From a7fcacf8f396acbca0b640a65acfbf5487d513e7 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Tue, 9 Jun 2009 18:07:35 +0000 Subject: Formatting cleanup. Ignore some generated files. --- .../CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Scripting/DynamicTexture') diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index a547df5..8c3d993 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture UUID oldID = UUID.Zero; - lock(part) + lock (part) { // mostly keep the values from before Primitive.TextureEntry tmptex = part.Shape.Textures; @@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture // remove the old asset from the cache oldID = tmptex.DefaultTexture.TextureID; - if(Face == ALL_SIDES) + if (Face == ALL_SIDES) { tmptex.DefaultTexture.TextureID = asset.FullID; } -- cgit v1.1