From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 16 May 2008 01:22:11 +0000 Subject: Formatting cleanup. --- .../TextureDownload/UserTextureDownloadService.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs') diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs index d4fa39f..42624ad 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs @@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload { /// /// This module sets up texture senders in response to client texture requests, and places them on a - /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the + /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the /// asset cache). /// public class UserTextureDownloadService @@ -49,7 +49,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload /// /// We will allow the client to request the same texture n times before dropping further requests - /// + /// /// This number includes repeated requests for the same texture at different resolutions (which we don't /// currently handle properly as far as I know). However, this situation should be handled in a more /// sophisticated way. @@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload /// We're going to limit requests for the same missing texture. /// XXX This is really a temporary solution to deal with the situation where a client continually requests /// the same missing textures - /// + /// private readonly IRequestLimitStrategy missingTextureLimitStrategy = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); @@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload } /// - /// Handle a texture request. This involves creating a texture sender and placing it on the + /// Handle a texture request. This involves creating a texture sender and placing it on the /// previously passed in shared queue. /// /// @@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload { if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) { - // If we've received new non UUID information for this request and it hasn't dispatched + // If we've received new non UUID information for this request and it hasn't dispatched // yet, then update the request accordingly. textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); } @@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) { // m_log.DebugFormat( -// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", +// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", // e.RequestedAssetID, m_client.AgentId); return; @@ -128,9 +128,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload { if (StatsManager.SimExtraStats != null) StatsManager.SimExtraStats.AddBlockedMissingTextureRequest(); - - // Commenting out this message for now as it causes too much noise with other - // debug messages. + + // Commenting out this message for now as it causes too much noise with other + // debug messages. // m_log.DebugFormat( // "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); -- cgit v1.1