From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 16 May 2008 01:22:11 +0000
Subject: Formatting cleanup.
---
.../TextureDownload/UserTextureDownloadService.cs | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs')
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index d4fa39f..42624ad 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
///
/// This module sets up texture senders in response to client texture requests, and places them on a
- /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
+ /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
/// asset cache).
///
public class UserTextureDownloadService
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
///
/// We will allow the client to request the same texture n times before dropping further requests
- ///
+ ///
/// This number includes repeated requests for the same texture at different resolutions (which we don't
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// We're going to limit requests for the same missing texture.
/// XXX This is really a temporary solution to deal with the situation where a client continually requests
/// the same missing textures
- ///
+ ///
private readonly IRequestLimitStrategy missingTextureLimitStrategy
= new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS);
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
}
///
- /// Handle a texture request. This involves creating a texture sender and placing it on the
+ /// Handle a texture request. This involves creating a texture sender and placing it on the
/// previously passed in shared queue.
///
///
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
{
- // If we've received new non UUID information for this request and it hasn't dispatched
+ // If we've received new non UUID information for this request and it hasn't dispatched
// yet, then update the request accordingly.
textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
}
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
{
// m_log.DebugFormat(
-// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}",
+// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}",
// e.RequestedAssetID, m_client.AgentId);
return;
@@ -128,9 +128,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddBlockedMissingTextureRequest();
-
- // Commenting out this message for now as it causes too much noise with other
- // debug messages.
+
+ // Commenting out this message for now as it causes too much noise with other
+ // debug messages.
// m_log.DebugFormat(
// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
--
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