From 9dff38ca1427e73dbf297f095a1e4c63eb994020 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 13 Jan 2009 19:55:07 +0000 Subject: * Extended TextureSenderTests and modified TestClient.cs with new methods From: Arthur Rodrigo S Valadares --- .../TextureSender/Tests/TextureSenderTests.cs | 134 +++++++++++++++++++-- 1 file changed, 126 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Agent') diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs index 4049dfc..c15bd46 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs @@ -25,9 +25,13 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using System; +using System.Collections; using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; + using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Environment.Modules.Agent.TextureSender @@ -35,11 +39,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender [TestFixture] public class UserTextureSenderTests { - [Test] - /// - /// More a placeholder, really - /// - public void DummyTest() + public UUID uuid1; + public UUID uuid2; + public UUID uuid3; + public UUID uuid4; + public int npackets, testsize; + public TestClient client; + public TextureSender ts; + public static Random random = new Random(); + + [TestFixtureSetUp] + public void Init() { AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = UUID.Random(); @@ -52,8 +62,116 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender agent.InventoryFolder = UUID.Zero; agent.startpos = Vector3.Zero; agent.CapsPath = "http://wibble.com"; - - new TextureSender(new TestClient(agent), 0, 0); + client = new TestClient(agent); + ts = new TextureSender(client, 0, 0); + testsize = random.Next(5000,15000); + npackets = CalculateNumPackets(testsize); + uuid1 = UUID.Random(); + uuid2 = UUID.Random(); + uuid3 = UUID.Random(); + uuid4 = UUID.Random(); + } + + /// + /// Test sending package + /// + [Test] + public void T010_SendPkg() + { + // Normal sending + AssetBase abase = new AssetBase(uuid1, "asset one"); + byte[] abdata = new byte[testsize]; + random.NextBytes(abdata); + abase.Data = abdata; + bool isdone = false; + ts.TextureReceived(abase); + for (int i = 0; i < npackets; i++) { + isdone = ts.SendTexturePacket(); + } + + Assert.That(isdone,Is.False); + isdone = ts.SendTexturePacket(); + Assert.That(isdone,Is.True); + } + + [Test] + public void T011_UpdateReq() + { + // Test packet number start + AssetBase abase = new AssetBase(uuid2, "asset two"); + byte[] abdata = new byte[testsize]; + random.NextBytes(abdata); + abase.Data = abdata; + + bool isdone = false; + ts.TextureReceived(abase); + ts.UpdateRequest(0,3); + + for (int i = 0; i < npackets-3; i++) { + isdone = ts.SendTexturePacket(); + } + + Assert.That(isdone,Is.False); + isdone = ts.SendTexturePacket(); + Assert.That(isdone,Is.True); + + // Test discard level + abase = new AssetBase(uuid3, "asset three"); + abdata = new byte[testsize]; + random.NextBytes(abdata); + abase.Data = abdata; + isdone = false; + ts.TextureReceived(abase); + ts.UpdateRequest(-1,0); + + Assert.That(ts.SendTexturePacket(),Is.True); + + abase = new AssetBase(uuid4, "asset four"); + abdata = new byte[testsize]; + random.NextBytes(abdata); + abase.Data = abdata; + isdone = false; + ts.TextureReceived(abase); + ts.UpdateRequest(0,5); + + for (int i = 0; i < npackets-5; i++) { + isdone = ts.SendTexturePacket(); + } + Assert.That(isdone,Is.False); + isdone = ts.SendTexturePacket(); + Assert.That(isdone,Is.True); + } + + [Test] + public void T999_FinishStatus() + { + // Of the 4 assets "sent", only 2 sent the first part. + Assert.That(client.sentdatapkt.Count,Is.EqualTo(2)); + + // Sum of all packets sent: + int totalpkts = (npackets) + (npackets - 2) + (npackets - 4); + Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts)); + } + /// + /// Calculate the number of packets that will be required to send the texture loaded into this sender + /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... + /// Borrowed from TextureSender.cs + /// + /// + /// + private int CalculateNumPackets(int length) + { + int numPackets = 0; + + if (length > 600) + { + //over 600 bytes so split up file + int restData = (length - 600); + int restPackets = ((restData + 999) / 1000); + numPackets = restPackets; + } + + return numPackets; } } -} \ No newline at end of file +} -- cgit v1.1