From 4bbe9a51ac8c4412b41c4e271a0d2652ca52e118 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 11 Dec 2009 09:09:36 -0800
Subject: Added an image uuid to objects marked "Show in search". Only works
for boxes.
---
OpenSim/Region/DataSnapshot/ObjectSnapshot.cs | 70 +++++++++++++++++++++++++++
1 file changed, 70 insertions(+)
(limited to 'OpenSim/Region/DataSnapshot/ObjectSnapshot.cs')
diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
index 9639095..76dac61 100644
--- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
@@ -45,6 +45,10 @@ namespace OpenSim.Region.DataSnapshot.Providers
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_stale = true;
+ private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f");
+ private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
+
+
public void Initialize(Scene scene, DataSnapshotManager parent)
{
m_scene = scene;
@@ -142,6 +146,19 @@ namespace OpenSim.Region.DataSnapshot.Providers
node.InnerText = land.LandData.GlobalID.ToString();
xmlobject.AppendChild(node);
+ node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
+ Vector3 loc = obj.AbsolutePosition;
+ node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
+ xmlobject.AppendChild(node);
+
+ string bestImage = GuessImage(obj);
+ if (bestImage != string.Empty)
+ {
+ node = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
+ node.InnerText = bestImage;
+ xmlobject.AppendChild(node);
+ }
+
parent.AppendChild(xmlobject);
}
}
@@ -173,5 +190,58 @@ namespace OpenSim.Region.DataSnapshot.Providers
}
public event ProviderStale OnStale;
+
+ ///
+ /// Guesses the best image, based on a simple heuristic. It guesses only for boxes.
+ /// We're optimizing for boxes, because those are the most common objects
+ /// marked "Show in search" -- boxes with content inside.For other shapes,
+ /// it's really hard to tell which texture should be grabbed.
+ ///
+ ///
+ ///
+ private string GuessImage(SceneObjectGroup sog)
+ {
+ string bestguess = string.Empty;
+ Dictionary counts = new Dictionary();
+ if (sog.RootPart.Shape != null && sog.RootPart.Shape.ProfileShape == ProfileShape.Square &&
+ sog.RootPart.Shape.Textures != null && sog.RootPart.Shape.Textures.FaceTextures != null)
+ {
+ if (sog.RootPart.Shape.Textures.DefaultTexture.TextureID != UUID.Zero &&
+ sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_DefaultImage &&
+ sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_BlankImage &&
+ sog.RootPart.Shape.Textures.DefaultTexture.RGBA.A < 50)
+ {
+ counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = 8;
+ }
+
+ foreach (Primitive.TextureEntryFace tentry in sog.RootPart.Shape.Textures.FaceTextures)
+ {
+ if (tentry != null)
+ {
+ if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
+ {
+ int c = 0;
+ counts.TryGetValue(tentry.TextureID, out c);
+ counts[tentry.TextureID] = c + 1;
+ // decrease the default texture count
+ if (counts.ContainsKey(sog.RootPart.Shape.Textures.DefaultTexture.TextureID))
+ counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] - 1;
+ }
+ }
+ }
+
+ // Let's pick the most unique texture
+ int min = 9999;
+ foreach (KeyValuePair kv in counts)
+ {
+ if (kv.Value < min && kv.Value >= 1)
+ {
+ bestguess = kv.Key.ToString();
+ min = kv.Value;
+ }
+ }
+ }
+ return bestguess;
+ }
}
}
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