nick", "Sim"); - } - catch (Exception) - { - } - - // setup IRC Relay - if (m_irc == null) - { - m_irc = new IRCChatModule(config); - } - if (m_irc_connector == null) - { - m_irc_connector = new Thread(IRCConnectRun); - m_irc_connector.Name = "IRCConnectorThread"; - m_irc_connector.IsBackground = true; - } - } - } - - public void PostInitialise() - { - if (m_irc.Enabled) - { - try - { - //m_irc.Connect(m_scenes); - if (m_irc_connector == null) - { - m_irc_connector = new Thread(IRCConnectRun); - m_irc_connector.Name = "IRCConnectorThread"; - m_irc_connector.IsBackground = true; - } - if (!m_irc_connector.IsAlive) - { - m_irc_connector.Start(); - ThreadTracker.Add(m_irc_connector); - } - } - catch (Exception) - { - } - } - } - - public void Close() - { - m_irc.Close(); - } - - public string Name - { - get { return "ChatModule"; } - } - - public bool IsSharedModule - { - get { return true; } - } - - #endregion - - #region ISimChat Members - - public void SimChat(Object sender, ChatFromViewerArgs e) - { - // FROM: Sim TO: IRC - - ScenePresence avatar = null; - - //TODO: Move ForEachScenePresence and others into IScene. - Scene scene = (Scene) e.Scene; - - //TODO: Remove the need for this check - if (scene == null) - scene = m_scenes[0]; - - // Filled in since it's easier than rewriting right now. - LLVector3 fromPos = e.Position; - LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); - - string fromName = e.From; - string message = e.Message; - LLUUID fromAgentID = LLUUID.Zero; - - if (e.Sender != null) - { - avatar = scene.GetScenePresence(e.Sender.AgentId); - } - - if (avatar != null) - { - fromPos = avatar.AbsolutePosition; - regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); - fromName = avatar.Firstname + " " + avatar.Lastname; - fromAgentID = e.Sender.AgentId; - } - - // Try to reconnect to server if not connected - if (m_irc.Enabled && !m_irc.Connected) - { - // In a non-blocking way. Eventually the connector will get it started - try - { - if (m_irc_connector == null) - { - m_irc_connector = new Thread(IRCConnectRun); - m_irc_connector.Name = "IRCConnectorThread"; - m_irc_connector.IsBackground = true; - } - if (!m_irc_connector.IsAlive) - { - m_irc_connector.Start(); - ThreadTracker.Add(m_irc_connector); - } - } - catch (Exception) - { - } - } - - - // We only want to relay stuff on channel 0 - if (e.Channel == 0) - { - // IRC stuff - if (e.Message.Length > 0) - { - if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC - { - m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message); - } - } - - foreach (Scene s in m_scenes) - { - s.ForEachScenePresence(delegate(ScenePresence presence) - { - TrySendChatMessage(presence, fromPos, regionPos, - fromAgentID, fromName, e.Type, message); - }); - } - } - } - - #endregion - - public void NewClient(IClientAPI client) - { - try - { - client.OnChatFromViewer += SimChat; - - if ((m_irc.Enabled) && (m_irc.Connected)) - { - string clientName = client.FirstName + " " + client.LastName; - // handles simple case. May not work for hundred connecting in per second. - // and the NewClients calles getting interleved - // but filters out multiple reports - if (clientName != m_last_new_user) - { - m_last_new_user = clientName; - string clientRegion = FindClientRegion(client.FirstName, client.LastName); - m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in " + clientRegion); - } - } - client.OnLogout += ClientLoggedOut; - client.OnConnectionClosed += ClientLoggedOut; - client.OnLogout += ClientLoggedOut; - } - catch (Exception ex) - { - m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString()); - } - } - - public void ClientLoggedOut(IClientAPI client) - { - lock (m_syncLogout) - { - try - { - if ((m_irc.Enabled) && (m_irc.Connected)) - { - string clientName = client.FirstName + " " + client.LastName; - string clientRegion = FindClientRegion(client.FirstName, client.LastName); - // handles simple case. May not work for hundred connecting in per second. - // and the NewClients calles getting interleved - // but filters out multiple reports - if (clientName != m_last_leaving_user) - { - m_last_leaving_user = clientName; - m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion); - m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion); - } - } - } - catch (Exception ex) - { - m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString()); - } - } - } - - private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos, - LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message) - { - if (!presence.IsChildAgent) - { - LLVector3 fromRegionPos = fromPos + regionPos; - LLVector3 toRegionPos = presence.AbsolutePosition + regionPos; - int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); - - if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || - type == ChatTypeEnum.Say && dis > m_saydistance || - type == ChatTypeEnum.Shout && dis > m_shoutdistance) - { - return; - } - - // TODO: should change so the message is sent through the avatar rather than direct to the ClientView - presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID); - } - } - - // if IRC is enabled then just keep trying using a monitor thread - public void IRCConnectRun() - { - while (true) - { - if ((m_irc.Enabled) && (!m_irc.Connected)) - { - m_irc.Connect(m_scenes); - } - Thread.Sleep(15000); - } - } - - public string FindClientRegion(string client_FirstName, string client_LastName) - { - string sourceRegion = null; - foreach (Scene s in m_scenes) - { - s.ForEachScenePresence(delegate(ScenePresence presence) - { - if ((presence.IsChildAgent == false) - && (presence.Firstname == client_FirstName) - && (presence.Lastname == client_LastName)) - { - sourceRegion = presence.Scene.RegionInfo.RegionName; - //sourceRegion= s.RegionInfo.RegionName; - } - }); - if (sourceRegion != null) return sourceRegion; - } - if (m_defaultzone == null) - { - m_defaultzone = "Sim"; - } - return m_defaultzone; - } - } - - internal class IRCChatModule - { - #region ErrorReplies enum - - public enum ErrorReplies - { - NotRegistered = 451, // ":You have not registered" - NicknameInUse = 433 // " :Nickname is already in use" - } - - #endregion - - #region Replies enum - - public enum Replies - { - MotdStart = 375, // ":- Message of the day - " - Motd = 372, // ":- " - EndOfMotd = 376 // ":End of /MOTD command" - } - - #endregion - - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private Thread listener; - - private string m_basenick = null; - private string m_channel = null; - private bool m_connected = false; - private bool m_enabled = false; - private List m_last_scenes = null; - private string m_nick = null; - private uint m_port = 6668; - private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"; - private StreamReader m_reader; - private List m_scenes = null; - private string m_server = null; - - private NetworkStream m_stream; - internal object m_syncConnect = new object(); - private TcpClient m_tcp; - private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; - private StreamWriter m_writer; - - private Thread pingSender; - - public IRCChatModule(IConfigSource config) - { - m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); - m_tcp = null; - m_writer = null; - m_reader = null; - - // configuration in OpenSim.ini - // [IRC] - // server = chat.freenode.net - // nick = OSimBot_mysim - // ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot - // ; username is the IRC command line sent - // ; USER * : - // channel = #opensim-regions - // port = 6667 - // ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message - // ;for : : - // ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" - // ;for : - : - // ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" - // ;for : - from : - // ;msgformat = "PRIVMSG {0} : {3} - from {1}" - // Traps I/O disconnects so it does not crash the sim - // Trys to reconnect if disconnected and someone says something - // Tells IRC server "QUIT" when doing a close (just to be nice) - // Default port back to 6667 - - try - { - m_server = config.Configs["IRC"].GetString("server"); - m_nick = config.Configs["IRC"].GetString("nick"); - m_basenick = m_nick; - m_channel = config.Configs["IRC"].GetString("channel"); - m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port); - m_user = config.Configs["IRC"].GetString("username", m_user); - m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat); - if (m_server != null && m_nick != null && m_channel != null) - { - m_nick = m_nick + Util.RandomClass.Next(1, 99); - m_enabled = true; - } - } - catch (Exception) - { - m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration"); - } - } - - public bool Enabled - { - get { return m_enabled; } - } - - public bool Connected - { - get { return m_connected; } - } - - public string Nick - { - get { return m_nick; } - } - - public bool Connect(List scenes) - { - lock (m_syncConnect) - { - try - { - if (m_connected) return true; - m_scenes = scenes; - if (m_last_scenes == null) - { - m_last_scenes = scenes; - } - - m_tcp = new TcpClient(m_server, (int) m_port); - m_log.Info("[IRC]: Connecting..."); - m_stream = m_tcp.GetStream(); - m_log.Info("[IRC]: Connected to " + m_server); - m_reader = new StreamReader(m_stream); - m_writer = new StreamWriter(m_stream); - - pingSender = new Thread(new ThreadStart(PingRun)); - pingSender.Name = "PingSenderThread"; - pingSender.IsBackground = true; - pingSender.Start(); - ThreadTracker.Add(pingSender); - - listener = new Thread(new ThreadStart(ListenerRun)); - listener.Name = "IRCChatModuleListenerThread"; - listener.IsBackground = true; - listener.Start(); - ThreadTracker.Add(listener); - - m_writer.WriteLine(m_user); - m_writer.Flush(); - m_writer.WriteLine("NICK " + m_nick); - m_writer.Flush(); - m_writer.WriteLine("JOIN " + m_channel); - m_writer.Flush(); - m_log.Info("[IRC]: Connection fully established"); - m_connected = true; - } - catch (Exception e) - { - Console.WriteLine(e.ToString()); - } - return m_connected; - } - } - - public void Reconnect() - { - m_connected = false; - listener.Abort(); - pingSender.Abort(); - m_writer.Close(); - m_reader.Close(); - m_tcp.Close(); - if (m_enabled) - { - Connect(m_last_scenes); - } - } - - public void PrivMsg(string from, string region, string msg) - { - // One message to the IRC server - - try - { - if (m_privmsgformat == null) - { - m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg); - } - else - { - m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg); - } - m_writer.Flush(); - m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg); - } - catch (IOException) - { - m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)"); - Reconnect(); - } - catch (Exception ex) - { - m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString()); - } - } - - private Dictionary ExtractMsg(string input) - { - //examines IRC commands and extracts any private messages - // which will then be reboadcast in the Sim - - m_log.Info("[IRC]: ExtractMsg: " + input); - Dictionary result = null; - //string regex = @":(?\w*)!~(?\S*) PRIVMSG (?\S+) :(?.*)"; - string regex = @":(?\w*)!(?\S*) PRIVMSG (?\S+) :(?.*)"; - Regex RE = new Regex(regex, RegexOptions.Multiline); - MatchCollection matches = RE.Matches(input); - // Get some direct matches $1 $4 is a - if ((matches.Count == 1) && (matches[0].Groups.Count == 5)) - { - result = new Dictionary(); - result.Add("nick", matches[0].Groups[1].Value); - result.Add("user", matches[0].Groups[2].Value); - result.Add("channel", matches[0].Groups[3].Value); - result.Add("msg", matches[0].Groups[4].Value); - } - else - { - m_log.Info("[IRC]: Number of matches: " + matches.Count); - if (matches.Count > 0) - { - m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count); - } - } - return result; - } - - public void PingRun() - { - // IRC keep alive thread - // send PING ever 15 seconds - while (true) - { - try - { - if (m_connected == true) - { - m_writer.WriteLine("PING :" + m_server); - m_writer.Flush(); - Thread.Sleep(15000); - } - } - catch (IOException) - { - m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)"); - Reconnect(); - } - catch (Exception ex) - { - m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); - } - } - } - - public void ListenerRun() - { - string inputLine; - LLVector3 pos = new LLVector3(128, 128, 20); - while (true) - { - try - { - while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null)) - { - // Console.WriteLine(inputLine); - if (inputLine.Contains(m_channel)) - { - Dictionary data = ExtractMsg(inputLine); - // Any chat ??? - if (data != null) - { - foreach (Scene m_scene in m_scenes) - { - m_scene.ForEachScenePresence(delegate(ScenePresence avatar) - { - if (!avatar.IsChildAgent) - { - avatar.ControllingClient.SendChatMessage( - Helpers.StringToField(data["msg"]), 255, - pos, data["nick"], - LLUUID.Zero); - } - }); - } - } - else - { - // Was an command from the IRC server - ProcessIRCCommand(inputLine); - } - } - else - { - // Was an command from the IRC server - ProcessIRCCommand(inputLine); - } - Thread.Sleep(150); - } - } - catch (IOException) - { - m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)"); - Reconnect(); - } - catch (Exception ex) - { - m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); - } - } - } - - public void BroadcastSim(string message, string sender) - { - LLVector3 pos = new LLVector3(128, 128, 20); - try - { - foreach (Scene m_scene in m_scenes) - { - m_scene.ForEachScenePresence(delegate(ScenePresence avatar) - { - if (!avatar.IsChildAgent) - { - avatar.ControllingClient.SendChatMessage( - Helpers.StringToField(message), 255, - pos, sender, - LLUUID.Zero); - } - }); - } - } - catch (Exception ex) // IRC gate should not crash Sim - { - m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace); - } - } - - public void