From 9798b044fe92df6bd1b3f18c04937bd99a4d98cb Mon Sep 17 00:00:00 2001
From: Kevin Cozens
Date: Wed, 26 Jan 2011 20:53:21 -0500
Subject: Added loading and saving of terrain files using Terragen format
(Mantis #1564)
Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
---
.../World/Estate/EstateManagementModule.cs | 35 +--
.../World/Terrain/FileLoaders/Terragen.cs | 239 +++++++++++++++++++--
2 files changed, 224 insertions(+), 50 deletions(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b0563c5..01f04d9 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -555,37 +555,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
try
{
+ MemoryStream terrainStream = new MemoryStream(terrainData);
+ terr.LoadFromStream(filename, terrainStream);
+ terrainStream.Close();
- string localfilename = "terrain.raw";
-
- if (terrainData.Length == 851968)
- {
- localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
- }
-
- if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
- localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
-
- if (terrainData.Length == 256 * 256 * 4) // It's a .R32
- localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
-
- if (terrainData.Length == 256 * 256 * 8) // It's a .R64
- localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
-
- if (File.Exists(localfilename))
- {
- File.Delete(localfilename);
- }
-
- FileStream input = new FileStream(localfilename, FileMode.CreateNew);
- input.Write(terrainData, 0, terrainData.Length);
- input.Close();
-
- FileInfo x = new FileInfo(localfilename);
-
- terr.LoadFromFile(localfilename);
- remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
-
+ FileInfo x = new FileInfo(filename);
+ remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 3ee20ae..2919897 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -30,6 +30,7 @@ using System.IO;
using System.Text;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
+using OpenSim.Framework;
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
@@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return retval;
}
+ public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
+ {
+ TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
+
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.Open, FileAccess.Read);
+ BinaryReader bs = new BinaryReader(s);
+
+ bool eof = false;
+
+ int fileXPoints = 0;
+ int fileYPoints = 0;
+
+ // Terragen file
+ while (eof == false)
+ {
+ string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
+ switch (tmp)
+ {
+ case "SIZE":
+ fileXPoints = bs.ReadInt16() + 1;
+ fileYPoints = fileXPoints;
+ bs.ReadInt16();
+ break;
+ case "XPTS":
+ fileXPoints = bs.ReadInt16();
+ bs.ReadInt16();
+ break;
+ case "YPTS":
+ fileYPoints = bs.ReadInt16();
+ bs.ReadInt16();
+ break;
+ case "ALTW":
+ eof = true;
+ Int16 heightScale = bs.ReadInt16();
+ Int16 baseHeight = bs.ReadInt16();
+
+ int currFileYOffset = 0;
+
+ // if our region isn't on the first X section of the areas to be landscaped, then
+ // advance to our section of the file
+ while (currFileYOffset < offsetY)
+ {
+ // read a whole strip of regions
+ int heightsToRead = sectionHeight * fileXPoints;
+ bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
+ currFileYOffset++;
+ }
+
+ for (int y = 0; y < sectionHeight; y++)
+ {
+ int currFileXOffset = 0;
+
+ // if our region isn't the first X section of the areas to be landscaped, then
+ // advance the stream to the X start pos of our section in the file
+ // i.e. eat X upto where we start
+ while (currFileXOffset < offsetX)
+ {
+ bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
+ currFileXOffset++;
+ }
+
+ // got to our X offset, so write our regions X line
+ for (int x = 0; x < sectionWidth; x++)
+ {
+ // Read a strip and continue
+ retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
+ }
+ // record that we wrote it
+ currFileXOffset++;
+
+ // if our region isn't the last X section of the areas to be landscaped, then
+ // advance the stream to the end of this Y column
+ while (currFileXOffset < fileWidth)
+ {
+ // eat the next regions x line
+ bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
+ currFileXOffset++;
+ }
+ //eat the last additional point
+ bs.ReadInt16();
+ }
+
+
+ break;
+ default:
+ bs.ReadInt32();
+ break;
+ }
+ }
+
+ bs.Close();
+ s.Close();
+
+ return retval;
+ }
+
public ITerrainChannel LoadStream(Stream s)
{
- TerrainChannel retval = new TerrainChannel();
+
+ int w = (int)Constants.RegionSize;
+ int h = (int)Constants.RegionSize;
+
+ TerrainChannel retval = new TerrainChannel(w, h);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
{
- int w = 256;
- int h = 256;
+
+ int fileWidth = w;
+ int fileHeight = h;
