From 71f5c2b856aeab2b535094804f15317d5dc544e1 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 22 Nov 2015 03:56:48 +0000 Subject: minor changes --- .../World/Archiver/ArchiveReadRequest.cs | 33 +++++++++++++--------- 1 file changed, 19 insertions(+), 14 deletions(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 623671f..63dd4b2 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -127,10 +127,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver /// protected float m_rotation = 0f; + /// + /// original oar region size. not using Constants.RegionSize + /// + protected Vector3 m_incomingRegionSize = new Vector3(256f, 256f, float.MaxValue); + /// - /// Center around which to apply the rotation relative to the origional oar position + /// Center around which to apply the rotation relative to the original oar position /// - protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f); + protected Vector3 m_rotationCenter = new Vector3(128f, 128f, 0f); /// /// Corner 1 of a bounding cuboid which specifies which objects we load from the oar @@ -140,14 +145,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver /// /// Size of a bounding cuboid which specifies which objects we load from the oar /// - protected Vector3 m_boundingSize = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize); + protected Vector3 m_boundingSize = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, float.MaxValue); protected bool m_noObjects = false; protected bool m_boundingBox = false; protected bool m_debug = false; - protected Vector3 m_incomingRegionSize = new Vector3(256f, 256f, 4096f); - /// /// Used to cache lookups for valid uuids. /// @@ -218,8 +221,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); m_boundingOrigin = Vector3.Zero; - m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.RegionHeight); - + m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, float.MaxValue); + if (options.ContainsKey("bounding-origin")) { Vector3 boOption = (Vector3)options["bounding-origin"]; @@ -567,18 +570,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); Vector3 pos = sceneObject.AbsolutePosition; + if (m_debug) + m_log.DebugFormat("[ARCHIVER]: Loading object from OAR with original scene position {0}.", pos.ToString()); - //fix the rotation center to the middle of the incoming region now as it's otherwise hopelessly confusing on varRegions - //as it only works with objects and terrain (using old Merge method) and not parcels - m_rotationCenter.X = m_incomingRegionSize.X / 2; - m_rotationCenter.Y = m_incomingRegionSize.Y / 2; - - if (m_debug) m_log.DebugFormat("[ARCHIVER]: Loading object from OAR with original scene position {0}.", pos.ToString()); // Happily this does not do much to the object since it hasn't been added to the scene yet if (!sceneObject.IsAttachment) { if (m_rotation != 0f) { + //fix the rotation center to the middle of the incoming region now as it's otherwise hopelessly confusing on varRegions + //as it only works with objects and terrain (using old Merge method) and not parcels + m_rotationCenter.X = m_incomingRegionSize.X / 2; + m_rotationCenter.Y = m_incomingRegionSize.Y / 2; + // Rotate the object sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation; // Get object position relative to rotation axis @@ -609,7 +613,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver } sceneObject.AbsolutePosition = pos; } - if (m_debug) m_log.DebugFormat("[ARCHIVER]: Placing object from OAR in scene at position {0}. ", pos.ToString()); + if (m_debug) + m_log.DebugFormat("[ARCHIVER]: Placing object from OAR in scene at position {0}. ", pos.ToString()); bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); -- cgit v1.1