ProcessIRCCommand(string command) - { - //m_log.Info("[IRC]: ProcessIRCCommand:" + command); - - string[] commArgs = new string[command.Split(' ').Length]; - string c_server = m_server; - - commArgs = command.Split(' '); - if (commArgs[0].Substring(0, 1) == ":") - { - commArgs[0] = commArgs[0].Remove(0, 1); - } - - if (commArgs[1] == "002") - { - // fetch the correct servername - // ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/... - // irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch - - c_server = (commArgs[6].Split('['))[0]; - m_server = c_server; - } - - if (commArgs[0] == "ERROR") - { - m_log.Error("[IRC]: IRC SERVER ERROR:" + command); - } - - if (commArgs[0] == "PING") - { - string p_reply = ""; - - for (int i = 1; i < commArgs.Length; i++) - { - p_reply += commArgs[i] + " "; - } - - m_writer.WriteLine("PONG " + p_reply); - m_writer.Flush(); - } - else if (commArgs[0] == c_server) - { - // server message - try - { - Int32 commandCode = Int32.Parse(commArgs[1]); - switch (commandCode) - { - case (int) ErrorReplies.NicknameInUse: - // Gen a new name - m_nick = m_basenick + Util.RandomClass.Next(1, 99); - m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick); - // Retry - m_writer.WriteLine("NICK " + m_nick); - m_writer.Flush(); - m_writer.WriteLine("JOIN " + m_channel); - m_writer.Flush(); - break; - case (int) ErrorReplies.NotRegistered: - break; - case (int) Replies.EndOfMotd: - break; - } - } - catch (Exception) - { - } - } - else - { - // Normal message - string commAct = commArgs[1]; - switch (commAct) - { - case "JOIN": - eventIrcJoin(commArgs); - break; - case "PART": - eventIrcPart(commArgs); - break; - case "MODE": - eventIrcMode(commArgs); - break; - case "NICK": - eventIrcNickChange(commArgs); - break; - case "KICK": - eventIrcKick(commArgs); - break; - case "QUIT": - eventIrcQuit(commArgs); - break; - case "PONG": - break; // that's nice - } - } - } - - public void eventIrcJoin(string[] commArgs) - { - string IrcChannel = commArgs[2]; - string IrcUser = commArgs[0].Split('!')[0]; - BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick); - } - - public void eventIrcPart(string[] commArgs) - { - string IrcChannel = commArgs[2]; - string IrcUser = commArgs[0].Split('!')[0]; - BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick); - } - - public void eventIrcMode(string[] commArgs) - { - string IrcChannel = commArgs[2]; - string IrcUser = commArgs[0].Split('!')[0]; - string UserMode = ""; - for (int i = 3; i < commArgs.Length; i++) - { - UserMode += commArgs[i] + " "; - } - - if (UserMode.Substring(0, 1) == ":") - { - UserMode = UserMode.Remove(0, 1); - } - } - - public void eventIrcNickChange(string[] commArgs) - { - string UserOldNick = commArgs[0].Split('!')[0]; - string UserNewNick = commArgs[2].Remove(0, 1); - BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick); - } - - public void eventIrcKick(string[] commArgs) - { - string UserKicker = commArgs[0].Split('!')[0]; - string UserKicked = commArgs[3]; - string IrcChannel = commArgs[2]; - string KickMessage = ""; - for (int i = 4; i < commArgs.Length; i++) - { - KickMessage += commArgs[i] + " "; - } - BroadcastSim(UserKicker + " kicked " + UserKicked + " on " + IrcChannel + " saying " + KickMessage, m_nick); - if (UserKicked == m_nick) - { - BroadcastSim("Hey, that was me!!!", m_nick); - } - } - - public void eventIrcQuit(string[] commArgs) - { - string IrcUser = commArgs[0].Split('!')[0]; - string QuitMessage = ""; - - for (int i = 2; i < commArgs.Length; i++) - { - QuitMessage += commArgs[i] + " "; - } - BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick); - } - - public void Close() - { - m_connected = false; - m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing"); - m_writer.Flush(); - listener.Abort(); - pingSender.Abort(); - m_writer.Close(); - m_reader.Close(); - m_tcp.Close(); - } - } +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.IO; +using System.Net.Sockets; +using System.Reflection; +using System.Text.RegularExpressions; +using System.Threading; +using libsecondlife; +using log4net; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.Avatar.Chat +{ + public class ChatModule : IRegionModule, ISimChat + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private string m_defaultzone = null; + + private IRCChatModule m_irc = null; + private Thread m_irc_connector = null; + + private string m_last_leaving_user = null; + private string m_last_new_user = null; + private int m_saydistance = 30; + private List m_scenes = new List(); + private int m_shoutdistance = 100; + internal object m_syncInit = new