From 2eda6a12962e0af23e060d4338e32896ddedf366 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Fri, 28 Mar 2008 12:47:03 +0000 Subject: From: Michael Osias This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0. --- OpenSim/Region/Environment/Interfaces/IWorldComm.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/Environment/Interfaces') diff --git a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs index a791310..6dd5d81 100644 --- a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs @@ -42,6 +42,5 @@ namespace OpenSim.Region.Environment.Interfaces void DeleteListener(LLUUID itemID); uint PeekNextMessageLocalID(); LLUUID PeekNextMessageItemID(); - } } -- cgit v1.1