From 0b912b2acc0eee5eef9214541d380a2862222f0e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 6 Jan 2017 14:48:49 +0000 Subject: Remove parcel_owner_is_god option. It is conceptually wrong and with limited use. Relevant parcel owners can just be made estate managers with better regions management logic --- OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Permissions') diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 02d0e02..bdf314f 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -99,7 +99,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions private bool m_allowGridGods = false; private bool m_RegionOwnerIsGod = false; private bool m_RegionManagerIsGod = false; - private bool m_ParcelOwnerIsGod = false; private bool m_SimpleBuildPermissions = false; @@ -178,8 +177,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions new string[] { "Startup", "Permissions" }, true); m_RegionManagerIsGod = Util.GetConfigVarFromSections(config, "region_manager_is_god", new string[] { "Startup", "Permissions" }, false); - m_ParcelOwnerIsGod = Util.GetConfigVarFromSections(config, "parcel_owner_is_god", - new string[] { "Startup", "Permissions" }, false); m_SimpleBuildPermissions = Util.GetConfigVarFromSections(config, "simple_build_permissions", new string[] { "Startup", "Permissions" }, false); @@ -718,6 +715,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions if (IsAdministrator(user)) return PermissionClass.Owner; +/* to review later // Users should be able to edit what is over their land. Vector3 taskPos = obj.AbsolutePosition; ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); @@ -727,7 +725,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions if (!IsAdministrator(objectOwner)) return PermissionClass.Owner; } - +*/ // Group permissions if ((obj.GroupID != UUID.Zero) && IsGroupMember(obj.GroupID, user, 0)) return PermissionClass.Group; -- cgit v1.1