From f1b99c4a7f9543c3a2aa36de2e659bdefca9e68b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 4 Feb 2010 21:35:56 +0000 Subject: minor: one method doc --- OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index d57a8e5..3291be4 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs @@ -342,6 +342,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender m_log.Error( "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); } + m_textureManager.ReturnData(id, imageJ2000); } -- cgit v1.1 From 7058a4c2597a2b76704e906b73ae7077ff805b16 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Feb 2010 18:09:27 +0000 Subject: Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects --- OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index 1add0ab..e0e4cc6 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs @@ -324,7 +324,9 @@ namespace OpenSim.Region.CoreModules.Asset if (moduleConfig == null) return; - string name = moduleConfig.GetString("AssetCaching"); + // We're going to make CenomeAssetCache the default if there is no AssetCaching setting at all. This + // matches the default StandaloneCommon.ini.example + string name = moduleConfig.GetString("AssetCaching", Name); //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); if (name != Name) -- cgit v1.1 From 68bb2dac45d7ce0d280cdfa66de3d142bb05c8cc Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Feb 2010 19:21:27 +0000 Subject: Revert "Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16. --- OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index e0e4cc6..1add0ab 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs @@ -324,9 +324,7 @@ namespace OpenSim.Region.CoreModules.Asset if (moduleConfig == null) return; - // We're going to make CenomeAssetCache the default if there is no AssetCaching setting at all. This - // matches the default StandaloneCommon.ini.example - string name = moduleConfig.GetString("AssetCaching", Name); + string name = moduleConfig.GetString("AssetCaching"); //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); if (name != Name) -- cgit v1.1 From bf9fc69d017e9179b32cb7fde3374264f5c1ea8d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Feb 2010 19:34:25 +0000 Subject: minor: log what kind of wearable cannot be found --- .../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 35c59aa..144c8d1 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // client.OnAvatarNowWearing -= AvatarIsWearing; } - public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) { IInventoryService invService = m_scene.InventoryService; @@ -139,7 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } else { - m_log.ErrorFormat("[APPEARANCE]: Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID); + m_log.ErrorFormat( + "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", + appearance.Wearables[i].ItemID, (WearableType)i); + appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; } } -- cgit v1.1 From 59f6606ecf4ea7ac3928aec20d1528222961458b Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 6 Feb 2010 00:37:07 -0500 Subject: Endline fix --- .../DynamicTexture/DynamicTextureModule.cs | 24 +++++++++++----------- 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 679c871..e3c7bbf 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -358,18 +358,18 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture // tmptex.DefaultTexture.Fullbright = true; part.UpdateTexture(tmptex); - } - - if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) - { - if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString()); - if (oldAsset != null) - { - if (oldAsset.Temporary == true) - { - scene.AssetService.Delete(oldID.ToString()); - } - } + } + + if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) + { + if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString()); + if (oldAsset != null) + { + if (oldAsset.Temporary == true) + { + scene.AssetService.Delete(oldID.ToString()); + } + } } } -- cgit v1.1 From fabf10f1cf29a20332f5ab3b5b467a6954a83b34 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 6 Feb 2010 00:38:22 -0500 Subject: endline fix 2 --- .../ServiceConnectorsOut/Interregion/RESTInterregionComms.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs index 44458d1..fa3681a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs @@ -436,12 +436,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion } OSDMap resp = new OSDMap(2); - string reason = String.Empty; - uint teleportFlags = 0; - if (args.ContainsKey("teleport_flags")) - { - teleportFlags = args["teleport_flags"].AsUInteger(); - } + string reason = String.Empty; + uint teleportFlags = 0; + if (args.ContainsKey("teleport_flags")) + { + teleportFlags = args["teleport_flags"].AsUInteger(); + } // This is the meaning of POST agent m_regionClient.AdjustUserInformation(aCircuit); -- cgit v1.1