object(); + internal object m_syncLogout = new object(); + private int m_whisperdistance = 10; + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource config) + { + lock (m_syncInit) + { + if (!m_scenes.Contains(scene)) + { + m_scenes.Add(scene); + scene.EventManager.OnNewClient += NewClient; + scene.RegisterModuleInterface(this); + } + + // wrap this in a try block so that defaults will work if + // the config file doesn't specify otherwise. + try + { + m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); + m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); + m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); + } + catch (Exception) + { + } + + try + { + m_defaultzone = config.Configs["IRC"].GetString("nick", "Sim"); + } + catch (Exception) + { + } + + // setup IRC Relay + if (m_irc == null) + { + m_irc = new IRCChatModule(config); + } + if (m_irc_connector == null) + { + m_irc_connector = new Thread(IRCConnectRun); + m_irc_connector.Name = "IRCConnectorThread"; + m_irc_connector.IsBackground = true; + } + } + } + + public void PostInitialise() + { + if (m_irc.Enabled) + { + try + { + //m_irc.Connect(m_scenes); + if (m_irc_connector == null) + { + m_irc_connector = new Thread(IRCConnectRun); + m_irc_connector.Name = "IRCConnectorThread"; + m_irc_connector.IsBackground = true; + } + if (!m_irc_connector.IsAlive) + { + m_irc_connector.Start(); + ThreadTracker.Add(m_irc_connector); + } + } + catch (Exception) + { + } + } + } + + public void Close() + { + m_irc.Close(); + } + + public string Name + { + get { return "ChatModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + + #endregion + + #region ISimChat Members + + public void SimChat(Object sender, ChatFromViewerArgs e) + { + // FROM: Sim TO: IRC + + ScenePresence avatar = null; + + //TODO: Move ForEachScenePresence and others into IScene. + Scene scene = (Scene) e.Scene; + + //TODO: Remove the need for this check + if (scene == null) + scene = m_scenes[0]; + + // Filled in since it's easier than rewriting right now. + LLVector3 fromPos = e.Position; + LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); + + string fromName = e.From; + string message = e.Message; + LLUUID fromAgentID = LLUUID.Zero; + + if (e.Sender != null) + { + avatar = scene.GetScenePresence(e.Sender.AgentId); + } + + if (avatar != null) + { + fromPos = avatar.AbsolutePosition; + regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); + fromName = avatar.Firstname + " " + avatar.Lastname; + fromAgentID = e.Sender.AgentId; + } + + // Try to reconnect to server if not connected + if (m_irc.Enabled && !m_irc.Connected) + { + // In a non-blocking way. Eventually the connector will get it started + try + { + if (m_irc_connector == null) + { + m_irc_connector = new Thread(IRCConnectRun); + m_irc_connector.Name = "IRCConnectorThread"; + m_irc_connector.IsBackground = true; + } + if (!m_irc_connector.IsAlive) + { + m_irc_connector.Start(); + ThreadTracker.Add(m_irc_connector); + } + } + catch (Exception) + { + } + } + + + // We only want to relay stuff on channel 0 + if (e.Channel == 0) + { + // IRC stuff + if (e.Message.Length > 0) + { + if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC + { + m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message); + } + } + + foreach (Scene s in m_scenes) + { + s.ForEachScenePresence(delegate(ScenePresence presence) + { + TrySendChatMessage(presence, fromPos, regionPos, + fromAgentID, fromName, e.Type, message); + }); + } + } + } + + #endregion + + public void NewClient(IClientAPI client) + { + try + { + client.OnChatFromViewer += SimChat; + + if ((m_irc.Enabled) && (m_irc.Connected)) + { + string clientName = client.FirstName + " " + client.LastName; + // handles simple case. May not work for hundred connecting in per second. + // and the NewClients calles getting interleved + // but filters out multiple reports + if (clientName != m_last_new_user) + { + m_last_new_user = clientName; + string clientRegion = FindClientRegion(client.FirstName, client.LastName); + m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in " + clientRegion); + } + } + client.OnLogout += ClientLoggedOut; + client.OnConnectionClosed += ClientLoggedOut; + client.OnLogout += ClientLoggedOut; + } + catch (Exception ex) + { + m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString()); + } + } + + public void ClientLoggedOut(IClientAPI client) + { + lock (m_syncLogout) + { + try + { + if ((m_irc.Enabled) && (m_irc.Connected)) + { + string clientName = client.FirstName + " " + client.LastName; + string clientRegion = FindClientRegion(client.FirstName, client.LastName); + // handles