From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 16 May 2008 01:22:11 +0000
Subject: Formatting cleanup.
---
.../Agent/TextureDownload/TextureDownloadModule.cs | 4 ++--
.../Agent/TextureDownload/TextureNotFoundSender.cs | 4 ++--
.../TextureDownload/UserTextureDownloadService.cs | 18 +++++++++---------
3 files changed, 13 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload')
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index 474ac75..8f81f3d 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
public class TextureDownloadModule : IRegionModule
{
- //private static readonly log4net.ILog m_log
+ //private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
///
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
private void TextureSent(ITextureSender sender)
{
sender.Sending = false;
- //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
+ //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
m_scene.AddPendingDownloads(-1);
}
}
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
index 70e44d4..7c187c0 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
///
public class TextureNotFoundSender : ITextureSender
{
- //private static readonly log4net.ILog m_log
+ //private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private bool m_cancel = false;
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
public bool SendTexturePacket()
{
//m_log.InfoFormat(
- // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
+ // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
// m_textureId);
ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index d4fa39f..42624ad 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
///
/// This module sets up texture senders in response to client texture requests, and places them on a
- /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
+ /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
/// asset cache).
///
public class UserTextureDownloadService
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
///
/// We will allow the client to request the same texture n times before dropping further requests
- ///
+ ///
/// This number includes repeated requests for the same texture at different resolutions (which we don't
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// We're going to limit requests for the same missing texture.
/// XXX This is really a temporary solution to deal with the situation where a client continually requests
/// the same missing textures
- ///
+ ///
private readonly IRequestLimitStrategy missingTextureLimitStrategy
= new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS);
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
}
///
- /// Handle a texture request. This involves creating a texture sender and placing it on the
+ /// Handle a texture request. This involves creating a texture sender and placing it on the
/// previously passed in shared queue.
///
///
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
{
- // If we've received new non UUID information for this request and it hasn't dispatched
+ // If we've received new non UUID information for this request and it hasn't dispatched
// yet, then update the request accordingly.
textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
}
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
{
// m_log.DebugFormat(
-// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}",
+// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}",
// e.RequestedAssetID, m_client.AgentId);
return;
@@ -128,9 +128,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddBlockedMissingTextureRequest();
-
- // Commenting out this message for now as it causes too much noise with other
- // debug messages.
+
+ // Commenting out this message for now as it causes too much noise with other
+ // debug messages.
// m_log.DebugFormat(
// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
--
cgit v1.1