From 1f53099136333fe8a74ef7e6dcb6186cd4d59d00 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 26 Sep 2008 14:41:57 +0000
Subject: * refactor: split out AgentAssetTransactionsManager
---
.../AgentAssetTransactionsManager.cs | 227 +++++++++++++++++++++
1 file changed, 227 insertions(+)
create mode 100644 OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
(limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs')
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
new file mode 100644
index 0000000..69fdc01
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
@@ -0,0 +1,227 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using System.Reflection;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.Interfaces;
+
+namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
+{
+ public class AgentAssetTransactionsManager
+ {
+ private static readonly ILog m_log
+ = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Each agent has its own singleton collection of transactions
+ ///
+ private Dictionary AgentTransactions =
+ new Dictionary();
+
+ ///
+ /// Should we dump uploaded assets to the filesystem?
+ ///
+ private bool m_dumpAssetsToFile;
+
+ public Scene MyScene;
+
+ public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
+ {
+ MyScene = scene;
+ m_dumpAssetsToFile = dumpAssetsToFile;
+ }
+
+ ///
+ /// Get the collection of asset transactions for the given user. If one does not already exist, it
+ /// is created.
+ ///
+ ///
+ ///
+ private AgentAssetTransactions GetUserTransactions(UUID userID)
+ {
+ lock (AgentTransactions)
+ {
+ if (!AgentTransactions.ContainsKey(userID))
+ {
+ AgentAssetTransactions transactions
+ = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
+ AgentTransactions.Add(userID, transactions);
+ }
+
+ return AgentTransactions[userID];
+ }
+ }
+
+ ///
+ /// Remove the given agent asset transactions. This should be called when a client is departing
+ /// from a scene (and hence won't be making any more transactions here).
+ ///
+ ///
+ public void RemoveAgentAssetTransactions(UUID userID)
+ {
+ // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
+
+ lock (AgentTransactions)
+ {
+ AgentTransactions.Remove(userID);
+ }
+ }
+
+ ///
+ /// Create an inventory item from data that has been received through a transaction.
+ ///
+ /// This is called when new clothing or body parts are created. It may also be called in other
+ /// situations.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
+ uint callbackID, string description, string name, sbyte invType,
+ sbyte type, byte wearableType, uint nextOwnerMask)
+ {
+// m_log.DebugFormat(
+// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestCreateInventoryItem(
+ remoteClient, transactionID, folderID, callbackID, description,
+ name, invType, type, wearableType, nextOwnerMask);
+ }
+
+ ///
+ /// Update an inventory item with data that has been received through a transaction.
+ ///
+ /// This is called when clothing or body parts are updated (for instance, with new textures or
+ /// colours). It may also be called in other situations.
+ ///
+ ///
+ ///
+ ///
+ public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
+ InventoryItemBase item)
+ {
+// m_log.DebugFormat(
+// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
+// item.Name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
+ }
+
+ ///
+ /// Update a task inventory item with data that has been received through a transaction.
+ ///
+ /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
+ /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
+ /// and comes through this method.
+ ///
+ ///
+ ///
+ ///
+ public void HandleTaskItemUpdateFromTransaction(
+ IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
+ {
+// m_log.DebugFormat(
+// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
+// item.Name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
+ }
+
+ ///
+ /// Request that a client (agent) begin an asset transfer.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
+ byte[] data, bool storeLocal, bool tempFile)
+ {
+ if (((AssetType)type == AssetType.Texture ||
+ (AssetType)type == AssetType.Sound ||
+ (AssetType)type == AssetType.TextureTGA ||
+ (AssetType)type == AssetType.Animation) &&
+ tempFile == false)
+ {
+ Scene scene = (Scene)remoteClient.Scene;
+ IMoneyModule mm = scene.RequestModuleInterface();
+
+ if (mm != null)
+ {
+ if (!mm.UploadCovered(remoteClient))
+ {
+ remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
+ return;
+ }
+ }
+ }
+
+ //Console.WriteLine("asset upload of " + assetID);
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
+ if (uploader != null)
+ {
+ uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
+ }
+ }
+
+ ///
+ /// Handle asset transfer data packets received in response to the asset upload request in
+ /// HandleUDPUploadRequest()
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
+ {
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.HandleXfer(xferID, packetID, data);
+ }
+ }
+}
--
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