From 6557eba235db997b0c6cd3d5817bc55824b7fcff Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Fri, 28 Mar 2014 13:04:19 +0300 Subject: Removed default timeout when starting scripts after Load OAR --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 7920748..54715a8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so // that users can enter the scene. If we allow the scripts to start in the loop above // then they significantly increase the time until the OAR finishes loading. - Util.FireAndForget(delegate(object o) + Util.RunThreadNoTimeout(delegate(object o) { Thread.Sleep(15000); m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); @@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver sceneContext.SceneObjects.Clear(); } - }); + }, "ReadArchiveStartScripts", null); m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); -- cgit v1.1