From de20f0603fa419ba16c56d16c2ad55301cad8b83 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 24 Jun 2011 19:49:05 +0100
Subject: Tell hypergridders when their teleports fail because of the 4096
limit rather than just saying "destination not found"
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
---
.../EntityTransfer/EntityTransferModule.cs | 52 +++++++++++++++++++---
.../EntityTransfer/HGEntityTransferModule.cs | 6 +--
.../CoreModules/World/WorldMap/MapSearchModule.cs | 4 +-
3 files changed, 50 insertions(+), 12 deletions(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 1341533..d54216a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -50,6 +50,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ ///
+ /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
+ ///
+ public int MaxTransferDistance { get; set; }
+
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List m_Scenes = new List();
@@ -78,13 +83,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
- m_agentsInTransit = new List();
- m_Enabled = true;
- m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
+ InitialiseCommon(source);
+ m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
}
+ ///
+ /// Initialize config common for this module and any descendents.
+ ///
+ ///
+ protected virtual void InitialiseCommon(IConfigSource source)
+ {
+ IConfig transferConfig = source.Configs["EntityTransfer"];
+ if (transferConfig != null)
+ MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
+
+ m_agentsInTransit = new List();
+ m_Enabled = true;
+ }
+
public virtual void PostInitialise()
{
}
@@ -114,7 +132,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
-
public virtual void RemoveRegion(Scene scene)
{
if (!m_Enabled)
@@ -129,7 +146,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (!m_Enabled)
return;
-
}
#endregion
@@ -204,8 +220,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
- m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} {2}@{3}",
- finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID, finalDestination.ServerURI);
+
+ uint curX = 0, curY = 0;
+ Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
+ int curCellX = (int)(curX / Constants.RegionSize);
+ int curCellY = (int)(curY / Constants.RegionSize);
+ int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
+ int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
+
+// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
+//
+// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
+// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
@@ -216,6 +242,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
+ if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
+ {
+ sp.ControllingClient.SendTeleportFailed(
+ string.Format(
+ "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
+ finalDestination.RegionName, destCellX, destCellY,
+ sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
+ MaxTransferDistance));
+
+ return;
+ }
+
//
// This is it
//
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 4d77ef4..a87279a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -67,10 +67,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
- m_agentsInTransit = new List();
-
- m_Enabled = true;
- m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
+ InitialiseCommon(source);
+ m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
}
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 00959b0..2e3b21f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
return;
}
+
+m_log.DebugFormat("MAP NAME=({0})", mapName);
// try to fetch from GridServer
List regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
@@ -103,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (info != null)
regionInfos.Add(info);
}
- else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
+ else if (regionInfos.Count == 0)
remoteClient.SendAlertMessage("Hyperlink could not be established.");
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
--
cgit v1.1
From 36e205476073d1b93b8adf37ab995410f8664273 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 27 Jun 2011 23:12:54 +0100
Subject: minor: temporarily comment out the local status notify friends
messages seen on login/logout, since it's a bit noisy on the console.
Please uncomment if/when this is still needed.
---
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index daee4ca..3a7178c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -830,7 +830,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
{
- m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
+// m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
--
cgit v1.1
From 22f25fae387a801e8545f6ab6e2c9700926ae6e4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 29 Jun 2011 00:28:22 +0100
Subject: Hack around with the NPC module to get osNpcCreate() partially
working again.
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
---
.../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 4 ++--
.../CoreModules/Framework/UserManagement/UserManagementModule.cs | 3 ++-
2 files changed, 4 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index e92f072..d02a305 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// one and we're done otherwise, ask for a rebake
if (checkonly) return false;
- m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID);
+ m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID);
client.SendRebakeAvatarTextures(face.TextureID);
}
}
- m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
+ m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index accd094..a4861ec 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -297,9 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
if (m_UserCache.ContainsKey(id))
return;
+// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData);
+
UserData user = new UserData();
user.Id = id;
-
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
if (account != null)
--
cgit v1.1