+
// Terragen file
while (eof == false)
@@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
case "SIZE":
int sztmp = bs.ReadInt16() + 1;
- w = sztmp;
- h = sztmp;
+ fileWidth = sztmp;
+ fileHeight = sztmp;
bs.ReadInt16();
break;
case "XPTS":
- w = bs.ReadInt16();
+ fileWidth = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
- h = bs.ReadInt16();
+ fileHeight = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
- retval = new TerrainChannel(w, h);
- int x;
- for (x = 0; x < w; x++)
+ for (int y = 0; y < h; y++)
{
- int y;
- for (y = 0; y < h; y++)
+ for (int x = 0; x < w; x++)
{
- retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
+ retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
}
break;
@@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
public void SaveFile(string filename, ITerrainChannel map)
{
- throw new NotImplementedException();
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.Create, FileAccess.Write);
+ SaveStream(s, map);
+
+ s.Close();
}
public void SaveStream(Stream stream, ITerrainChannel map)
{
- throw new NotImplementedException();
+ BinaryWriter bs = new BinaryWriter(stream);
+
+ //find the max and min heights on the map
+ double heightMax = map[0,0];
+ double heightMin = map[0,0];
+
+ for (int y = 0; y < map.Height; y++)
+ {
+ for (int x = 0; x < map.Width; x++)
+ {
+ double current = map[x,y];
+ if (heightMax < current)
+ heightMax = current;
+ if (heightMin > current)
+ heightMin = current;
+ }
+ }
+
+ double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
+
+ double horizontalScale = Math.Ceiling((heightMax - heightMin));
+
+ // if we are completely flat add 1cm range to avoid NaN divisions
+ if (horizontalScale < 0.01d)
+ horizontalScale = 0.01d;
+
+ System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
+
+ bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
+
+ bs.Write(enc.GetBytes("SIZE"));
+ bs.Write(Convert.ToInt16(Constants.RegionSize));
+ bs.Write(Convert.ToInt16(0)); // necessary padding
+
+ //The XPTS and YPTS chunks are not needed for square regions
+ //but L3DT won't load the terrain file properly without them.
+ bs.Write(enc.GetBytes("XPTS"));
+ bs.Write(Convert.ToInt16(Constants.RegionSize));
+ bs.Write(Convert.ToInt16(0)); // necessary padding
+
+ bs.Write(enc.GetBytes("YPTS"));
+ bs.Write(Convert.ToInt16(Constants.RegionSize));
+ bs.Write(Convert.ToInt16(0)); // necessary padding
+
+ bs.Write(enc.GetBytes("SCAL"));
+ bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
+ bs.Write(ToLittleEndian(1f));
+ bs.Write(ToLittleEndian(1f));
+
+ // as we are square and not projected on a sphere then the other
+ // header blocks are not required
+
+ // now write the elevation data
+ bs.Write(enc.GetBytes("ALTW"));
+ bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
+ bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
+
+ for (int y = 0; y < map.Height; y++)
+ {
+ for (int x = 0; x < map.Width; x++)
+ {
+ float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
+
+ // clamp rounding issues
+ if (elevation > Int16.MaxValue)
+ elevation = Int16.MaxValue;
+ else if (elevation < Int16.MinValue)
+ elevation = Int16.MinValue;
+
+ bs.Write(Convert.ToInt16(elevation));
+ }
+ }
+
+ //This is only necessary for older versions of Terragen.
+ bs.Write(enc.GetBytes("EOF "));
+
+ bs.Close();
}
public string FileExtension
@@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
get { return ".ter"; }
}
- public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
- {
- throw new NotImplementedException();
- }
-
#endregion
public override string ToString()
{
return "Terragen";
}
+
+ ///
+ /// terragen SCAL floats need to be written intel ordered regardless of
+ /// big or little endian system
+ ///
+ ///
+ ///
+ private byte[] ToLittleEndian( float number)
+ {
+ byte[] retVal = BitConverter.GetBytes(number);
+ if (BitConverter.IsLittleEndian == false)
+ {
+ byte[] tmp = new byte[4];
+ for (int i = 0; i < 4; i++)
+ {
+ tmp[i] = retVal[3 - i];
+ }
+ retVal = tmp;
+
+ }
+ return retVal ;
+ }
+
}
}
--
cgit v1.1
From a0380af18ff7b383333f38d81a25a668154eb5c2 Mon Sep 17 00:00:00 2001
From: Kevin Cozens
Date: Thu, 27 Jan 2011 22:57:08 -0500
Subject: Display supported file extensions/formats in "terrain load help"
(Mantis #5349)
---
OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 25d73c2..8a79d78 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
- InstallInterfaces();
}
InstallDefaultEffects();
@@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
public void RegionLoaded(Scene scene)
{
+ //Do this here to give file loaders time to initialize and
+ //register their supported file extensions and file formats.
