From 7838689dda4593b57f4afae2a1cf92b60b31e9fb Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 4 May 2018 16:59:11 +0100 Subject: why where map and dynamic textures compressed lossless? --- OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/LegacyMap') diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index b927cfa..ce82c26 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs @@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap using (Bitmap mapbmp = CreateMapTile()) { if (mapbmp != null) - return OpenJPEG.EncodeFromImage(mapbmp, true); + return OpenJPEG.EncodeFromImage(mapbmp, false); } } catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke -- cgit v1.1