simple case. May not work for hundred connecting in per second. + // and the NewClients calles getting interleved + // but filters out multiple reports + if (clientName != m_last_leaving_user) + { + m_last_leaving_user = clientName; + m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion); + m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion); + } + } + } + catch (Exception ex) + { + m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString()); + } + } + } + + private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos, + LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message) + { + if (!presence.IsChildAgent) + { + LLVector3 fromRegionPos = fromPos + regionPos; + LLVector3 toRegionPos = presence.AbsolutePosition + regionPos; + int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); + + if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || + type == ChatTypeEnum.Say && dis > m_saydistance || + type == ChatTypeEnum.Shout && dis > m_shoutdistance) + { + return; + } + + // TODO: should change so the message is sent through the avatar rather than direct to the ClientView + presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID); + } + } + + // if IRC is enabled then just keep trying using a monitor thread + public void IRCConnectRun() + { + while (true) + { + if ((m_irc.Enabled) && (!m_irc.Connected)) + { + m_irc.Connect(m_scenes); + } + Thread.Sleep(15000); + } + } + + public string FindClientRegion(string client_FirstName, string client_LastName) + { + string sourceRegion = null; + foreach (Scene s in m_scenes) + { + s.ForEachScenePresence(delegate(ScenePresence presence) + { + if ((presence.IsChildAgent == false) + && (presence.Firstname == client_FirstName) + && (presence.Lastname == client_LastName)) + { + sourceRegion = presence.Scene.RegionInfo.RegionName; + //sourceRegion= s.RegionInfo.RegionName; + } + }); + if (sourceRegion != null) return sourceRegion; + } + if (m_defaultzone == null) + { + m_defaultzone = "Sim"; + } + return m_defaultzone; + } + } + + internal class IRCChatModule + { + #region ErrorReplies enum + + public enum ErrorReplies + { + NotRegistered = 451, // ":You have not registered" + NicknameInUse = 433 // " :Nickname is already in use" + } + + #endregion + + #region Replies enum + + public enum Replies + { + MotdStart = 375, // ":- Message of the day - " + Motd = 372, // ":- " + EndOfMotd = 376 // ":End of /MOTD command" + } + + #endregion + + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private Thread listener; + + private string m_basenick = null; + private string m_channel = null; + private bool m_connected = false; + private bool m_enabled = false; + private List m_last_scenes = null; + private string m_nick = null; + private uint m_port = 6668; + private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"; + private StreamReader m_reader; + private List m_scenes = null; + private string m_server = null; + + private NetworkStream m_stream; + internal object m_syncConnect = new object(); + private TcpClient m_tcp; + private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; + private StreamWriter m_writer; + + private Thread pingSender; + + public IRCChatModule(IConfigSource config) + { + m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); + m_tcp = null; + m_writer = null; + m_reader = null; + + // configuration in OpenSim.ini + // [IRC] + // server = chat.freenode.net + // nick = OSimBot_mysim + // ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot + // ; username is the IRC command line sent + // ; USER * : + // channel = #opensim-regions + // port = 6667 + // ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message + // ;for : : + // ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" + // ;for : - : + // ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" + // ;for : - from : + // ;msgformat = "PRIVMSG {0} : {3} - from {1}" + // Traps I/O disconnects so it does not crash the sim + // Trys to reconnect if disconnected and someone says something + // Tells IRC server "QUIT" when doing a close (just to be nice) + // Default port back to 6667 + + try + { + m_server = config.Configs["IRC"].GetString("server"); + m_nick = config.Configs["IRC"].GetString("nick"); + m_basenick = m_nick; + m_channel = config.Configs["IRC"].GetString("channel"); + m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port); + m_user = config.Configs["IRC"].GetString("username", m_user); + m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat); + if (m_server != null && m_nick != null && m_channel != null) + { + m_nick = m_nick + Util.RandomClass.Next(1, 99); + m_enabled = true; + } + } + catch (Exception) + { + m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration"); + } + } + + public bool Enabled + { + get { return m_enabled; } + } + + public bool Connected + { + get { return m_connected; } + } + + public string Nick + { + get { return m_nick; } + } + + public bool Connect(List scenes) + { + lock (m_syncConnect) + { + try + { + if (m_connected) return true; + m_scenes = scenes; + if (m_last_scenes == null) + { + m_last_scenes = scenes; + } + + m_tcp = new TcpClient(m_server, (int) m_port); + m_log.Info("[IRC]: Connecting..."); + m_stream = m_tcp.GetStream(); + m_log.Info("[IRC]: Connected to " + m_server); + m_reader = new StreamReader(m_stream); + m_writer = new StreamWriter(m_stream); + + pingSender = new Thread(new ThreadStart(PingRun)); + pingSender.Name = "PingSenderThread"; + pingSender.IsBackground = true; + pingSender.Start(); + ThreadTracker.Add(pingSender); + + listener = new Thread(new ThreadStart(ListenerRun)); + listener.Name = "IRCChatModuleListenerThread"; + listener.IsBackground = true; + listener.Start(); + ThreadTracker.Add(listener); + + m_writer.WriteLine(m_user); + m_writer.Flush(); + m_writer.WriteLine("NICK " + m_nick); + m_writer.Flush(); + m_writer.WriteLine("JOIN " + m_channel); + m_writer.Flush(); + m_log.Info("[IRC]: Connection fully established"); + m_connected = true; + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + return m_connected; + } + } + + public void Reconnect() + { + m_connected = false; + listener.Abort(); + pingSender.Abort(); + m_writer.Close(); + m_reader.Close(); + m_tcp.Close(); + if (m_enabled) + { + Connect(m_last_scenes); + } + } + + public void PrivMsg(string from, string region, string msg) + { + // One message to the IRC server + + try + { + if (m_privmsgformat == null) + { + m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg); + } + else + { + m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg); + } + m_writer.Flush(); + m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg); + } + catch (IOException) + { + m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)"); + Reconnect(); + } + catch (Exception ex) + { + m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString()); + } + } + + private Dictionary ExtractMsg(string input) + { + //examines IRC commands and extracts any private messages + // which will then be reboadcast in the Sim + + m_log.Info("[IRC]: ExtractMsg: " + input); + Dictionary result = null; + //string regex = @":(?\w*)!~(?\S*) PRIVMSG (?\S+) :(?.*)"; + string regex = @":(?\w*)!(?\S*) PRIVMSG (?\S+) :(?.*)"; + Regex RE = new Regex(regex, RegexOptions.Multiline); + MatchCollection matches = RE.Matches(input); + // Get some direct matches $1 $4 is a + if ((matches.Count == 1) && (matches[0].Groups.Count == 5)) + { + result = new Dictionary(); + result.Add("nick", matches[0].Groups[1].Value); + result.Add("user", matches[0].Groups[2].Value); + result.Add("channel", matches[0].Groups[3].Value); + result.Add("msg", matches[0].Groups[4].Value); + } + else + { + m_log.Info("[IRC]: Number of matches: " + matches.Count); + if (matches.Count > 0) + { + m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count); + } + } + return result; + } + + public void PingRun() + { + // IRC keep alive thread + // send PING ever 15 seconds + while (true) + { + try + { + if (m_connected == true) + { + m_writer.WriteLine("PING :" + m_server); + m_writer.Flush(); + Thread.Sleep(15000); + } + } + catch (IOException) + { + m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)"); + Reconnect(); + } + catch (Exception ex) + { + m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); + } + } + } + + public void ListenerRun() + { + string inputLine; + LLVector3 pos = new LLVector3(128, 128, 20); + while (true) + { + try + { + while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null)) + { + // Console.WriteLine(inputLine); + if (inputLine.Contains(m_channel)) + { + Dictionary data = ExtractMsg(inputLine); + // Any chat ??? + if (data != null) + { + foreach (Scene m_scene in m_scenes) + { + m_scene.ForEachScenePresence(delegate(ScenePresence avatar) + { + if (!avatar.IsChildAgent) + { + avatar.ControllingClient.SendChatMessage( + Helpers.StringToField(data["msg"]), 255, + pos, data["nick"], + LLUUID.Zero); + } + }); + } + } + else + { + // Was an command from the IRC server + ProcessIRCCommand(inputLine); + } + } + else + { + // Was an command from the IRC server + ProcessIRCCommand(inputLine); + } + Thread.Sleep(150); + } + } + catch (IOException) + { + m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)"); + Reconnect(); + } + catch (Exception ex) + { + m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); + } + } + } + + public void BroadcastSim(string message, string sender) + { + LLVector3 pos = new LLVector3(128, 128, 20); + try + { + foreach (Scene m_scene in m_scenes) + { + m_scene.ForEachScenePresence(delegate(ScenePresence avatar) + { + if (!avatar.IsChildAgent) + { + avatar.ControllingClient.SendChatMessage( + Helpers.StringToField(message), 255, + pos, sender, + LLUUID.Zero); + } + }); + } + } + catch (Exception ex) // IRC gate should not crash Sim + { + m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace); + } + } + + public void ProcessIRCCommand(string command) + { + //m_log.Info("[IRC]: ProcessIRCCommand:" + command); + + string[] commArgs = new string[command.Split(' ').Length]; + string c_server = m_server; + + commArgs = command.Split(' '); + if (commArgs[0].Substring(0, 1) == ":") + { + commArgs[0] = commArgs[0].Remove(0, 1); + } + + if (commArgs[1] == "002") + { + // fetch the correct servername + // ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/... + // irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch + + c_server = (commArgs[6].Split('['))[0]; + m_server = c_server; + } + + if (commArgs[0] == "ERROR") + { + m_log.Error("[IRC]: IRC SERVER ERROR:" + command); + } + + if (commArgs[0] == "PING") + { + string p_reply = ""; + + for (int i = 1; i < commArgs.Length; i++) + { + p_reply += commArgs[i] + " "; + } + + m_writer.WriteLine("PONG " + p_reply); + m_writer.Flush(); + } + else if (commArgs[0] == c_server) + { + // server message + try + { + Int32 commandCode = Int32.Parse(commArgs[1]); + switch (commandCode) + { + case (int) ErrorReplies.NicknameInUse: + // Gen a new name + m_nick = m_basenick + Util.RandomClass.Next(1, 99); + m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick); + // Retry + m_writer.WriteLine("NICK " + m_nick); + m_writer.Flush(); + m_writer.WriteLine("JOIN " + m_channel); + m_writer.Flush(); + break; + case (int) ErrorReplies.NotRegistered: + break; + case (int) Replies.EndOfMotd: + break; + } + } + catch (Exception) + { + } + } + else + { + // Normal message + string commAct = commArgs[1]; + switch (commAct) + { + case "JOIN": + eventIrcJoin(commArgs); + break; + case "PART": + eventIrcPart(commArgs); + break; + case "MODE": + eventIrcMode(commArgs); + break; + case "NICK": + eventIrcNickChange(commArgs); + break; + case "KICK": + eventIrcKick(commArgs); + break; + case "QUIT": + eventIrcQuit(commArgs); + break; + case "PONG": + break; // that's nice + } + } + } + + public void eventIrcJoin(string[] commArgs) + { + string IrcChannel = commArgs[2]; + string IrcUser = commArgs[0].Split('!')[0]; + BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick); + } + + public void eventIrcPart(string[] commArgs) + { + string IrcChannel = commArgs[2]; + string IrcUser = commArgs[0].Split('!')[0]; + BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick); + } + + public void eventIrcMode(string[] commArgs) + { + string IrcChannel = commArgs[2]; + string IrcUser = commArgs[0].Split('!')[0]; + string UserMode = ""; + for (int i = 3; i < commArgs.Length; i++) + { + UserMode += commArgs[i] + " "; + } + + if (UserMode.Substring(0, 1) == ":") + { + UserMode = UserMode.Remove(0, 1); + } + } + + public void eventIrcNickChange(string[] commArgs) + { + string UserOldNick = commArgs[0].Split('!')[0]; + string UserNewNick = commArgs[2].Remove(0, 1); + BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick); + } + + public void eventIrcKick(string[] commArgs) + { + string UserKicker = commArgs[0].Split('!')[0]; + string UserKicked = commArgs[3]; + string IrcChannel = commArgs[2]; + string KickMessage = ""; + for (int i = 4; i < commArgs.Length; i++) + { + KickMessage += commArgs[i] + " "; + } + BroadcastSim(UserKicker + " kicked " + UserKicked + " on " + IrcChannel + " saying " + KickMessage, m_nick); + if (UserKicked == m_nick) + { + BroadcastSim("Hey, that was me!!!", m_nick); + } + } + + public void eventIrcQuit(string[] commArgs) + { + string IrcUser = commArgs[0].Split('!')[0]; + string QuitMessage = ""; + + for (int i = 2; i < commArgs.Length; i++) + { + QuitMessage += commArgs[i] + " "; + } + BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick); + } + + public void Close() + { + m_connected = false; + m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing"); + m_writer.Flush(); + listener.Abort(); + pingSender.Abort(); + m_writer.Close(); + m_reader.Close(); + m_tcp.Close(); + } + } } \ No newline at end of file -- cgit v1.1