From c201b54b8524033310c59fe353616e84616a542e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 5 Jan 2012 19:40:54 +0000 Subject: Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request --- .../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 9df0592..d68d28c 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -321,8 +321,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory return (defonly ? false : true); } - public void RequestRebake(IScenePresence sp, bool missingTexturesOnly) + public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) { + int texturesRebaked = 0; + for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) { int idx = AvatarAppearance.BAKE_INDICES[i]; @@ -359,8 +361,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory face.TextureID, idx, sp.Name); } + texturesRebaked++; sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID); } + + return texturesRebaked; } #endregion -- cgit v1.1 From 5ea9740f1b2cc98601cfb15c19e190471c4c42ed Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 5 Jan 2012 22:40:49 +0000 Subject: Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset For debugging purposes. --- .../Agent/TextureSender/J2KDecoderModule.cs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 14dee84..349d3ac 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs @@ -137,14 +137,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender } } - /// - /// Provides a synchronous decode so that caller can be assured that this executes before the next line - /// - /// - /// - public void Decode(UUID assetID, byte[] j2kData) + public bool Decode(UUID assetID, byte[] j2kData) { - DoJ2KDecode(assetID, j2kData); + return DoJ2KDecode(assetID, j2kData); } #endregion IJ2KDecoder @@ -154,11 +149,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender /// /// UUID of Asset /// JPEG2000 data - private void DoJ2KDecode(UUID assetID, byte[] j2kData) + private bool DoJ2KDecode(UUID assetID, byte[] j2kData) { // m_log.DebugFormat( // "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID); + bool decodedSuccessfully = true; + //int DecodeTime = 0; //DecodeTime = Environment.TickCount; OpenJPEG.J2KLayerInfo[] layers; @@ -196,6 +193,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender catch (Exception ex) { m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message); + decodedSuccessfully = false; } } else @@ -204,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components)) { m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID); + decodedSuccessfully = false; } } @@ -212,6 +211,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults"); // Layer decoding completely failed. Guess at sane defaults for the layer boundaries layers = CreateDefaultLayers(j2kData.Length); + decodedSuccessfully = false; } // Cache Decoded layers @@ -231,6 +231,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender m_notifyList.Remove(assetID); } } + + return decodedSuccessfully; } private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength) -- cgit v1.1 From b86e7715a8d8f081fa9452d92a9d8f6d52867a12 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 5 Jan 2012 22:54:33 +0000 Subject: Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure --- .../Agent/TextureSender/J2KDecoderModule.cs | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 349d3ac..a1a2501 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs @@ -133,13 +133,20 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender // Do Decode! if (decode) - DoJ2KDecode(assetID, j2kData); + Decode(assetID, j2kData); } } public bool Decode(UUID assetID, byte[] j2kData) { - return DoJ2KDecode(assetID, j2kData); + OpenJPEG.J2KLayerInfo[] layers; + int components; + return Decode(assetID, j2kData, out layers, out components); + } + + public bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components) + { + return DoJ2KDecode(assetID, j2kData, out layers, out components); } #endregion IJ2KDecoder @@ -149,7 +156,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender /// /// UUID of Asset /// JPEG2000 data - private bool DoJ2KDecode(UUID assetID, byte[] j2kData) + /// layer data + /// number of components + /// true if decode was successful. false otherwise. + private bool DoJ2KDecode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components) { // m_log.DebugFormat( // "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID); @@ -158,7 +168,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender //int DecodeTime = 0; //DecodeTime = Environment.TickCount; - OpenJPEG.J2KLayerInfo[] layers; + + // We don't get this from CSJ2K. Is it relevant? + components = 0; if (!TryLoadCacheForAsset(assetID, out layers)) { @@ -198,7 +210,6 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender } else { - int components; if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components)) { m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID); -- cgit v1.1