+ InstallInterfaces();
}
public void RemoveRegion(Scene scene)
@@ -1082,8 +1084,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
// Load / Save
string supportedFileExtensions = "";
+ string supportedFilesSeparator = "";
foreach (KeyValuePair loader in m_loaders)
- supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
+ {
+ supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
+ supportedFilesSeparator = ", ";
+ }
Command loadFromFileCommand =
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");
--
cgit v1.1
From ab1ec3c3cccf30ab61379b700129ca3284578274 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Jan 2011 21:51:25 +0000
Subject: minor: remove a few mono compiler warnings
---
.../Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs | 4 ++--
.../ServiceConnectorsOut/UserAccounts/UserAccountCache.cs | 7 ++++---
OpenSim/Region/CoreModules/World/Region/RestartModule.cs | 4 ++--
3 files changed, 8 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
index 542af25..4a42c93 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
- private IAssetService m_assetService;
+// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void RegionLoaded(Scene scene)
{
- m_assetService = m_scene.RequestModuleInterface();
+// m_assetService = m_scene.RequestModuleInterface();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index 155335b..ddef75f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
{
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
+// private static readonly ILog m_log =
+// LogManager.GetLogger(
+// MethodBase.GetCurrentMethod().DeclaringType);
+
private ExpiringCache m_UUIDCache;
private ExpiringCache m_NameCache;
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index c65aa6a..ab6a598 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
public class RestartModule : INonSharedRegionModule, IRestartModule
{
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+// private static readonly ILog m_log =
+// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_Scene;
protected Timer m_CountdownTimer = null;
--
cgit v1.1
From 0936455725d8945db217ab662998cca66c977ed7 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Fri, 28 Jan 2011 23:44:17 +0000
Subject: Adding the prim count module skeleton
---
.../Resources/CoreModulePlugin.addin.xml | 1 +
.../CoreModules/World/Land/PrimCountModule.cs | 112 +++++++++++++++++++++
2 files changed, 113 insertions(+)
create mode 100644 OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index cfa4109..43de2ab 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -14,6 +14,7 @@
+
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
new file mode 100644
index 0000000..c39ac73
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -0,0 +1,112 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Reflection;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+ public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_Scene;
+
+ public Type ReplaceableInterface
+ {
+ get { return null; }
+ }
+
+ public void Initialise(IConfigSource source)
+ {
+ }
+
+ public void AddRegion(Scene scene)
+ {
+ m_Scene = scene;
+
+ m_Scene.EventManager.OnParcelPrimCountAdd +=
+ OnParcelPrimCountAdd;
+ m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
+ OnObjectBeingRemovedFromScene;
+ m_Scene.EventManager.OnParcelPrimCountTainted +=
+ OnParcelPrimCountTainted;
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "PrimCountModule"; }
+ }
+
+ private void OnParcelPrimCountAdd(SceneObjectGroup obj)
+ {
+ }
+
+ private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
+ {
+ }
+
+ private void OnParcelPrimCountTainted()
+ {
+ }
+
+ public void TaintPrimCount(ILandObject land)
+ {
+ }
+
+ public void TaintPrimCount(int x, int y)
+ {
+ }
+
+ public void TaintPrimCount()
+ {
+ }
+ }
+}
--
cgit v1.1
From e7d5ff9bd27dd8ff891a0182bec83a33b6e7d7a5 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Jan 2011 02:24:27 +0000
Subject: Create the structure of classes and interfaces to replace the cruft
that is in the land management module today
---
.../CoreModules/World/Land/PrimCountModule.cs | 120 +++++++++++++++++++++
