From 8e01f75784bd7b719a6957de40daf949eb01fcdf Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Mon, 19 Jan 2009 17:11:57 +0000
Subject: * Progressive texture patch + PriorityQueue put into the LLClient
namespace. * Updates LibOMV to r2362
---
.../Agent/TextureSender/J2KDecoderModule.cs | 215 +++++++++++++++++++++
1 file changed, 215 insertions(+)
create mode 100644 OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs
(limited to 'OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs')
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs
new file mode 100644
index 0000000..7c51d68
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/J2KDecoderModule.cs
@@ -0,0 +1,215 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Reflection;
+using System.Threading;
+using System.Collections.Generic;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenMetaverse.Imaging;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
+{
+ public class J2KDecoderModule : IRegionModule, IJ2KDecoder
+ {
+ #region IRegionModule Members
+
+ private static readonly ILog m_log
+ = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Cached Decoded Layers
+ ///
+ private readonly Dictionary m_cacheddecode = new Dictionary();
+
+ ///
+ /// List of client methods to notify of results of decode
+ ///
+ private readonly Dictionary> m_notifyList = new Dictionary>();
+
+ public void Initialise(Scene scene, IConfigSource source)
+ {
+ scene.RegisterModuleInterface(this);
+ }
+
+ public void PostInitialise()
+ {
+
+ }
+
+ public void Close()
+ {
+
+ }
+
+ public string Name
+ {
+ get { return "J2KDecoderModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return true; }
+ }
+
+ #endregion
+
+ #region IJ2KDecoder Members
+
+
+ public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
+ {
+ // Dummy for if decoding fails.
+ OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
+
+ // Check if it's cached
+ bool cached = false;
+ lock (m_cacheddecode)
+ {
+ if (m_cacheddecode.ContainsKey(AssetId))
+ {
+ cached = true;
+ result = m_cacheddecode[AssetId];
+ }
+ }
+
+ // If it's cached, return the cached results
+ if (cached)
+ {
+ decodedReturn(AssetId, result);
+ }
+ else
+ {
+ // not cached, so we need to decode it
+ // Add to notify list and start decoding.
+ // Next request for this asset while it's decoding will only be added to the notify list
+ // once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
+ bool decode = false;
+ lock (m_notifyList)
+ {
+ if (m_notifyList.ContainsKey(AssetId))
+ {
+ m_notifyList[AssetId].Add(decodedReturn);
+ }
+ else
+ {
+ List notifylist = new List();
+ notifylist.Add(decodedReturn);
+ m_notifyList.Add(AssetId, notifylist);
+ decode = true;
+ }
+ }
+ // Do Decode!
+ if (decode)
+ {
+ doJ2kDecode(AssetId, assetData);
+ }
+ }
+ }
+
+ #endregion
+
+ ///
+ /// Decode Jpeg2000 Asset Data
+ ///
+ /// UUID of Asset
+ /// Byte Array Asset Data
+ private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
+ {
+ int DecodeTime = 0;
+ DecodeTime = System.Environment.TickCount;
+ OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality
+ try
+ {
+
+ AssetTexture texture = new AssetTexture(AssetId, j2kdata);
+ if (texture.DecodeLayerBoundaries())
+ {
+ bool sane = true;
+
+ // Sanity check all of the layers
+ for (int i = 0; i < texture.LayerInfo.Length; i++)
+ {
+ if (texture.LayerInfo[i].End > texture.AssetData.Length)
+ {
+ sane = false;
+ break;
+ }
+ }
+
+ if (sane)
+ {
+ layers = texture.LayerInfo;
+ }
+ else
+ {
+ m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
+ AssetId);
+ }
+ }
+
+ else
+ {
+ m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
+ }
+ texture = null; // dereference and dispose of ManagedImage
+ }
+ catch (Exception ex)
+ {
+ m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
+ }
+
+ // Write out decode time
+ m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
+
+ // Cache Decoded layers
+ lock (m_cacheddecode)
+ {
+ m_cacheddecode.Add(AssetId, layers);
+
+ }
+
+ // Notify Interested Parties
+ lock (m_notifyList)
+ {
+ if (m_notifyList.ContainsKey(AssetId))
+ {
+ foreach (DecodedCallback d in m_notifyList[AssetId])
+ {
+ if (d != null)
+ d.DynamicInvoke(AssetId, layers);
+ }
+ m_notifyList.Remove(AssetId);
+ }
+ }
+ }
+ }
+}
--
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