From 566ab7ccf92c607fa06e38700c8094680eea704c Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 19 Mar 2013 01:19:33 +0000 Subject: Fix merge artefacts --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 6 +++--- .../CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 296f198..c94d152 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -304,7 +304,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (!Enabled) return false; - AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp, append); + return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp, false, append); } /// @@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments /// /// /// If true then scripts are resumed on the attached object. - private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append) + private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool resumeScripts, bool append) { // m_log.DebugFormat( // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", @@ -917,7 +917,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments objatt.ResetOwnerChangeFlag(); } - AttachObjectInternal(sp, objatt, attachmentPt, false, true, false, append); + AttachObjectInternal(sp, objatt, attachmentPt, false, true, false, true, append); } catch (Exception e) { diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index da4bc83..dee8ce3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); m_numberOfAttachEventsFired = 0; - scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false); + scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, false, false); // Check status on scene presence Assert.That(sp.HasAttachments(), Is.True); @@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // Test wearing a different attachment from the ground. { - scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false); + scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false, false); // Check status on scene presence Assert.That(sp.HasAttachments(), Is.True); @@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // Test rewearing an already worn attachment from ground. Nothing should happen. { - scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false); + scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false, false); // Check status on scene presence Assert.That(sp.HasAttachments(), Is.True); -- cgit v1.1