1 file changed, 120 insertions(+)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index c39ac73..9689e04 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -46,6 +46,8 @@ namespace OpenSim.Region.CoreModules.World.Land
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
+ private Dictionary m_PrimCounts =
+ new Dictionary();
public Type ReplaceableInterface
{
@@ -108,5 +110,123 @@ namespace OpenSim.Region.CoreModules.World.Land
public void TaintPrimCount()
{
}
+
+ public IPrimCounts GetPrimCounts(UUID parcelID)
+ {
+ PrimCounts primCounts;
+
+ lock (m_PrimCounts)
+ {
+ if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
+ return primCounts;
+
+ primCounts = new PrimCounts(parcelID, this);
+ m_PrimCounts[parcelID] = primCounts;
+ }
+ return primCounts;
+ }
+
+ public int GetOwnerCount(UUID parcelID)
+ {
+ return 0;
+ }
+
+ public int GetGroupCount(UUID parcelID)
+ {
+ return 0;
+ }
+
+ public int GetOthersCount(UUID parcelID)
+ {
+ return 0;
+ }
+
+ public int GetSimulatorCount(UUID parcelID)
+ {
+ return 0;
+ }
+
+ public int GetUserCount(UUID parcelID, UUID userID)
+ {
+ return 0;
+ }
+ }
+
+ public class PrimCounts : IPrimCounts
+ {
+ private PrimCountModule m_Parent;
+ private UUID m_ParcelID;
+ private UserPrimCounts m_UserPrimCounts;
+
+ public PrimCounts (UUID parcelID, PrimCountModule parent)
+ {
+ m_ParcelID = parcelID;
+ m_Parent = parent;
+
+ m_UserPrimCounts = new UserPrimCounts(this);
+ }
+
+ public int Owner
+ {
+ get
+ {
+ return m_Parent.GetOwnerCount(m_ParcelID);
+ }
+ }
+
+ public int Group
+ {
+ get
+ {
+ return m_Parent.GetGroupCount(m_ParcelID);
+ }
+ }
+
+ public int Others
+ {
+ get
+ {
+ return m_Parent.GetOthersCount(m_ParcelID);
+ }
+ }
+
+ public int Simulator
+ {
+ get
+ {
+ return m_Parent.GetSimulatorCount(m_ParcelID);
+ }
+ }
+
+ public IUserPrimCounts Users
+ {
+ get
+ {
+ return m_UserPrimCounts;
+ }
+ }
+
+ public int GetUserCount(UUID userID)
+ {
+ return m_Parent.GetUserCount(m_ParcelID, userID);
+ }
+ }
+
+ public class UserPrimCounts : IUserPrimCounts
+ {
+ private PrimCounts m_Parent;
+
+ public UserPrimCounts(PrimCounts parent)
+ {
+ m_Parent = parent;
+ }
+
+ public int this[UUID userID]
+ {
+ get
+ {
+ return m_Parent.GetUserCount(userID);
+ }
+ }
}
}
--
cgit v1.1
From 8f008f394d22ada3c1017371cd8fbef06c0846c0 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Jan 2011 04:27:20 +0000
Subject: Flash out the prim count module
---
.../CoreModules/World/Land/PrimCountModule.cs | 174 +++++++++++++++++++++
1 file changed, 174 insertions(+)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9689e04..34ef67f 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -40,6 +40,15 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Land
{
+ public class ParcelCounts
+ {
+ public int Owner = 0;
+ public int Group = 0;
+ public int Others = 0;
+ public Dictionary Users =
+ new Dictionary ();
+ }
+
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
private static readonly ILog m_log =
@@ -48,6 +57,18 @@ namespace OpenSim.Region.CoreModules.World.Land
private Scene m_Scene;
private Dictionary m_PrimCounts =
new Dictionary();
+ private Dictionary m_OwnerMap =
+ new Dictionary();
+ private Dictionary m_SimwideCounts =
+ new Dictionary();
+ private Dictionary m_ParcelCounts =
+ new Dictionary();
+
+ // For now, a simple simwide taint to get this up. Later parcel based
+ // taint to allow recounting a parcel if only ownership has changed
+ // without recounting the whole sim.
+ private bool m_Tainted = true;
+ private Object m_TaintLock = new Object();
public Type ReplaceableInterface
{
@@ -89,26 +110,97 @@ namespace OpenSim.Region.CoreModules.World.Land
private void OnParcelPrimCountAdd(SceneObjectGroup obj)
{
+ // If we're tainted already, don't bother to add. The next
+ // access will cause a recount anyway
+ lock (m_TaintLock)
+ {
+ if (!m_Tainted)
+ AddObject(obj);
+ }
}
private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
+ // Don't bother to update tainted counts
+ lock (m_TaintLock)
+ {
+ if (!m_Tainted)
+ RemoveObject(obj);
+ }
}
