From 759a6672470c6f942ba6ef4f43eb41209e9dea5c Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 25 Nov 2008 17:15:21 +0000
Subject: * Make a step on removing direct access to TaskInventoryDictionary
from other packages
---
.../Environment/Interfaces/IEntityInventory.cs | 27 +++++-----------------
1 file changed, 6 insertions(+), 21 deletions(-)
(limited to 'OpenSim/Region/Environment/Interfaces/IEntityInventory.cs')
diff --git a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
index db809a0..a270293 100644
--- a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
@@ -44,36 +44,21 @@ namespace OpenSim.Region.Environment.Scenes
///
/// This is not a finished 1.0 candidate interface
public interface IEntityInventory
- {
- ///
- /// Inventory serial number
- ///
-// uint Serial
-// {
-// get;
-// set;
-// }
-
- ///
- /// Raw inventory data
- ///
- TaskInventoryDictionary Items
- {
- get;
- set;
- }
-
+ {
///
/// Force the task inventory of this prim to persist at the next update sweep
///
void ForceInventoryPersistence();
///
- /// Reset UUIDs for all the items in the prim's inventory. This involves either generating
+ /// Reset UUIDs for all the items in the prim's inventory.
+ ///
+ ///
+ /// This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
- ///
+ ///
/// Link number for the part
void ResetInventoryIDs();
--
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