private void OnParcelPrimCountTainted()
{
+ lock (m_TaintLock)
+ m_Tainted = true;
}
public void TaintPrimCount(ILandObject land)
{
+ lock (m_TaintLock)
+ m_Tainted = true;
}
public void TaintPrimCount(int x, int y)
{
+ lock (m_TaintLock)
+ m_Tainted = true;
}
public void TaintPrimCount()
{
+ lock (m_TaintLock)
+ m_Tainted = true;
+ }
+
+ // NOTE: Call under Taint Lock
+ private void AddObject(SceneObjectGroup obj)
+ {
+ if (obj.IsAttachment)
+ return;
+ if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
+ return;
+
+ Vector3 pos = obj.AbsolutePosition;
+ ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
+ LandData landData = landObject.LandData;
+
+ ParcelCounts parcelCounts;
+ if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
+ {
+ UUID landOwner = landData.OwnerID;
+ int partCount = obj.Parts.Length;
+
+ m_SimwideCounts[landOwner] += partCount;
+ if (parcelCounts.Users.ContainsKey(obj.OwnerID))
+ parcelCounts.Users[obj.OwnerID] += partCount;
+ else
+ parcelCounts.Users[obj.OwnerID] = partCount;
+
+ if (landData.IsGroupOwned)
+ {
+ if (obj.OwnerID == landData.GroupID)
+ parcelCounts.Owner += partCount;
+ else if (obj.GroupID == landData.GroupID)
+ parcelCounts.Group += partCount;
+ else
+ parcelCounts.Others += partCount;
+ }
+ else
+ {
+ if (obj.OwnerID == landData.OwnerID)
+ parcelCounts.Owner += partCount;
+ else if (obj.GroupID == landData.GroupID)
+ parcelCounts.Group += partCount;
+ else
+ parcelCounts.Others += partCount;
+ }
+ }
+ }
+
+ // NOTE: Call under Taint Lock
+ private void RemoveObject(SceneObjectGroup obj)
+ {
}
public IPrimCounts GetPrimCounts(UUID parcelID)
@@ -128,28 +220,110 @@ namespace OpenSim.Region.CoreModules.World.Land
public int GetOwnerCount(UUID parcelID)
{
+ lock (m_TaintLock)
+ {
+ if (m_Tainted)
+ Recount();
+
+ ParcelCounts counts;
+ if (m_ParcelCounts.TryGetValue(parcelID, out counts))
+ return counts.Owner;
+ }
return 0;
}
public int GetGroupCount(UUID parcelID)
{
+ lock (m_TaintLock)
+ {
+ if (m_Tainted)
+ Recount();
+
+ ParcelCounts counts;
+ if (m_ParcelCounts.TryGetValue(parcelID, out counts))
+ return counts.Group;
+ }
return 0;
}
public int GetOthersCount(UUID parcelID)
{
+ lock (m_TaintLock)
+ {
+ if (m_Tainted)
+ Recount();
+
+ ParcelCounts counts;
+ if (m_ParcelCounts.TryGetValue(parcelID, out counts))
+ return counts.Others;
+ }
return 0;
}
public int GetSimulatorCount(UUID parcelID)
{
+ lock (m_TaintLock)
+ {
+ if (m_Tainted)
+ Recount();
+
+ UUID owner;
+ if (m_OwnerMap.TryGetValue(parcelID, out owner))
+ {
+ int val;
+ if (m_SimwideCounts.TryGetValue(owner, out val))
+ return val;
+ }
+ }
return 0;
}
public int GetUserCount(UUID parcelID, UUID userID)
{
+ lock (m_TaintLock)
+ {
+ if (m_Tainted)
+ Recount();
+
+ ParcelCounts counts;
+ if (m_ParcelCounts.TryGetValue(parcelID, out counts))
+ {
+ int val;
+ if (counts.Users.TryGetValue(userID, out val))
+ return val;
+ }
+ }
return 0;
}
+
+ // NOTE: This method MUST be called while holding the taint lock!
+ private void Recount()
+ {
+ m_OwnerMap.Clear();
+ m_SimwideCounts.Clear();
+ m_ParcelCounts.Clear();
+
+ List land = m_Scene.LandChannel.AllParcels();
+
+ foreach (ILandObject l in land)
+ {
+ LandData landData = l.LandData;
+
+ m_OwnerMap[landData.GlobalID] = landData.OwnerID;
+ m_SimwideCounts[landData.OwnerID] = 0;
+ m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
+ }
+
+ m_Scene.ForEachSOG(AddObject);
+
+ List primcountKeys = new List(m_PrimCounts.Keys);
+ foreach (UUID k in primcountKeys)
+ {
+ if (!m_OwnerMap.ContainsKey(k))
+ m_PrimCounts.Remove(k);
+ }
+ m_Tainted = false;
+ }
}
public class PrimCounts : IPrimCounts
--
cgit v1.1
From c14acf8a06efea404ce3360860175d2cea1bc5c9 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 29 Jan 2011 04:51:11 +0000
Subject: Adapt to CM
---
OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 34ef67f..2d1979f 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
{
UUID landOwner = landData.OwnerID;
- int partCount = obj.Parts.Length;
+ int partCount = obj.GetPartCount();
m_SimwideCounts[landOwner] += partCount;
if (parcelCounts.Users.ContainsKey(obj.OwnerID))
--
cgit v1.1